From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Wed, 25 Jan 2017 02:28:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D99528
Bug ID: 99528
Summary: Wine game doesn't redraw properly in fullscreen
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: dark.shadow4@web.de
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 129133
--> https://bugs.freedesktop.org/attachment.cgi?id=3D129133&action=3Dedit
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lo=
wer
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first men=
u.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
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| Bug ID |
99528
|
| Summary |
Wine game doesn't redraw properly in fullscreen
|
| Product |
Mesa
|
| Version |
git
|
| Hardware |
Other
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
normal
|
| Priority |
medium
|
| Component |
Drivers/Gallium/radeonsi
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
dark.shadow4@web.de
|
| QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 129133 [details]
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lo=
wer
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first men=
u.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sat, 04 Feb 2017 12:51:09 +0000
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--- Comment #1 from fin4478@hotmail.com ---
DXBall runs fine with 32-bit wineprefix, wine-2.0 (Staging), custom
~agd5f/linux/?h=3Ddrm-next-4.11-wip kernel, Debian testing Xfce and RX460.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sat, 04 Feb 2017 13:19:19 +0000
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--- Comment #2 from fin4478@hotmail.com ---
...and using latest Oibaf ppa.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sat, 04 Feb 2017 13:53:33 +0000
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--- Comment #3 from Fabian Maurer ---
Still present for me with mesa 88752.3f064e9a40 and linux 4.9.6.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sun, 05 Feb 2017 18:40:26 +0000
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--- Comment #4 from fin4478@hotmail.com ---
(In reply to Fabian Maurer from comment #3)
> Still present for me with mesa 88752.3f064e9a40 and linux 4.9.6.
Those stock kernels have very little new amdgpu and radeon drivers code (s=
ee
diff in kernel.org), use latest drivers when you make bug reports. This ker=
nel
is latest and stable:
https://cgit.freedesktop.org/~agd5f/linux/?h=3Ddrm-next-4.11-wip
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sun, 05 Feb 2017 18:43:23 +0000
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--- Comment #5 from fin4478@hotmail.com ---
Also Debian testing Xfce is more stable, easier and compatible than Arch Li=
nux.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sun, 05 Feb 2017 23:00:06 +0000
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--- Comment #6 from Fabian Maurer ---
(In reply to fin4478 from comment #4)
> Those stock kernels have very little new amdgpu and radeon drivers code
> (see diff in kernel.org), use latest drivers when you make bug reports. T=
his
> kernel is latest and stable:
> https://cgit.freedesktop.org/~agd5f/linux/?h=3Ddrm-next-4.11-wip
Thanks, didn't know that. There's also
https://cgit.freedesktop.org/~airlied/linux/log/?h=3Ddrm-next
Which one of those should I chose, they both seem to be fairly recent. But =
why
is it 4.11?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Mon, 06 Feb 2017 06:54:39 +0000
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--- Comment #7 from Michel D=C3=A4nzer ---
(In reply to fin4478 from comment #4)
> Those stock kernels have very little new amdgpu and radeon drivers code
> (see diff in kernel.org), use latest drivers when you make bug reports.
There is no such requirement. Depending on the circumstances, we may ask bug
reporters to try a newer kernel, but in this case it seems unlikely that the
problem is kernel related.
> This kernel is latest and stable:
> https://cgit.freedesktop.org/~agd5f/linux/?h=3Ddrm-next-4.11-wip
This is the development tree for the amdgpu/radeon drivers, with changes go=
ing
into the Linux 4.11 release, which will only get its first release candidate
after the final 4.10 release. I.e. it's cutting edge, *not* stable.
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# 7
on bug 99528<=
/a>
from Michel D=C3=A4nzer
(In reply to fin4478 from comment #4)
> Those stock kernels have very little new amdgpu=
and radeon drivers code
> (see diff in kernel.org), use latest drivers when you make bug reports=
.
There is no such requirement. Depending on the circumstances, we may ask bug
reporters to try a newer kernel, but in this case it seems unlikely that the
problem is kernel related.
> This kernel is latest and stable:
> https://cgit.freedesktop.org/~agd5f/linux/?h=3Ddrm-next-4.11-wip=
This is the development tree for the amdgpu/radeon drivers, with changes go=
ing
into the Linux 4.11 release, which will only get its first release candidate
after the final 4.10 release. I.e. it's cutting edge, *not* stable.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Wed, 04 Jul 2018 23:01:04 +0000
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--- Comment #8 from Timothy Arceri ---
Is this still an issue?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
Date: Sat, 07 Jul 2018 21:28:27 +0000
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--- Comment #9 from Fabian Maurer ---
No, I can't reproduce the problem anymore. Also not when using mesa 17.1 -
don't really know where it's fixed, but it works reliably now.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99528] Wine game doesn't redraw properly in fullscreen
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