From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 99843] Geometry Shader - Incorrect Output
Date: Thu, 16 Feb 2017 22:13:54 +0000
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Date: Thu, 16 Feb 2017 22:13:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D99843
--- Comment #2 from dan@jerber.co.uk ---
I've just tried with multiple draw calls using the same VBO and it appears =
this
does also cause the error. However, it appears there has to be 3 or more ca=
lls
to cause the error (1 and 2 calls produce the expected output).
Apologies for that. It was the way my application works that led me down th=
at
path.
I currently do not have a simple program that demonstrates the error. I have
amended the application I've been writing to call the test shaders as I was
trying to work out what was wrong with my application. I could probably cre=
ate
something. What is the usual format to provide this in?
Thanks.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Thu, 16 Feb 2017 22:13:54 +0000
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Comment=
# 2
on bug 99843<=
/a>
from dan@jerber.co.uk=
a>
I've just tried with multiple draw calls using the same VBO an=
d it appears this
does also cause the error. However, it appears there has to be 3 or more ca=
lls
to cause the error (1 and 2 calls produce the expected output).
Apologies for that. It was the way my application works that led me down th=
at
path.
I currently do not have a simple program that demonstrates the error. I have
amended the application I've been writing to call the test shaders as I was
trying to work out what was wrong with my application. I could probably cre=
ate
something. What is the usual format to provide this in?
Thanks.
You are receiving this mail because:
- You are the assignee for the bug.
=
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