From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 99974] Pinned memory is extremely slow on Dolphin Date: Sun, 26 Feb 2017 17:00:20 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1978039679==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 3B8006E2AD for ; Sun, 26 Feb 2017 17:00:20 +0000 (UTC) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1978039679== Content-Type: multipart/alternative; boundary="14881284200.989890E.26291"; charset="UTF-8" --14881284200.989890E.26291 Date: Sun, 26 Feb 2017 17:00:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99974 Bug ID: 99974 Summary: Pinned memory is extremely slow on Dolphin Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: akz@tutanota.com QA Contact: dri-devel@lists.freedesktop.org When running Dolphin with the OpenGL backend and pinned memory enabled, I g= et terrible performance. Getting about 10-20fps in a 60fps game with pinned memory, and full 60fps without it. This was discussed on dolphin's IRC channel earlier today, and this PR was = made to disable it. If it gets committed you'll have to use a build without that code to test it I think. https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e7= 9fc93e49337bb8d4e67fdf I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git, although it happens on older stable versions too. --=20 You are receiving this mail because: You are the assignee for the bug.= --14881284200.989890E.26291 Date: Sun, 26 Feb 2017 17:00:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated
Bug ID 99974
Summary Pinned memory is extremely slow on Dolphin
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter akz@tutanota.com
QA Contact dri-devel@lists.freedesktop.org

When running Dolphin with the OpenGL backend and pinned memory=
 enabled, I get
terrible performance. Getting about 10-20fps in a 60fps game with pinned
memory, and full 60fps without it.

This was discussed on dolphin's IRC channel earlier today, and this PR was =
made
to disable it. If it gets committed you'll have to use a build without that
code to test it I think.

https://github.com/dolphin-emu/dolphin/p=
ull/4973/commits/005e6796b85341a3e79fc93e49337bb8d4e67fdf

I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git,
although it happens on older stable versions too.


You are receiving this mail because:
  • You are the assignee for the bug.
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