From: sashiko-bot@kernel.org
To: "Arunpravin Paneer Selvam" <arunpravin.paneerselvam@amd.com>,
dri-devel@lists.freedesktop.org, intel-gfx@lists.freedesktop.org,
intel-xe@lists.freedesktop.org
Subject: Re: [PATCH v3] gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation
Date: Tue, 03 Nov 2026 13:09:33 +0000 [thread overview]
Message-ID: <sashiko-outbox-195310@kernel.org> (raw)
In-Reply-To: <20261103125617.2480786-1-arunpravin.paneerselvam@amd.com>
Thank you for your contribution! Sashiko AI review found 1 potential issue(s) to consider:
- [High] gpu/buddy: leaked split on range-straddling mixed block in __alloc_range_bias()
--
commit caf65a7be15ef66d98faecfc731749477d23b658
Author: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation
This commit introduces a two-pass clear/dirty eligibility check in
__alloc_range_bias() via block_incompatible() so that range-biased
allocations avoid splitting opposite-class extents during the initial strict
pass before falling back when -ENOSPC is returned. It also accepts mixed
blocks at the requested order as-is and adds a KUnit regression test for
range-biased clear/dirty separation.
> diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
> index 28cff97d57dc8..f2914f919b04a 100644
> --- a/drivers/gpu/buddy.c
> +++ b/drivers/gpu/buddy.c
> @@ -1240,11 +1240,23 @@ static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
> }
> }
>
> +static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags)
> +{
> + bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
> +
> + if (!gpu_buddy_block_is_free(block))
> + return false;
> +
> + return needs_clear ? !block->has_clear :
> + gpu_buddy_block_is_clear(block);
> +}
> +
> static struct gpu_buddy_block *
> __alloc_range_bias(struct gpu_buddy *mm,
> u64 start, u64 end,
> unsigned int order,
> - unsigned long flags)
> + unsigned long flags,
> + bool fallback)
> {
[ ... ]
> @@ -1298,6 +1308,9 @@ __alloc_range_bias(struct gpu_buddy *mm,
> continue;
> }
>
> + if (!fallback && block_incompatible(block, flags))
> + continue;
> +
> if (contains(start, end, block_start, block_end) &&
> order == gpu_buddy_block_order(block)) {
> /*
> @@ -1315,38 +1328,8 @@ __alloc_range_bias(struct gpu_buddy *mm,
> goto err_undo;
> }
>
> - /*
> - * Top-down is a strict address-placement policy, so when it is
> - * requested we ignore clear steering and simply descend the
> - * right (higher-address) child first. Only a non-top-down clear
> - * request biases the descent towards clear/has_clear subtrees.
> - */
> - if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
> - !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) {
> - struct gpu_buddy_block *prefer;
> -
> - if (gpu_buddy_block_is_clear(block->right))
> - prefer = block->right;
> - else if (gpu_buddy_block_is_clear(block->left))
> - prefer = block->left;
> - else if (block->right->has_clear)
> - prefer = block->right;
> - else if (block->left->has_clear)
> - prefer = block->left;
> - else
> - prefer = block->right;
> -
> - if (prefer == block->right) {
> - list_add(&block->left->tmp_link, &dfs);
> - list_add(&block->right->tmp_link, &dfs);
> - } else {
> - list_add(&block->right->tmp_link, &dfs);
> - list_add(&block->left->tmp_link, &dfs);
> - }
> - } else {
> - list_add(&block->left->tmp_link, &dfs);
> - list_add(&block->right->tmp_link, &dfs);
> - }
> + list_add(&block->left->tmp_link, &dfs);
> + list_add(&block->right->tmp_link, &dfs);
> } while (1);
[Severity: High]
Can __alloc_range_bias() still leave an unmerged split block (and leak the
child gpu_buddy_block allocations on teardown) when a free mixed block of
order greater than the target order straddles the start or end boundary of
the requested [start, end) range?
In __alloc_range_bias(), block_incompatible() returns false for any free
mixed block because block->has_clear is true and gpu_buddy_block_is_clear()
is false across the whole block span. Dropping unsplit_block() relies on the
assumption that splitting a mixed block during the strict pass
(fallback == false) will always find at least one compatible descendant at
the target order.
However, when a free mixed block with order > target order only partially
overlaps [start, end), it passes the adjusted range check in
__alloc_range_bias():
if (block_start < start || block_end > end) {
u64 adjusted_start = max(block_start, start);
u64 adjusted_end = min(block_end, end);
if (round_down(adjusted_end + 1, req_size) <=
round_up(adjusted_start, req_size))
continue;
}
if (!fallback && block_incompatible(block, flags))
continue;
...
if (!gpu_buddy_block_is_split(block)) {
err = split_block(mm, block);
if (unlikely(err))
goto err_undo;
}
If the compatible portion that made the parent mixed lies in the child
outside [start, end) while the child inside [start, end) is purely
opposite-class (for example, clear when a dirty allocation is requested),
split_block() splits the parent into two free children, the out-of-range
child is skipped by the range check, and the in-range child is rejected by
block_incompatible().
When the allocation is then satisfied elsewhere in the tree, the split parent
is left in GPU_BUDDY_SPLIT state with both children simultaneously in
GPU_BUDDY_FREE state:
1. If the mixed block straddles end (e.g. a 4 MiB allocator with 1 MiB
chunks where [0, 1M) is dirty free, [1M, 2M) is allocated, and [2M, 4M)
is a coalesced free mixed block with [2M, 3M) clear and [3M, 4M) dirty),
a 1 MiB dirty range allocation over [0, 3M) visits [2M, 4M) first, splits
it, rejects [3M, 4M) as out of range and [2M, 3M) via
block_incompatible(), and then succeeds at [0, 1M) during the strict pass
without running the fallback pass.
2. If the mixed block straddles start (e.g. [0, 2M) is a free mixed block
with [0, 1M) dirty and [1M, 2M) clear, and [2M, 4M) is clear free), a
1 MiB dirty range allocation over [1M, 4M) skips [2M, 4M) in the strict
pass, splits [0, 2M) and rejects both halves, fails the strict pass with
-ENOSPC, and then satisfies the request from [3M, 4M) in the fallback
pass before visiting [0, 2M).
Because neither child of the abandoned split node is allocated, freeing
other blocks never coalesces across the GPU_BUDDY_SPLIT parent in
__gpu_buddy_free(), leaving the buddy tree permanently fragmented and
triggering gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i])) in
gpu_buddy_fini() while leaking the descendant gpu_buddy_block structures in
slab_blocks.
Should __alloc_range_bias() still undo rejected splits when descending
blocks that are not fully contained within [start, end), or check compatibility
against the in-range portion?
--
Sashiko AI review · https://sashiko.dev/#/patchset/20261103125617.2480786-1-arunpravin.paneerselvam@amd.com?part=1
prev parent reply other threads:[~2026-11-03 13:09 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-11-03 12:56 [PATCH v3] gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation Arunpravin Paneer Selvam
2026-11-03 13:09 ` sashiko-bot [this message]
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