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From: sashiko-bot@kernel.org
To: "Arunpravin Paneer Selvam" <arunpravin.paneerselvam@amd.com>,
	dri-devel@lists.freedesktop.org, intel-gfx@lists.freedesktop.org,
	intel-xe@lists.freedesktop.org
Subject: Re: [PATCH v3] gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation
Date: Tue, 03 Nov 2026 13:09:33 +0000	[thread overview]
Message-ID: <sashiko-outbox-195310@kernel.org> (raw)
In-Reply-To: <20261103125617.2480786-1-arunpravin.paneerselvam@amd.com>

Thank you for your contribution! Sashiko AI review found 1 potential issue(s) to consider:
- [High] gpu/buddy: leaked split on range-straddling mixed block in __alloc_range_bias()
--

commit caf65a7be15ef66d98faecfc731749477d23b658
Author: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>

gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation

This commit introduces a two-pass clear/dirty eligibility check in
__alloc_range_bias() via block_incompatible() so that range-biased
allocations avoid splitting opposite-class extents during the initial strict
pass before falling back when -ENOSPC is returned. It also accepts mixed
blocks at the requested order as-is and adds a KUnit regression test for
range-biased clear/dirty separation.

> diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
> index 28cff97d57dc8..f2914f919b04a 100644
> --- a/drivers/gpu/buddy.c
> +++ b/drivers/gpu/buddy.c
> @@ -1240,11 +1240,23 @@ static void __gpu_buddy_undo_splits(struct gpu_buddy *mm,
>  	}
>  }
>  
> +static bool block_incompatible(struct gpu_buddy_block *block, unsigned int flags)
> +{
> +	bool needs_clear = flags & GPU_BUDDY_CLEAR_ALLOCATION;
> +
> +	if (!gpu_buddy_block_is_free(block))
> +		return false;
> +
> +	return needs_clear ? !block->has_clear :
> +			     gpu_buddy_block_is_clear(block);
> +}
> +
>  static struct gpu_buddy_block *
>  __alloc_range_bias(struct gpu_buddy *mm,
>  		   u64 start, u64 end,
>  		   unsigned int order,
> -		   unsigned long flags)
> +		   unsigned long flags,
> +		   bool fallback)
>  {

[ ... ]

> @@ -1298,6 +1308,9 @@ __alloc_range_bias(struct gpu_buddy *mm,
>  				continue;
>  		}
>  
> +		if (!fallback && block_incompatible(block, flags))
> +			continue;
> +
>  		if (contains(start, end, block_start, block_end) &&
>  		    order == gpu_buddy_block_order(block)) {
>  			/*
> @@ -1315,38 +1328,8 @@ __alloc_range_bias(struct gpu_buddy *mm,
>  				goto err_undo;
>  		}
>  
> -		/*
> -		 * Top-down is a strict address-placement policy, so when it is
> -		 * requested we ignore clear steering and simply descend the
> -		 * right (higher-address) child first. Only a non-top-down clear
> -		 * request biases the descent towards clear/has_clear subtrees.
> -		 */
> -		if ((flags & GPU_BUDDY_CLEAR_ALLOCATION) &&
> -		    !(flags & GPU_BUDDY_TOPDOWN_ALLOCATION)) {
> -			struct gpu_buddy_block *prefer;
> -
> -			if (gpu_buddy_block_is_clear(block->right))
> -				prefer = block->right;
> -			else if (gpu_buddy_block_is_clear(block->left))
> -				prefer = block->left;
> -			else if (block->right->has_clear)
> -				prefer = block->right;
> -			else if (block->left->has_clear)
> -				prefer = block->left;
> -			else
> -				prefer = block->right;
> -
> -			if (prefer == block->right) {
> -				list_add(&block->left->tmp_link, &dfs);
> -				list_add(&block->right->tmp_link, &dfs);
> -			} else {
> -				list_add(&block->right->tmp_link, &dfs);
> -				list_add(&block->left->tmp_link, &dfs);
> -			}
> -		} else {
> -			list_add(&block->left->tmp_link, &dfs);
> -			list_add(&block->right->tmp_link, &dfs);
> -		}
> +		list_add(&block->left->tmp_link, &dfs);
> +		list_add(&block->right->tmp_link, &dfs);
>  	} while (1);

[Severity: High]
Can __alloc_range_bias() still leave an unmerged split block (and leak the
child gpu_buddy_block allocations on teardown) when a free mixed block of
order greater than the target order straddles the start or end boundary of
the requested [start, end) range?

In __alloc_range_bias(), block_incompatible() returns false for any free
mixed block because block->has_clear is true and gpu_buddy_block_is_clear()
is false across the whole block span. Dropping unsplit_block() relies on the
assumption that splitting a mixed block during the strict pass
(fallback == false) will always find at least one compatible descendant at
the target order.

However, when a free mixed block with order > target order only partially
overlaps [start, end), it passes the adjusted range check in
__alloc_range_bias():

	if (block_start < start || block_end > end) {
		u64 adjusted_start = max(block_start, start);
		u64 adjusted_end = min(block_end, end);

		if (round_down(adjusted_end + 1, req_size) <=
		    round_up(adjusted_start, req_size))
			continue;
	}

	if (!fallback && block_incompatible(block, flags))
		continue;

	...

	if (!gpu_buddy_block_is_split(block)) {
		err = split_block(mm, block);
		if (unlikely(err))
			goto err_undo;
	}

If the compatible portion that made the parent mixed lies in the child
outside [start, end) while the child inside [start, end) is purely
opposite-class (for example, clear when a dirty allocation is requested),
split_block() splits the parent into two free children, the out-of-range
child is skipped by the range check, and the in-range child is rejected by
block_incompatible().

When the allocation is then satisfied elsewhere in the tree, the split parent
is left in GPU_BUDDY_SPLIT state with both children simultaneously in
GPU_BUDDY_FREE state:

1. If the mixed block straddles end (e.g. a 4 MiB allocator with 1 MiB
   chunks where [0, 1M) is dirty free, [1M, 2M) is allocated, and [2M, 4M)
   is a coalesced free mixed block with [2M, 3M) clear and [3M, 4M) dirty),
   a 1 MiB dirty range allocation over [0, 3M) visits [2M, 4M) first, splits
   it, rejects [3M, 4M) as out of range and [2M, 3M) via
   block_incompatible(), and then succeeds at [0, 1M) during the strict pass
   without running the fallback pass.

2. If the mixed block straddles start (e.g. [0, 2M) is a free mixed block
   with [0, 1M) dirty and [1M, 2M) clear, and [2M, 4M) is clear free), a
   1 MiB dirty range allocation over [1M, 4M) skips [2M, 4M) in the strict
   pass, splits [0, 2M) and rejects both halves, fails the strict pass with
   -ENOSPC, and then satisfies the request from [3M, 4M) in the fallback
   pass before visiting [0, 2M).

Because neither child of the abandoned split node is allocated, freeing
other blocks never coalesces across the GPU_BUDDY_SPLIT parent in
__gpu_buddy_free(), leaving the buddy tree permanently fragmented and
triggering gpu_buddy_assert(gpu_buddy_block_is_free(mm->roots[i])) in
gpu_buddy_fini() while leaking the descendant gpu_buddy_block structures in
slab_blocks.

Should __alloc_range_bias() still undo rejected splits when descending
blocks that are not fully contained within [start, end), or check compatibility
against the in-range portion?

-- 
Sashiko AI review · https://sashiko.dev/#/patchset/20261103125617.2480786-1-arunpravin.paneerselvam@amd.com?part=1

      reply	other threads:[~2026-11-03 13:09 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-11-03 12:56 [PATCH v3] gpu/buddy: restore two-pass clear/dirty guard for range-biased allocation Arunpravin Paneer Selvam
2026-11-03 13:09 ` sashiko-bot [this message]

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