* [PATCH v2] unpack-trees: fix accidentally quadratic behavior
@ 2016-01-21 21:11 David Turner
2016-01-21 21:30 ` Jeff King
0 siblings, 1 reply; 3+ messages in thread
From: David Turner @ 2016-01-21 21:11 UTC (permalink / raw)
To: git; +Cc: David Turner
While unpacking trees (e.g. during git checkout), when we hit a cache
entry that's past and outside our path, we cut off iteration.
This provides about a 45% speedup on git checkout between master and
master^20000 on Twitter's monorepo. Speedup in general will depend on
repostitory structure, number of changes, and packfile packing
decisions.
Signed-off-by: David Turner <dturner@twopensource.com>
---
unpack-trees.c | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
diff --git a/unpack-trees.c b/unpack-trees.c
index 5f541c2..d8e9685 100644
--- a/unpack-trees.c
+++ b/unpack-trees.c
@@ -695,8 +695,19 @@ static int find_cache_pos(struct traverse_info *info,
++o->cache_bottom;
continue;
}
- if (!ce_in_traverse_path(ce, info))
+ if (!ce_in_traverse_path(ce, info)) {
+ /*
+ * Check if we can skip future cache checks
+ * (because we're already past all possible
+ * entries in the traverse path).
+ */
+ if (info->prev && info->traverse_path) {
+ if (strncmp(ce->name, info->traverse_path,
+ info->pathlen) > 0)
+ break;
+ }
continue;
+ }
ce_name = ce->name + pfxlen;
ce_slash = strchr(ce_name, '/');
if (ce_slash)
--
2.4.2.749.g730654d-twtrsrc
^ permalink raw reply related [flat|nested] 3+ messages in thread
* Re: [PATCH v2] unpack-trees: fix accidentally quadratic behavior
2016-01-21 21:11 [PATCH v2] unpack-trees: fix accidentally quadratic behavior David Turner
@ 2016-01-21 21:30 ` Jeff King
2016-01-21 23:24 ` David Turner
0 siblings, 1 reply; 3+ messages in thread
From: Jeff King @ 2016-01-21 21:30 UTC (permalink / raw)
To: David Turner; +Cc: git
On Thu, Jan 21, 2016 at 04:11:48PM -0500, David Turner wrote:
> While unpacking trees (e.g. during git checkout), when we hit a cache
> entry that's past and outside our path, we cut off iteration.
>
> This provides about a 45% speedup on git checkout between master and
> master^20000 on Twitter's monorepo. Speedup in general will depend on
> repostitory structure, number of changes, and packfile packing
> decisions.
I feel like I'm missing the explanation of the quadratic part. From
looking at the patch, my guess is:
1. We're doing a linear walk in a data structure (a "struct
index_state").
2. For each element, we look it up in another structure
("struct traverse_info") with a linear search.
That leaves us at O(m*n), but if we assume both are on the same
order of magnitude, that's quadratic.
3. The fix works by knowing that once a lookup in (2) fails once, it's
likely to fail for all the remainder, and we short-cut that case
and skip out of (1) completely.
But that makes me wonder. Aren't we still quadratic in the case that
ce_in_traverse_path() returns true? If so, would we benefit from either:
a. Improving the complexity of ce_in_traverse_path, to say O(log n),
which would give us O(n log n) for the whole operation in all
cases?
b. If both lists are already sorted, maybe doing a list-merge to
compare them in O(2n) time?
I'm fairly ignorant of this part of the code, so there's probably a good
reason why my suggestion is unworkable.
-Peff
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: [PATCH v2] unpack-trees: fix accidentally quadratic behavior
2016-01-21 21:30 ` Jeff King
@ 2016-01-21 23:24 ` David Turner
0 siblings, 0 replies; 3+ messages in thread
From: David Turner @ 2016-01-21 23:24 UTC (permalink / raw)
To: Jeff King; +Cc: git
On Thu, 2016-01-21 at 16:30 -0500, Jeff King wrote:
> On Thu, Jan 21, 2016 at 04:11:48PM -0500, David Turner wrote:
>
> > While unpacking trees (e.g. during git checkout), when we hit a
> > cache
> > entry that's past and outside our path, we cut off iteration.
> >
> > This provides about a 45% speedup on git checkout between master
> > and
> > master^20000 on Twitter's monorepo. Speedup in general will depend
> > on
> > repostitory structure, number of changes, and packfile packing
> > decisions.
>
> I feel like I'm missing the explanation of the quadratic part. From
> looking at the patch, my guess is:
>
> 1. We're doing a linear walk in a data structure (a "struct
> index_state").
>
> 2. For each element, we look it up in another structure
> ("struct traverse_info") with a linear search.
>
> That leaves us at O(m*n), but if we assume both are on the same
> order of magnitude, that's quadratic.
No, I think, it's the opposite order: we're doing a linear walk over
the incoming tree and for each entry, we're calling find_cache_pos.
find_cache_pos was doing a linear walk over struct index_state. But
the same algorithmic complexity holds.
> 3. The fix works by knowing that once a lookup in (2) fails once,
> it's
> likely to fail for all the remainder, and we short-cut that case
> and skip out of (1) completely.
>
> But that makes me wonder. Aren't we still quadratic in the case that
> ce_in_traverse_path() returns true?
I think that doesn't happen very often, because it requires that the
paths match up.
> If so, would we benefit from either:
>
> a. Improving the complexity of ce_in_traverse_path, to say O(log
> n),
> which would give us O(n log n) for the whole operation in all
> cases?
>
> b. If both lists are already sorted, maybe doing a list-merge to
> compare them in O(2n) time?
(b) appears to be now (roughly) what we're now doing.
> I'm fairly ignorant of this part of the code, so there's probably a
> good
> reason why my suggestion is unworkable.
I am also quite ignorant of this part of the code; I just looked at
perf and did some simple counting.
^ permalink raw reply [flat|nested] 3+ messages in thread
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