From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from fanzine2.igalia.com (fanzine2.igalia.com [213.97.179.56]) by gabe.freedesktop.org (Postfix) with ESMTPS id 1B47010E25B for ; Tue, 3 Jan 2023 10:59:45 +0000 (UTC) From: =?UTF-8?q?Ma=C3=ADra=20Canal?= To: Melissa Wen , =?UTF-8?q?Andr=C3=A9=20Almeida?= , Petri Latvala , Kamil Konieczny , Boris Brezillon , Tomeu Vizoso , Emma Anholt , Jason Ekstrand , Iago Toral Quiroga , Rob Clark Date: Tue, 3 Jan 2023 07:58:32 -0300 Message-Id: <20230103105835.604394-3-mcanal@igalia.com> In-Reply-To: <20230103105835.604394-1-mcanal@igalia.com> References: <20230103105835.604394-1-mcanal@igalia.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Subject: [igt-dev] [PATCH i-g-t 2/6] lib/v3d: Add V3D packet description List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: igt-dev@lists.freedesktop.org Errors-To: igt-dev-bounces@lists.freedesktop.org Sender: "igt-dev" List-ID: The pack header is a generated file that contains packets, enums, and structures for a platform. In order to make a valid job submission to V3D, some data structures are needed. Therefore, add V3D's packet header for IGT use. This pack header was generated with v3d_packet_v33.xml through a Python script available at Mesa [1]. It was generated for V3D version 4.2. [1] https://gitlab.freedesktop.org/mesa/mesa/-/blob/22.3/src/broadcom/cle/gen_pack_header.py Signed-off-by: MaĆ­ra Canal --- lib/v3d/v3d_packet.h | 5164 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 5164 insertions(+) create mode 100644 lib/v3d/v3d_packet.h diff --git a/lib/v3d/v3d_packet.h b/lib/v3d/v3d_packet.h new file mode 100644 index 00000000..d34e18b9 --- /dev/null +++ b/lib/v3d/v3d_packet.h @@ -0,0 +1,5164 @@ +/* Generated code, see v3d_packet_v21.xml, v3d_packet_v33.xml and gen_pack_header.py */ + + +/* Packets, enums and structures for V3D 4.2. + * + * This file has been generated, do not hand edit. + */ + +#ifndef V3D42_PACK_H +#define V3D42_PACK_H + +#include "v3d_packet_helpers.h" + +enum V3D42_Compare_Function { + V3D_COMPARE_FUNC_NEVER = 0, + V3D_COMPARE_FUNC_LESS = 1, + V3D_COMPARE_FUNC_EQUAL = 2, + V3D_COMPARE_FUNC_LEQUAL = 3, + V3D_COMPARE_FUNC_GREATER = 4, + V3D_COMPARE_FUNC_NOTEQUAL = 5, + V3D_COMPARE_FUNC_GEQUAL = 6, + V3D_COMPARE_FUNC_ALWAYS = 7, +}; + +enum V3D42_Blend_Factor { + V3D_BLEND_FACTOR_ZERO = 0, + V3D_BLEND_FACTOR_ONE = 1, + V3D_BLEND_FACTOR_SRC_COLOR = 2, + V3D_BLEND_FACTOR_INV_SRC_COLOR = 3, + V3D_BLEND_FACTOR_DST_COLOR = 4, + V3D_BLEND_FACTOR_INV_DST_COLOR = 5, + V3D_BLEND_FACTOR_SRC_ALPHA = 6, + V3D_BLEND_FACTOR_INV_SRC_ALPHA = 7, + V3D_BLEND_FACTOR_DST_ALPHA = 8, + V3D_BLEND_FACTOR_INV_DST_ALPHA = 9, + V3D_BLEND_FACTOR_CONST_COLOR = 10, + V3D_BLEND_FACTOR_INV_CONST_COLOR = 11, + V3D_BLEND_FACTOR_CONST_ALPHA = 12, + V3D_BLEND_FACTOR_INV_CONST_ALPHA = 13, + V3D_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, +}; + +enum V3D42_Blend_Mode { + V3D_BLEND_MODE_ADD = 0, + V3D_BLEND_MODE_SUB = 1, + V3D_BLEND_MODE_RSUB = 2, + V3D_BLEND_MODE_MIN = 3, + V3D_BLEND_MODE_MAX = 4, + V3D_BLEND_MODE_MUL = 5, + V3D_BLEND_MODE_SCREEN = 6, + V3D_BLEND_MODE_DARKEN = 7, + V3D_BLEND_MODE_LIGHTEN = 8, +}; + +enum V3D42_Stencil_Op { + V3D_STENCIL_OP_ZERO = 0, + V3D_STENCIL_OP_KEEP = 1, + V3D_STENCIL_OP_REPLACE = 2, + V3D_STENCIL_OP_INCR = 3, + V3D_STENCIL_OP_DECR = 4, + V3D_STENCIL_OP_INVERT = 5, + V3D_STENCIL_OP_INCWRAP = 6, + V3D_STENCIL_OP_DECWRAP = 7, +}; + +enum V3D42_Primitive { + V3D_PRIM_POINTS = 0, + V3D_PRIM_LINES = 1, + V3D_PRIM_LINE_LOOP = 2, + V3D_PRIM_LINE_STRIP = 3, + V3D_PRIM_TRIANGLES = 4, + V3D_PRIM_TRIANGLE_STRIP = 5, + V3D_PRIM_TRIANGLE_FAN = 6, + V3D_PRIM_POINTS_TF = 16, + V3D_PRIM_LINES_TF = 17, + V3D_PRIM_LINE_LOOP_TF = 18, + V3D_PRIM_LINE_STRIP_TF = 19, + V3D_PRIM_TRIANGLES_TF = 20, + V3D_PRIM_TRIANGLE_STRIP_TF = 21, + V3D_PRIM_TRIANGLE_FAN_TF = 22, +}; + +enum V3D42_Border_Color_Mode { + V3D_BORDER_COLOR_0000 = 0, + V3D_BORDER_COLOR_0001 = 1, + V3D_BORDER_COLOR_1111 = 2, + V3D_BORDER_COLOR_FOLLOWS = 7, +}; + +enum V3D42_Wrap_Mode { + V3D_WRAP_MODE_REPEAT = 0, + V3D_WRAP_MODE_CLAMP = 1, + V3D_WRAP_MODE_MIRROR = 2, + V3D_WRAP_MODE_BORDER = 3, + V3D_WRAP_MODE_MIRROR_ONCE = 4, +}; + +enum V3D42_TMU_Op { + V3D_TMU_OP_WRITE_ADD_READ_PREFETCH = 0, + V3D_TMU_OP_WRITE_SUB_READ_CLEAR = 1, + V3D_TMU_OP_WRITE_XCHG_READ_FLUSH = 2, + V3D_TMU_OP_WRITE_CMPXCHG_READ_FLUSH = 3, + V3D_TMU_OP_WRITE_UMIN_FULL_L1_CLEAR = 4, + V3D_TMU_OP_WRITE_UMAX = 5, + V3D_TMU_OP_WRITE_SMIN = 6, + V3D_TMU_OP_WRITE_SMAX = 7, + V3D_TMU_OP_WRITE_AND_READ_INC = 8, + V3D_TMU_OP_WRITE_OR_READ_DEC = 9, + V3D_TMU_OP_WRITE_XOR_READ_NOT = 10, + V3D_TMU_OP_REGULAR = 15, +}; + +enum V3D42_Varying_Flags_Action { + V3D_VARYING_FLAGS_ACTION_UNCHANGED = 0, + V3D_VARYING_FLAGS_ACTION_ZEROED = 1, + V3D_VARYING_FLAGS_ACTION_SET = 2, +}; + +enum V3D42_Memory_Format { + V3D_MEMORY_FORMAT_RASTER = 0, + V3D_MEMORY_FORMAT_LINEARTILE = 1, + V3D_MEMORY_FORMAT_UB_LINEAR_1_UIF_BLOCK_WIDE = 2, + V3D_MEMORY_FORMAT_UB_LINEAR_2_UIF_BLOCKS_WIDE = 3, + V3D_MEMORY_FORMAT_UIF_NO_XOR = 4, + V3D_MEMORY_FORMAT_UIF_XOR = 5, +}; + +enum V3D42_Decimate_Mode { + V3D_DECIMATE_MODE_SAMPLE_0 = 0, + V3D_DECIMATE_MODE_4X = 1, + V3D_DECIMATE_MODE_ALL_SAMPLES = 3, +}; + +enum V3D42_Internal_Type { + V3D_INTERNAL_TYPE_8I = 0, + V3D_INTERNAL_TYPE_8UI = 1, + V3D_INTERNAL_TYPE_8 = 2, + V3D_INTERNAL_TYPE_16I = 4, + V3D_INTERNAL_TYPE_16UI = 5, + V3D_INTERNAL_TYPE_16F = 6, + V3D_INTERNAL_TYPE_32I = 8, + V3D_INTERNAL_TYPE_32UI = 9, + V3D_INTERNAL_TYPE_32F = 10, +}; + +enum V3D42_Internal_BPP { + V3D_INTERNAL_BPP_32 = 0, + V3D_INTERNAL_BPP_64 = 1, + V3D_INTERNAL_BPP_128 = 2, +}; + +enum V3D42_Internal_Depth_Type { + V3D_INTERNAL_TYPE_DEPTH_32F = 0, + V3D_INTERNAL_TYPE_DEPTH_24 = 1, + V3D_INTERNAL_TYPE_DEPTH_16 = 2, +}; + +enum V3D42_Render_Target_Clamp { + V3D_RENDER_TARGET_CLAMP_NONE = 0, + V3D_RENDER_TARGET_CLAMP_NORM = 1, + V3D_RENDER_TARGET_CLAMP_POS = 2, + V3D_RENDER_TARGET_CLAMP_INT = 3, +}; + +enum V3D42_L2T_Flush_Mode { + L2T_FLUSH_MODE_FLUSH = 0, + L2T_FLUSH_MODE_CLEAR = 1, + L2T_FLUSH_MODE_CLEAN = 2, +}; + +enum V3D42_Output_Image_Format { + V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8 = 0, + V3D_OUTPUT_IMAGE_FORMAT_SRGB = 1, + V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI = 2, + V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2 = 3, + V3D_OUTPUT_IMAGE_FORMAT_ABGR1555 = 4, + V3D_OUTPUT_IMAGE_FORMAT_ALPHA_MASKED_ABGR1555 = 5, + V3D_OUTPUT_IMAGE_FORMAT_ABGR4444 = 6, + V3D_OUTPUT_IMAGE_FORMAT_BGR565 = 7, + V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F = 8, + V3D_OUTPUT_IMAGE_FORMAT_RGBA32F = 9, + V3D_OUTPUT_IMAGE_FORMAT_RG32F = 10, + V3D_OUTPUT_IMAGE_FORMAT_R32F = 11, + V3D_OUTPUT_IMAGE_FORMAT_RGBA32I = 12, + V3D_OUTPUT_IMAGE_FORMAT_RG32I = 13, + V3D_OUTPUT_IMAGE_FORMAT_R32I = 14, + V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI = 15, + V3D_OUTPUT_IMAGE_FORMAT_RG32UI = 16, + V3D_OUTPUT_IMAGE_FORMAT_R32UI = 17, + V3D_OUTPUT_IMAGE_FORMAT_RGBA16F = 18, + V3D_OUTPUT_IMAGE_FORMAT_RG16F = 19, + V3D_OUTPUT_IMAGE_FORMAT_R16F = 20, + V3D_OUTPUT_IMAGE_FORMAT_RGBA16I = 21, + V3D_OUTPUT_IMAGE_FORMAT_RG16I = 22, + V3D_OUTPUT_IMAGE_FORMAT_R16I = 23, + V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI = 24, + V3D_OUTPUT_IMAGE_FORMAT_RG16UI = 25, + V3D_OUTPUT_IMAGE_FORMAT_R16UI = 26, + V3D_OUTPUT_IMAGE_FORMAT_RGBA8 = 27, + V3D_OUTPUT_IMAGE_FORMAT_RGB8 = 28, + V3D_OUTPUT_IMAGE_FORMAT_RG8 = 29, + V3D_OUTPUT_IMAGE_FORMAT_R8 = 30, + V3D_OUTPUT_IMAGE_FORMAT_RGBA8I = 31, + V3D_OUTPUT_IMAGE_FORMAT_RG8I = 32, + V3D_OUTPUT_IMAGE_FORMAT_R8I = 33, + V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI = 34, + V3D_OUTPUT_IMAGE_FORMAT_RG8UI = 35, + V3D_OUTPUT_IMAGE_FORMAT_R8UI = 36, + V3D_OUTPUT_IMAGE_FORMAT_BSTC = 39, + V3D_OUTPUT_IMAGE_FORMAT_D32F = 40, + V3D_OUTPUT_IMAGE_FORMAT_D24 = 41, + V3D_OUTPUT_IMAGE_FORMAT_D16 = 42, + V3D_OUTPUT_IMAGE_FORMAT_D24S8 = 43, + V3D_OUTPUT_IMAGE_FORMAT_S8 = 44, + V3D_OUTPUT_IMAGE_FORMAT_RGBA5551 = 45, +}; + +enum V3D42_Dither_Mode { + V3D_DITHER_MODE_NONE = 0, + V3D_DITHER_MODE_RGB = 1, + V3D_DITHER_MODE_A = 2, + V3D_DITHER_MODE_RGBA = 3, +}; + +enum V3D42_Pack_Mode { + V3D_PACK_MODE_16_WAY = 0, + V3D_PACK_MODE_8_WAY = 1, + V3D_PACK_MODE_4_WAY = 2, + V3D_PACK_MODE_1_WAY = 3, +}; + +enum V3D42_TCS_flush_mode { + V3D_TCS_FLUSH_MODE_FULLY_PACKED = 0, + V3D_TCS_FLUSH_MODE_SINGLE_PATCH = 1, + V3D_TCS_FLUSH_MODE_PACKED_COMPLETE_PATCHES = 2, +}; + +enum V3D42_Primitve_counters { + V3D_PRIM_COUNTS_TF_WORDS_BUFFER0 = 0, + V3D_PRIM_COUNTS_TF_WORDS_BUFFER1 = 1, + V3D_PRIM_COUNTS_TF_WORDS_BUFFER2 = 2, + V3D_PRIM_COUNTS_TF_WORDS_BUFFER3 = 3, + V3D_PRIM_COUNTS_WRITTEN = 4, + V3D_PRIM_COUNTS_TF_WRITTEN = 5, + V3D_PRIM_COUNTS_TF_OVERFLOW = 6, +}; + +enum V3D42_Line_Rasterization { + V3D_LINE_RASTERIZATION_DIAMOND_EXIT = 0, + V3D_LINE_RASTERIZATION_PERP_END_CAPS = 1, +}; + +#define V3D42_HALT_opcode 0 +#define V3D42_HALT_header \ + .opcode = 0 + +struct V3D42_HALT { + uint32_t opcode; +}; + +static inline void +V3D42_HALT_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_HALT * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_HALT_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_HALT_unpack(const uint8_t * restrict cl, + struct V3D42_HALT * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_NOP_opcode 1 +#define V3D42_NOP_header \ + .opcode = 1 + +struct V3D42_NOP { + uint32_t opcode; +}; + +static inline void +V3D42_NOP_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_NOP * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_NOP_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_NOP_unpack(const uint8_t * restrict cl, + struct V3D42_NOP * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_FLUSH_opcode 4 +#define V3D42_FLUSH_header \ + .opcode = 4 + +struct V3D42_FLUSH { + uint32_t opcode; +}; + +static inline void +V3D42_FLUSH_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_FLUSH * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_FLUSH_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_FLUSH_unpack(const uint8_t * restrict cl, + struct V3D42_FLUSH * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_FLUSH_ALL_STATE_opcode 5 +#define V3D42_FLUSH_ALL_STATE_header \ + .opcode = 5 + +struct V3D42_FLUSH_ALL_STATE { + uint32_t opcode; +}; + +static inline void +V3D42_FLUSH_ALL_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_FLUSH_ALL_STATE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_FLUSH_ALL_STATE_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_FLUSH_ALL_STATE_unpack(const uint8_t * restrict cl, + struct V3D42_FLUSH_ALL_STATE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_START_TILE_BINNING_opcode 6 +#define V3D42_START_TILE_BINNING_header \ + .opcode = 6 + +struct V3D42_START_TILE_BINNING { + uint32_t opcode; +}; + +static inline void +V3D42_START_TILE_BINNING_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_START_TILE_BINNING * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_START_TILE_BINNING_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_START_TILE_BINNING_unpack(const uint8_t * restrict cl, + struct V3D42_START_TILE_BINNING * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_INCREMENT_SEMAPHORE_opcode 7 +#define V3D42_INCREMENT_SEMAPHORE_header \ + .opcode = 7 + +struct V3D42_INCREMENT_SEMAPHORE { + uint32_t opcode; +}; + +static inline void +V3D42_INCREMENT_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INCREMENT_SEMAPHORE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_INCREMENT_SEMAPHORE_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_INCREMENT_SEMAPHORE_unpack(const uint8_t * restrict cl, + struct V3D42_INCREMENT_SEMAPHORE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_WAIT_ON_SEMAPHORE_opcode 8 +#define V3D42_WAIT_ON_SEMAPHORE_header \ + .opcode = 8 + +struct V3D42_WAIT_ON_SEMAPHORE { + uint32_t opcode; +}; + +static inline void +V3D42_WAIT_ON_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_WAIT_ON_SEMAPHORE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_WAIT_ON_SEMAPHORE_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_WAIT_ON_SEMAPHORE_unpack(const uint8_t * restrict cl, + struct V3D42_WAIT_ON_SEMAPHORE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_WAIT_FOR_PREVIOUS_FRAME_opcode 9 +#define V3D42_WAIT_FOR_PREVIOUS_FRAME_header \ + .opcode = 9 + +struct V3D42_WAIT_FOR_PREVIOUS_FRAME { + uint32_t opcode; +}; + +static inline void +V3D42_WAIT_FOR_PREVIOUS_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_WAIT_FOR_PREVIOUS_FRAME * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_WAIT_FOR_PREVIOUS_FRAME_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_WAIT_FOR_PREVIOUS_FRAME_unpack(const uint8_t * restrict cl, + struct V3D42_WAIT_FOR_PREVIOUS_FRAME * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_ENABLE_Z_ONLY_RENDERING_opcode 10 +#define V3D42_ENABLE_Z_ONLY_RENDERING_header \ + .opcode = 10 + +struct V3D42_ENABLE_Z_ONLY_RENDERING { + uint32_t opcode; +}; + +static inline void +V3D42_ENABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_ENABLE_Z_ONLY_RENDERING * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_ENABLE_Z_ONLY_RENDERING_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_ENABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl, + struct V3D42_ENABLE_Z_ONLY_RENDERING * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_DISABLE_Z_ONLY_RENDERING_opcode 11 +#define V3D42_DISABLE_Z_ONLY_RENDERING_header \ + .opcode = 11 + +struct V3D42_DISABLE_Z_ONLY_RENDERING { + uint32_t opcode; +}; + +static inline void +V3D42_DISABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_DISABLE_Z_ONLY_RENDERING * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_DISABLE_Z_ONLY_RENDERING_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_DISABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl, + struct V3D42_DISABLE_Z_ONLY_RENDERING * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_opcode 12 +#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_header\ + .opcode = 12 + +struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME { + uint32_t opcode; +}; + +static inline void +V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME_unpack(const uint8_t * restrict cl, + struct V3D42_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_END_OF_RENDERING_opcode 13 +#define V3D42_END_OF_RENDERING_header \ + .opcode = 13 + +struct V3D42_END_OF_RENDERING { + uint32_t opcode; +}; + +static inline void +V3D42_END_OF_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_END_OF_RENDERING * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_END_OF_RENDERING_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_END_OF_RENDERING_unpack(const uint8_t * restrict cl, + struct V3D42_END_OF_RENDERING * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_opcode 14 +#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_header\ + .opcode = 14 + +struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK { + uint32_t opcode; + uint32_t block_count; +}; + +static inline void +V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->block_count, 0, 7); + +} + +#define V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_WAIT_FOR_TRANSFORM_FEEDBACK_unpack(const uint8_t * restrict cl, + struct V3D42_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->block_count = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_opcode 15 +#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_header\ + .opcode = 15 + +struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST { + uint32_t opcode; + __gen_address_type address; +}; + +static inline void +V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 8, 39); +} +#endif + + +#define V3D42_BRANCH_opcode 16 +#define V3D42_BRANCH_header \ + .opcode = 16 + +struct V3D42_BRANCH { + uint32_t opcode; + __gen_address_type address; +}; + +static inline void +V3D42_BRANCH_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BRANCH * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_BRANCH_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_BRANCH_unpack(const uint8_t * restrict cl, + struct V3D42_BRANCH * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 8, 39); +} +#endif + + +#define V3D42_BRANCH_TO_SUB_LIST_opcode 17 +#define V3D42_BRANCH_TO_SUB_LIST_header \ + .opcode = 17 + +struct V3D42_BRANCH_TO_SUB_LIST { + uint32_t opcode; + __gen_address_type address; +}; + +static inline void +V3D42_BRANCH_TO_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BRANCH_TO_SUB_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_BRANCH_TO_SUB_LIST_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_BRANCH_TO_SUB_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_BRANCH_TO_SUB_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 8, 39); +} +#endif + + +#define V3D42_RETURN_FROM_SUB_LIST_opcode 18 +#define V3D42_RETURN_FROM_SUB_LIST_header \ + .opcode = 18 + +struct V3D42_RETURN_FROM_SUB_LIST { + uint32_t opcode; +}; + +static inline void +V3D42_RETURN_FROM_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_RETURN_FROM_SUB_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_RETURN_FROM_SUB_LIST_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_RETURN_FROM_SUB_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_RETURN_FROM_SUB_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_FLUSH_VCD_CACHE_opcode 19 +#define V3D42_FLUSH_VCD_CACHE_header \ + .opcode = 19 + +struct V3D42_FLUSH_VCD_CACHE { + uint32_t opcode; +}; + +static inline void +V3D42_FLUSH_VCD_CACHE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_FLUSH_VCD_CACHE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_FLUSH_VCD_CACHE_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_FLUSH_VCD_CACHE_unpack(const uint8_t * restrict cl, + struct V3D42_FLUSH_VCD_CACHE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode 20 +#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_header\ + .opcode = 20 + +struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST { + uint32_t opcode; + __gen_address_type start; + __gen_address_type end; +}; + +static inline void +V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->start); + cl[ 1] = __gen_address_offset(&values->start); + + cl[ 2] = __gen_address_offset(&values->start) >> 8; + + cl[ 3] = __gen_address_offset(&values->start) >> 16; + + cl[ 4] = __gen_address_offset(&values->start) >> 24; + + __gen_emit_reloc(data, &values->end); + cl[ 5] = __gen_address_offset(&values->end); + + cl[ 6] = __gen_address_offset(&values->end) >> 8; + + cl[ 7] = __gen_address_offset(&values->end) >> 16; + + cl[ 8] = __gen_address_offset(&values->end) >> 24; + +} + +#define V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->start = __gen_unpack_address(cl, 8, 39); + values->end = __gen_unpack_address(cl, 40, 71); +} +#endif + + +#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_opcode 21 +#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_header\ + .opcode = 21 + +struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST { + uint32_t opcode; + uint32_t tile_list_set_number; +}; + +static inline void +V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->tile_list_set_number, 0, 7); + +} + +#define V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_BRANCH_TO_IMPLICIT_TILE_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->tile_list_set_number = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_opcode 22 +#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_header\ + .opcode = 22 + +struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE { + uint32_t opcode; + __gen_address_type absolute_address_of_explicit_supertile_render_list; + uint32_t explicit_supertile_number; + uint32_t row_number; + uint32_t column_number; +}; + +static inline void +V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->column_number, 0, 7); + + cl[ 2] = util_bitpack_uint(values->row_number, 0, 7); + + cl[ 3] = util_bitpack_uint(values->explicit_supertile_number, 0, 7); + + __gen_emit_reloc(data, &values->absolute_address_of_explicit_supertile_render_list); + cl[ 4] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list); + + cl[ 5] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 8; + + cl[ 6] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 16; + + cl[ 7] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 24; + +} + +#define V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_length 8 +#ifdef __gen_unpack_address +static inline void +V3D42_BRANCH_TO_EXPLICIT_SUPERTILE_unpack(const uint8_t * restrict cl, + struct V3D42_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->absolute_address_of_explicit_supertile_render_list = __gen_unpack_address(cl, 32, 63); + values->explicit_supertile_number = __gen_unpack_uint(cl, 24, 31); + values->row_number = __gen_unpack_uint(cl, 16, 23); + values->column_number = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_SUPERTILE_COORDINATES_opcode 23 +#define V3D42_SUPERTILE_COORDINATES_header \ + .opcode = 23 + +struct V3D42_SUPERTILE_COORDINATES { + uint32_t opcode; + uint32_t row_number_in_supertiles; + uint32_t column_number_in_supertiles; +}; + +static inline void +V3D42_SUPERTILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SUPERTILE_COORDINATES * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->column_number_in_supertiles, 0, 7); + + cl[ 2] = util_bitpack_uint(values->row_number_in_supertiles, 0, 7); + +} + +#define V3D42_SUPERTILE_COORDINATES_length 3 +#ifdef __gen_unpack_address +static inline void +V3D42_SUPERTILE_COORDINATES_unpack(const uint8_t * restrict cl, + struct V3D42_SUPERTILE_COORDINATES * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->row_number_in_supertiles = __gen_unpack_uint(cl, 16, 23); + values->column_number_in_supertiles = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_CLEAR_TILE_BUFFERS_opcode 25 +#define V3D42_CLEAR_TILE_BUFFERS_header \ + .opcode = 25 + +struct V3D42_CLEAR_TILE_BUFFERS { + uint32_t opcode; + bool clear_z_stencil_buffer; + bool clear_all_render_targets; +}; + +static inline void +V3D42_CLEAR_TILE_BUFFERS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CLEAR_TILE_BUFFERS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->clear_z_stencil_buffer, 1, 1) | + util_bitpack_uint(values->clear_all_render_targets, 0, 0); + +} + +#define V3D42_CLEAR_TILE_BUFFERS_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_CLEAR_TILE_BUFFERS_unpack(const uint8_t * restrict cl, + struct V3D42_CLEAR_TILE_BUFFERS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->clear_z_stencil_buffer = __gen_unpack_uint(cl, 9, 9); + values->clear_all_render_targets = __gen_unpack_uint(cl, 8, 8); +} +#endif + + +#define V3D42_END_OF_LOADS_opcode 26 +#define V3D42_END_OF_LOADS_header \ + .opcode = 26 + +struct V3D42_END_OF_LOADS { + uint32_t opcode; +}; + +static inline void +V3D42_END_OF_LOADS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_END_OF_LOADS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_END_OF_LOADS_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_END_OF_LOADS_unpack(const uint8_t * restrict cl, + struct V3D42_END_OF_LOADS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_END_OF_TILE_MARKER_opcode 27 +#define V3D42_END_OF_TILE_MARKER_header \ + .opcode = 27 + +struct V3D42_END_OF_TILE_MARKER { + uint32_t opcode; +}; + +static inline void +V3D42_END_OF_TILE_MARKER_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_END_OF_TILE_MARKER * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_END_OF_TILE_MARKER_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_END_OF_TILE_MARKER_unpack(const uint8_t * restrict cl, + struct V3D42_END_OF_TILE_MARKER * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_STORE_TILE_BUFFER_GENERAL_opcode 29 +#define V3D42_STORE_TILE_BUFFER_GENERAL_header \ + .opcode = 29 + +struct V3D42_STORE_TILE_BUFFER_GENERAL { + uint32_t opcode; + __gen_address_type address; + uint32_t height; + uint32_t height_in_ub_or_stride; + bool r_b_swap; + bool channel_reverse; + bool clear_buffer_being_stored; + enum V3D42_Output_Image_Format output_image_format; + enum V3D42_Decimate_Mode decimate_mode; + enum V3D42_Dither_Mode dither_mode; + bool flip_y; + enum V3D42_Memory_Format memory_format; + uint32_t buffer_to_store; +#define RENDER_TARGET_0 0 +#define RENDER_TARGET_1 1 +#define RENDER_TARGET_2 2 +#define RENDER_TARGET_3 3 +#define NONE 8 +#define Z 9 +#define STENCIL 10 +#define ZSTENCIL 11 +}; + +static inline void +V3D42_STORE_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_STORE_TILE_BUFFER_GENERAL * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->flip_y, 7, 7) | + util_bitpack_uint(values->memory_format, 4, 6) | + util_bitpack_uint(values->buffer_to_store, 0, 3); + + cl[ 2] = util_bitpack_uint(values->output_image_format, 4, 9) | + util_bitpack_uint(values->decimate_mode, 2, 3) | + util_bitpack_uint(values->dither_mode, 0, 1); + + cl[ 3] = util_bitpack_uint(values->r_b_swap, 4, 4) | + util_bitpack_uint(values->channel_reverse, 3, 3) | + util_bitpack_uint(values->clear_buffer_being_stored, 2, 2) | + util_bitpack_uint(values->output_image_format, 4, 9) >> 8; + + cl[ 4] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23); + + cl[ 5] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 8; + + cl[ 6] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 16; + + cl[ 7] = util_bitpack_uint(values->height, 0, 15); + + cl[ 8] = util_bitpack_uint(values->height, 0, 15) >> 8; + + __gen_emit_reloc(data, &values->address); + cl[ 9] = __gen_address_offset(&values->address); + + cl[10] = __gen_address_offset(&values->address) >> 8; + + cl[11] = __gen_address_offset(&values->address) >> 16; + + cl[12] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_STORE_TILE_BUFFER_GENERAL_length 13 +#ifdef __gen_unpack_address +static inline void +V3D42_STORE_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl, + struct V3D42_STORE_TILE_BUFFER_GENERAL * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 72, 103); + values->height = __gen_unpack_uint(cl, 56, 71); + values->height_in_ub_or_stride = __gen_unpack_uint(cl, 36, 55); + values->r_b_swap = __gen_unpack_uint(cl, 28, 28); + values->channel_reverse = __gen_unpack_uint(cl, 27, 27); + values->clear_buffer_being_stored = __gen_unpack_uint(cl, 26, 26); + values->output_image_format = __gen_unpack_uint(cl, 20, 25); + values->decimate_mode = __gen_unpack_uint(cl, 18, 19); + values->dither_mode = __gen_unpack_uint(cl, 16, 17); + values->flip_y = __gen_unpack_uint(cl, 15, 15); + values->memory_format = __gen_unpack_uint(cl, 12, 14); + values->buffer_to_store = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_LOAD_TILE_BUFFER_GENERAL_opcode 30 +#define V3D42_LOAD_TILE_BUFFER_GENERAL_header \ + .opcode = 30 + +struct V3D42_LOAD_TILE_BUFFER_GENERAL { + uint32_t opcode; + __gen_address_type address; + uint32_t height; + uint32_t height_in_ub_or_stride; + bool r_b_swap; + bool channel_reverse; + bool force_alpha_1; + enum V3D42_Output_Image_Format input_image_format; + enum V3D42_Decimate_Mode decimate_mode; + bool flip_y; + enum V3D42_Memory_Format memory_format; + uint32_t buffer_to_load; +#define RENDER_TARGET_0 0 +#define RENDER_TARGET_1 1 +#define RENDER_TARGET_2 2 +#define RENDER_TARGET_3 3 +#define NONE 8 +#define Z 9 +#define STENCIL 10 +#define ZSTENCIL 11 +}; + +static inline void +V3D42_LOAD_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_LOAD_TILE_BUFFER_GENERAL * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->flip_y, 7, 7) | + util_bitpack_uint(values->memory_format, 4, 6) | + util_bitpack_uint(values->buffer_to_load, 0, 3); + + cl[ 2] = util_bitpack_uint(values->input_image_format, 4, 9) | + util_bitpack_uint(values->decimate_mode, 2, 3); + + cl[ 3] = util_bitpack_uint(values->r_b_swap, 4, 4) | + util_bitpack_uint(values->channel_reverse, 3, 3) | + util_bitpack_uint(values->force_alpha_1, 2, 2) | + util_bitpack_uint(values->input_image_format, 4, 9) >> 8; + + cl[ 4] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23); + + cl[ 5] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 8; + + cl[ 6] = util_bitpack_uint(values->height_in_ub_or_stride, 4, 23) >> 16; + + cl[ 7] = util_bitpack_uint(values->height, 0, 15); + + cl[ 8] = util_bitpack_uint(values->height, 0, 15) >> 8; + + __gen_emit_reloc(data, &values->address); + cl[ 9] = __gen_address_offset(&values->address); + + cl[10] = __gen_address_offset(&values->address) >> 8; + + cl[11] = __gen_address_offset(&values->address) >> 16; + + cl[12] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_LOAD_TILE_BUFFER_GENERAL_length 13 +#ifdef __gen_unpack_address +static inline void +V3D42_LOAD_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl, + struct V3D42_LOAD_TILE_BUFFER_GENERAL * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 72, 103); + values->height = __gen_unpack_uint(cl, 56, 71); + values->height_in_ub_or_stride = __gen_unpack_uint(cl, 36, 55); + values->r_b_swap = __gen_unpack_uint(cl, 28, 28); + values->channel_reverse = __gen_unpack_uint(cl, 27, 27); + values->force_alpha_1 = __gen_unpack_uint(cl, 26, 26); + values->input_image_format = __gen_unpack_uint(cl, 20, 25); + values->decimate_mode = __gen_unpack_uint(cl, 18, 19); + values->flip_y = __gen_unpack_uint(cl, 15, 15); + values->memory_format = __gen_unpack_uint(cl, 12, 14); + values->buffer_to_load = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_opcode 31 +#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_header\ + .opcode = 31 + +struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT { + uint32_t opcode; +}; + +static inline void +V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_unpack(const uint8_t * restrict cl, + struct V3D42_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_INDEXED_PRIM_LIST_opcode 32 +#define V3D42_INDEXED_PRIM_LIST_header \ + .opcode = 32 + +struct V3D42_INDEXED_PRIM_LIST { + uint32_t opcode; + uint32_t index_offset; + bool enable_primitive_restarts; + uint32_t length; + uint32_t index_type; +#define INDEX_TYPE_8_BIT 0 +#define INDEX_TYPE_16_BIT 1 +#define INDEX_TYPE_32_BIT 2 + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_INDEXED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INDEXED_PRIM_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) | + util_bitpack_uint(values->mode, 0, 5); + + cl[ 2] = util_bitpack_uint(values->length, 0, 30); + + cl[ 3] = util_bitpack_uint(values->length, 0, 30) >> 8; + + cl[ 4] = util_bitpack_uint(values->length, 0, 30) >> 16; + + cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) | + util_bitpack_uint(values->length, 0, 30) >> 24; + + + memcpy(&cl[6], &values->index_offset, sizeof(values->index_offset)); +} + +#define V3D42_INDEXED_PRIM_LIST_length 10 +#ifdef __gen_unpack_address +static inline void +V3D42_INDEXED_PRIM_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_INDEXED_PRIM_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->index_offset = __gen_unpack_uint(cl, 48, 79); + values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47); + values->length = __gen_unpack_uint(cl, 16, 46); + values->index_type = __gen_unpack_uint(cl, 14, 15); + values->mode = __gen_unpack_uint(cl, 8, 13); +} +#endif + + +#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_opcode 33 +#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_header\ + .opcode = 33 + +struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST { + uint32_t opcode; + uint32_t stride_in_multiples_of_4_bytes; + __gen_address_type address; + bool enable_primitive_restarts; + uint32_t number_of_draw_indirect_indexed_records; + uint32_t index_type; +#define INDEX_TYPE_8_BIT 0 +#define INDEX_TYPE_16_BIT 1 +#define INDEX_TYPE_32_BIT 2 + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) | + util_bitpack_uint(values->mode, 0, 5); + + cl[ 2] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30); + + cl[ 3] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 8; + + cl[ 4] = util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 16; + + cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) | + util_bitpack_uint(values->number_of_draw_indirect_indexed_records, 0, 30) >> 24; + + __gen_emit_reloc(data, &values->address); + cl[ 6] = __gen_address_offset(&values->address); + + cl[ 7] = __gen_address_offset(&values->address) >> 8; + + cl[ 8] = __gen_address_offset(&values->address) >> 16; + + cl[ 9] = __gen_address_offset(&values->address) >> 24; + + cl[10] = util_bitpack_uint(values->stride_in_multiples_of_4_bytes, 0, 7); + +} + +#define V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_length 11 +#ifdef __gen_unpack_address +static inline void +V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_INDIRECT_INDEXED_INSTANCED_PRIM_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 80, 87); + values->address = __gen_unpack_address(cl, 48, 79); + values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47); + values->number_of_draw_indirect_indexed_records = __gen_unpack_uint(cl, 16, 46); + values->index_type = __gen_unpack_uint(cl, 14, 15); + values->mode = __gen_unpack_uint(cl, 8, 13); +} +#endif + + +#define V3D42_INDEXED_INSTANCED_PRIM_LIST_opcode 34 +#define V3D42_INDEXED_INSTANCED_PRIM_LIST_header\ + .opcode = 34 + +struct V3D42_INDEXED_INSTANCED_PRIM_LIST { + uint32_t opcode; + uint32_t index_offset; + uint32_t number_of_instances; + bool enable_primitive_restarts; + uint32_t instance_length; + uint32_t index_type; +#define INDEX_TYPE_8_BIT 0 +#define INDEX_TYPE_16_BIT 1 +#define INDEX_TYPE_32_BIT 2 + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INDEXED_INSTANCED_PRIM_LIST * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->index_type, 6, 7) | + util_bitpack_uint(values->mode, 0, 5); + + cl[ 2] = util_bitpack_uint(values->instance_length, 0, 30); + + cl[ 3] = util_bitpack_uint(values->instance_length, 0, 30) >> 8; + + cl[ 4] = util_bitpack_uint(values->instance_length, 0, 30) >> 16; + + cl[ 5] = util_bitpack_uint(values->enable_primitive_restarts, 7, 7) | + util_bitpack_uint(values->instance_length, 0, 30) >> 24; + + + memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances)); + + memcpy(&cl[10], &values->index_offset, sizeof(values->index_offset)); +} + +#define V3D42_INDEXED_INSTANCED_PRIM_LIST_length 14 +#ifdef __gen_unpack_address +static inline void +V3D42_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl, + struct V3D42_INDEXED_INSTANCED_PRIM_LIST * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->index_offset = __gen_unpack_uint(cl, 80, 111); + values->number_of_instances = __gen_unpack_uint(cl, 48, 79); + values->enable_primitive_restarts = __gen_unpack_uint(cl, 47, 47); + values->instance_length = __gen_unpack_uint(cl, 16, 46); + values->index_type = __gen_unpack_uint(cl, 14, 15); + values->mode = __gen_unpack_uint(cl, 8, 13); +} +#endif + + +#define V3D42_VERTEX_ARRAY_PRIMS_opcode 36 +#define V3D42_VERTEX_ARRAY_PRIMS_header \ + .opcode = 36 + +struct V3D42_VERTEX_ARRAY_PRIMS { + uint32_t opcode; + uint32_t index_of_first_vertex; + uint32_t length; + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_VERTEX_ARRAY_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VERTEX_ARRAY_PRIMS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mode, 0, 7); + + + memcpy(&cl[2], &values->length, sizeof(values->length)); + + memcpy(&cl[6], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex)); +} + +#define V3D42_VERTEX_ARRAY_PRIMS_length 10 +#ifdef __gen_unpack_address +static inline void +V3D42_VERTEX_ARRAY_PRIMS_unpack(const uint8_t * restrict cl, + struct V3D42_VERTEX_ARRAY_PRIMS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->index_of_first_vertex = __gen_unpack_uint(cl, 48, 79); + values->length = __gen_unpack_uint(cl, 16, 47); + values->mode = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 37 +#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_header\ + .opcode = 37 + +struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS { + uint32_t opcode; + uint32_t stride_in_multiples_of_4_bytes; + __gen_address_type address; + uint32_t number_of_draw_indirect_array_records; + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mode, 0, 7); + + + memcpy(&cl[2], &values->number_of_draw_indirect_array_records, sizeof(values->number_of_draw_indirect_array_records)); + __gen_emit_reloc(data, &values->address); + cl[ 6] = __gen_address_offset(&values->address); + + cl[ 7] = __gen_address_offset(&values->address) >> 8; + + cl[ 8] = __gen_address_offset(&values->address) >> 16; + + cl[ 9] = __gen_address_offset(&values->address) >> 24; + + cl[10] = util_bitpack_uint(values->stride_in_multiples_of_4_bytes, 0, 7); + +} + +#define V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_length 11 +#ifdef __gen_unpack_address +static inline void +V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl, + struct V3D42_INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->stride_in_multiples_of_4_bytes = __gen_unpack_uint(cl, 80, 87); + values->address = __gen_unpack_address(cl, 48, 79); + values->number_of_draw_indirect_array_records = __gen_unpack_uint(cl, 16, 47); + values->mode = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 38 +#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_header\ + .opcode = 38 + +struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS { + uint32_t opcode; + uint32_t index_of_first_vertex; + uint32_t number_of_instances; + uint32_t instance_length; + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mode, 0, 7); + + + memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length)); + + memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances)); + + memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex)); +} + +#define V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_length 14 +#ifdef __gen_unpack_address +static inline void +V3D42_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl, + struct V3D42_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111); + values->number_of_instances = __gen_unpack_uint(cl, 48, 79); + values->instance_length = __gen_unpack_uint(cl, 16, 47); + values->mode = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_opcode 39 +#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_header\ + .opcode = 39 + +struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS { + uint32_t opcode; + uint32_t index_of_first_vertex; + uint32_t instance_id; + uint32_t instance_length; + enum V3D42_Primitive mode; +}; + +static inline void +V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mode, 0, 7); + + + memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length)); + + memcpy(&cl[6], &values->instance_id, sizeof(values->instance_id)); + + memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex)); +} + +#define V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_length 14 +#ifdef __gen_unpack_address +static inline void +V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS_unpack(const uint8_t * restrict cl, + struct V3D42_VERTEX_ARRAY_SINGLE_INSTANCE_PRIMS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111); + values->instance_id = __gen_unpack_uint(cl, 48, 79); + values->instance_length = __gen_unpack_uint(cl, 16, 47); + values->mode = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_BASE_VERTEX_BASE_INSTANCE_opcode 43 +#define V3D42_BASE_VERTEX_BASE_INSTANCE_header \ + .opcode = 43 + +struct V3D42_BASE_VERTEX_BASE_INSTANCE { + uint32_t opcode; + uint32_t base_instance; + uint32_t base_vertex; +}; + +static inline void +V3D42_BASE_VERTEX_BASE_INSTANCE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BASE_VERTEX_BASE_INSTANCE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->base_vertex, sizeof(values->base_vertex)); + + memcpy(&cl[5], &values->base_instance, sizeof(values->base_instance)); +} + +#define V3D42_BASE_VERTEX_BASE_INSTANCE_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_BASE_VERTEX_BASE_INSTANCE_unpack(const uint8_t * restrict cl, + struct V3D42_BASE_VERTEX_BASE_INSTANCE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->base_instance = __gen_unpack_uint(cl, 40, 71); + values->base_vertex = __gen_unpack_uint(cl, 8, 39); +} +#endif + + +#define V3D42_INDEX_BUFFER_SETUP_opcode 44 +#define V3D42_INDEX_BUFFER_SETUP_header \ + .opcode = 44 + +struct V3D42_INDEX_BUFFER_SETUP { + uint32_t opcode; + __gen_address_type address; + uint32_t size; +}; + +static inline void +V3D42_INDEX_BUFFER_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_INDEX_BUFFER_SETUP * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + + + memcpy(&cl[5], &values->size, sizeof(values->size)); +} + +#define V3D42_INDEX_BUFFER_SETUP_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_INDEX_BUFFER_SETUP_unpack(const uint8_t * restrict cl, + struct V3D42_INDEX_BUFFER_SETUP * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 8, 39); + values->size = __gen_unpack_uint(cl, 40, 71); +} +#endif + + +#define V3D42_SET_INSTANCEID_opcode 54 +#define V3D42_SET_INSTANCEID_header \ + .opcode = 54 + +struct V3D42_SET_INSTANCEID { + uint32_t opcode; + uint32_t instance_id; +}; + +static inline void +V3D42_SET_INSTANCEID_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SET_INSTANCEID * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->instance_id, sizeof(values->instance_id)); +} + +#define V3D42_SET_INSTANCEID_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_SET_INSTANCEID_unpack(const uint8_t * restrict cl, + struct V3D42_SET_INSTANCEID * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->instance_id = __gen_unpack_uint(cl, 8, 39); +} +#endif + + +#define V3D42_SET_PRIMITIVEID_opcode 55 +#define V3D42_SET_PRIMITIVEID_header \ + .opcode = 55 + +struct V3D42_SET_PRIMITIVEID { + uint32_t opcode; + uint32_t primitive_id; +}; + +static inline void +V3D42_SET_PRIMITIVEID_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SET_PRIMITIVEID * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->primitive_id, sizeof(values->primitive_id)); +} + +#define V3D42_SET_PRIMITIVEID_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_SET_PRIMITIVEID_unpack(const uint8_t * restrict cl, + struct V3D42_SET_PRIMITIVEID * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->primitive_id = __gen_unpack_uint(cl, 8, 39); +} +#endif + + +#define V3D42_PRIM_LIST_FORMAT_opcode 56 +#define V3D42_PRIM_LIST_FORMAT_header \ + .opcode = 56 + +struct V3D42_PRIM_LIST_FORMAT { + uint32_t opcode; + bool tri_strip_or_fan; + uint32_t primitive_type; +#define LIST_POINTS 0 +#define LIST_LINES 1 +#define LIST_TRIANGLES 2 +}; + +static inline void +V3D42_PRIM_LIST_FORMAT_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_PRIM_LIST_FORMAT * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->tri_strip_or_fan, 7, 7) | + util_bitpack_uint(values->primitive_type, 0, 5); + +} + +#define V3D42_PRIM_LIST_FORMAT_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_PRIM_LIST_FORMAT_unpack(const uint8_t * restrict cl, + struct V3D42_PRIM_LIST_FORMAT * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->tri_strip_or_fan = __gen_unpack_uint(cl, 15, 15); + values->primitive_type = __gen_unpack_uint(cl, 8, 13); +} +#endif + + +#define V3D42_SERIAL_NUMBER_LIST_START_opcode 57 +#define V3D42_SERIAL_NUMBER_LIST_START_header \ + .opcode = 57 + +struct V3D42_SERIAL_NUMBER_LIST_START { + uint32_t opcode; + __gen_address_type address; + uint32_t block_size; +#define BLOCK_SIZE_64B 0 +#define BLOCK_SIZE_128B 1 +#define BLOCK_SIZE_256B 2 +}; + +static inline void +V3D42_SERIAL_NUMBER_LIST_START_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SERIAL_NUMBER_LIST_START * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->block_size, 0, 1); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_SERIAL_NUMBER_LIST_START_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_SERIAL_NUMBER_LIST_START_unpack(const uint8_t * restrict cl, + struct V3D42_SERIAL_NUMBER_LIST_START * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 14, 39); + values->block_size = __gen_unpack_uint(cl, 8, 9); +} +#endif + + +#define V3D42_GL_SHADER_STATE_opcode 64 +#define V3D42_GL_SHADER_STATE_header \ + .opcode = 64 + +struct V3D42_GL_SHADER_STATE { + uint32_t opcode; + __gen_address_type address; + uint32_t number_of_attribute_arrays; +}; + +static inline void +V3D42_GL_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->number_of_attribute_arrays, 0, 4); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_GL_SHADER_STATE_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 13, 39); + values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12); +} +#endif + + +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_opcode 65 +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_header\ + .opcode = 65 + +struct V3D42_GL_SHADER_STATE_INCLUDING_TS { + uint32_t opcode; + __gen_address_type address; + uint32_t number_of_attribute_arrays; +}; + +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_TS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE_INCLUDING_TS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->number_of_attribute_arrays, 0, 4); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_TS_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE_INCLUDING_TS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 13, 39); + values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12); +} +#endif + + +#define V3D42_GL_SHADER_STATE_INCLUDING_GS_opcode 66 +#define V3D42_GL_SHADER_STATE_INCLUDING_GS_header\ + .opcode = 66 + +struct V3D42_GL_SHADER_STATE_INCLUDING_GS { + uint32_t opcode; + __gen_address_type address; + uint32_t number_of_attribute_arrays; +}; + +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_GS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE_INCLUDING_GS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->number_of_attribute_arrays, 0, 4); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_GL_SHADER_STATE_INCLUDING_GS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_GS_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE_INCLUDING_GS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 13, 39); + values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12); +} +#endif + + +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_opcode 67 +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_header\ + .opcode = 67 + +struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS { + uint32_t opcode; + __gen_address_type address; + uint32_t number_of_attribute_arrays; +}; + +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->number_of_attribute_arrays, 0, 4); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_INCLUDING_TS_GS_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE_INCLUDING_TS_GS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 13, 39); + values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12); +} +#endif + + +#define V3D42_VCM_CACHE_SIZE_opcode 71 +#define V3D42_VCM_CACHE_SIZE_header \ + .opcode = 71 + +struct V3D42_VCM_CACHE_SIZE { + uint32_t opcode; + uint32_t number_of_16_vertex_batches_for_rendering; + uint32_t number_of_16_vertex_batches_for_binning; +}; + +static inline void +V3D42_VCM_CACHE_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VCM_CACHE_SIZE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->number_of_16_vertex_batches_for_rendering, 4, 7) | + util_bitpack_uint(values->number_of_16_vertex_batches_for_binning, 0, 3); + +} + +#define V3D42_VCM_CACHE_SIZE_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_VCM_CACHE_SIZE_unpack(const uint8_t * restrict cl, + struct V3D42_VCM_CACHE_SIZE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->number_of_16_vertex_batches_for_rendering = __gen_unpack_uint(cl, 12, 15); + values->number_of_16_vertex_batches_for_binning = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_opcode 72 +#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_header \ + .opcode = 72 + +struct V3D42_PRIMITIVE_COUNTS_FEEDBACK { + uint32_t opcode; + __gen_address_type address; + bool read_write_64byte; + uint32_t op; +#define STORE_PRIMITIVE_COUNTS 0 +#define STORE_PRIMITIVE_COUNTS_AND_ZERO 1 +#define STORE_BUFFER_STATE 2 +#define STORE_BUFFER_STATE_CL 3 +#define LOAD_BUFFER_STATE 8 +}; + +static inline void +V3D42_PRIMITIVE_COUNTS_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_PRIMITIVE_COUNTS_FEEDBACK * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->read_write_64byte, 4, 4) | + util_bitpack_uint(values->op, 0, 3); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_PRIMITIVE_COUNTS_FEEDBACK_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_PRIMITIVE_COUNTS_FEEDBACK_unpack(const uint8_t * restrict cl, + struct V3D42_PRIMITIVE_COUNTS_FEEDBACK * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 13, 39); + values->read_write_64byte = __gen_unpack_uint(cl, 12, 12); + values->op = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TRANSFORM_FEEDBACK_BUFFER_opcode 73 +#define V3D42_TRANSFORM_FEEDBACK_BUFFER_header \ + .opcode = 73 + +struct V3D42_TRANSFORM_FEEDBACK_BUFFER { + uint32_t opcode; + __gen_address_type buffer_address; + uint32_t buffer_size_in_32_bit_words; + uint32_t buffer_number; +}; + +static inline void +V3D42_TRANSFORM_FEEDBACK_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TRANSFORM_FEEDBACK_BUFFER * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) | + util_bitpack_uint(values->buffer_number, 0, 1); + + cl[ 2] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 8; + + cl[ 3] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 16; + + cl[ 4] = util_bitpack_uint(values->buffer_size_in_32_bit_words, 2, 31) >> 24; + + __gen_emit_reloc(data, &values->buffer_address); + cl[ 5] = __gen_address_offset(&values->buffer_address); + + cl[ 6] = __gen_address_offset(&values->buffer_address) >> 8; + + cl[ 7] = __gen_address_offset(&values->buffer_address) >> 16; + + cl[ 8] = __gen_address_offset(&values->buffer_address) >> 24; + +} + +#define V3D42_TRANSFORM_FEEDBACK_BUFFER_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TRANSFORM_FEEDBACK_BUFFER_unpack(const uint8_t * restrict cl, + struct V3D42_TRANSFORM_FEEDBACK_BUFFER * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->buffer_address = __gen_unpack_address(cl, 40, 71); + values->buffer_size_in_32_bit_words = __gen_unpack_uint(cl, 10, 39); + values->buffer_number = __gen_unpack_uint(cl, 8, 9); +} +#endif + + +#define V3D42_TRANSFORM_FEEDBACK_SPECS_opcode 74 +#define V3D42_TRANSFORM_FEEDBACK_SPECS_header \ + .opcode = 74 + +struct V3D42_TRANSFORM_FEEDBACK_SPECS { + uint32_t opcode; + bool enable; + uint32_t number_of_16_bit_output_data_specs_following; +}; + +static inline void +V3D42_TRANSFORM_FEEDBACK_SPECS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TRANSFORM_FEEDBACK_SPECS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->enable, 7, 7) | + util_bitpack_uint(values->number_of_16_bit_output_data_specs_following, 0, 4); + +} + +#define V3D42_TRANSFORM_FEEDBACK_SPECS_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_TRANSFORM_FEEDBACK_SPECS_unpack(const uint8_t * restrict cl, + struct V3D42_TRANSFORM_FEEDBACK_SPECS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->enable = __gen_unpack_uint(cl, 15, 15); + values->number_of_16_bit_output_data_specs_following = __gen_unpack_uint(cl, 8, 12); +} +#endif + + +#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_opcode 75 +#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_header\ + .opcode = 75 + +struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA { + uint32_t opcode; +}; + +static inline void +V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA_unpack(const uint8_t * restrict cl, + struct V3D42_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_L1_CACHE_FLUSH_CONTROL_opcode 76 +#define V3D42_L1_CACHE_FLUSH_CONTROL_header \ + .opcode = 76 + +struct V3D42_L1_CACHE_FLUSH_CONTROL { + uint32_t opcode; + uint32_t tmu_config_cache_clear; + uint32_t tmu_data_cache_clear; + uint32_t uniforms_cache_clear; + uint32_t instruction_cache_clear; +}; + +static inline void +V3D42_L1_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_L1_CACHE_FLUSH_CONTROL * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->uniforms_cache_clear, 4, 7) | + util_bitpack_uint(values->instruction_cache_clear, 0, 3); + + cl[ 2] = util_bitpack_uint(values->tmu_config_cache_clear, 4, 7) | + util_bitpack_uint(values->tmu_data_cache_clear, 0, 3); + +} + +#define V3D42_L1_CACHE_FLUSH_CONTROL_length 3 +#ifdef __gen_unpack_address +static inline void +V3D42_L1_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl, + struct V3D42_L1_CACHE_FLUSH_CONTROL * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->tmu_config_cache_clear = __gen_unpack_uint(cl, 20, 23); + values->tmu_data_cache_clear = __gen_unpack_uint(cl, 16, 19); + values->uniforms_cache_clear = __gen_unpack_uint(cl, 12, 15); + values->instruction_cache_clear = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_L2T_CACHE_FLUSH_CONTROL_opcode 77 +#define V3D42_L2T_CACHE_FLUSH_CONTROL_header \ + .opcode = 77 + +struct V3D42_L2T_CACHE_FLUSH_CONTROL { + uint32_t opcode; + enum V3D42_L2T_Flush_Mode l2t_flush_mode; + __gen_address_type l2t_flush_end; + __gen_address_type l2t_flush_start; +}; + +static inline void +V3D42_L2T_CACHE_FLUSH_CONTROL_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_L2T_CACHE_FLUSH_CONTROL * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->l2t_flush_start); + cl[ 1] = __gen_address_offset(&values->l2t_flush_start); + + cl[ 2] = __gen_address_offset(&values->l2t_flush_start) >> 8; + + cl[ 3] = __gen_address_offset(&values->l2t_flush_start) >> 16; + + cl[ 4] = __gen_address_offset(&values->l2t_flush_start) >> 24; + + __gen_emit_reloc(data, &values->l2t_flush_end); + cl[ 5] = __gen_address_offset(&values->l2t_flush_end); + + cl[ 6] = __gen_address_offset(&values->l2t_flush_end) >> 8; + + cl[ 7] = __gen_address_offset(&values->l2t_flush_end) >> 16; + + cl[ 8] = __gen_address_offset(&values->l2t_flush_end) >> 24; + + cl[ 9] = util_bitpack_uint(values->l2t_flush_mode, 0, 3); + +} + +#define V3D42_L2T_CACHE_FLUSH_CONTROL_length 10 +#ifdef __gen_unpack_address +static inline void +V3D42_L2T_CACHE_FLUSH_CONTROL_unpack(const uint8_t * restrict cl, + struct V3D42_L2T_CACHE_FLUSH_CONTROL * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->l2t_flush_mode = __gen_unpack_uint(cl, 72, 75); + values->l2t_flush_end = __gen_unpack_address(cl, 40, 71); + values->l2t_flush_start = __gen_unpack_address(cl, 8, 39); +} +#endif + + +#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_header\ + + +struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC { + uint32_t first_shaded_vertex_value_to_output; + uint32_t number_of_consecutive_vertex_values_to_output_as_32_bit_values; + uint32_t output_buffer_to_write_to; + uint32_t stream_number; +}; + +static inline void +V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values) +{ + assert(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values >= 1); + cl[ 0] = util_bitpack_uint(values->first_shaded_vertex_value_to_output, 0, 7); + + cl[ 1] = util_bitpack_uint(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values - 1, 0, 3) | + util_bitpack_uint(values->output_buffer_to_write_to, 4, 5) | + util_bitpack_uint(values->stream_number, 6, 7); + +} + +#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_unpack(const uint8_t * restrict cl, + struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values) +{ + values->first_shaded_vertex_value_to_output = __gen_unpack_uint(cl, 0, 7); + values->number_of_consecutive_vertex_values_to_output_as_32_bit_values = __gen_unpack_uint(cl, 8, 11) + 1; + values->output_buffer_to_write_to = __gen_unpack_uint(cl, 12, 13); + values->stream_number = __gen_unpack_uint(cl, 14, 15); +} +#endif + + +#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_header\ + + +struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS { + __gen_address_type address; +}; + +static inline void +V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values) +{ + __gen_emit_reloc(data, &values->address); + cl[ 0] = __gen_address_offset(&values->address); + + cl[ 1] = __gen_address_offset(&values->address) >> 8; + + cl[ 2] = __gen_address_offset(&values->address) >> 16; + + cl[ 3] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_unpack(const uint8_t * restrict cl, + struct V3D42_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values) +{ + values->address = __gen_unpack_address(cl, 0, 31); +} +#endif + + +#define V3D42_STENCIL_CFG_opcode 80 +#define V3D42_STENCIL_CFG_header \ + .opcode = 80 + +struct V3D42_STENCIL_CFG { + uint32_t opcode; + uint32_t stencil_write_mask; + bool back_config; + bool front_config; + enum V3D42_Stencil_Op stencil_pass_op; + enum V3D42_Stencil_Op depth_test_fail_op; + enum V3D42_Stencil_Op stencil_test_fail_op; + enum V3D42_Compare_Function stencil_test_function; + uint32_t stencil_test_mask; + uint32_t stencil_ref_value; +}; + +static inline void +V3D42_STENCIL_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_STENCIL_CFG * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->stencil_ref_value, 0, 7); + + cl[ 2] = util_bitpack_uint(values->stencil_test_mask, 0, 7); + + cl[ 3] = util_bitpack_uint(values->depth_test_fail_op, 6, 8) | + util_bitpack_uint(values->stencil_test_fail_op, 3, 5) | + util_bitpack_uint(values->stencil_test_function, 0, 2); + + cl[ 4] = util_bitpack_uint(values->back_config, 5, 5) | + util_bitpack_uint(values->front_config, 4, 4) | + util_bitpack_uint(values->stencil_pass_op, 1, 3) | + util_bitpack_uint(values->depth_test_fail_op, 6, 8) >> 8; + + cl[ 5] = util_bitpack_uint(values->stencil_write_mask, 0, 7); + +} + +#define V3D42_STENCIL_CFG_length 6 +#ifdef __gen_unpack_address +static inline void +V3D42_STENCIL_CFG_unpack(const uint8_t * restrict cl, + struct V3D42_STENCIL_CFG * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->stencil_write_mask = __gen_unpack_uint(cl, 40, 47); + values->back_config = __gen_unpack_uint(cl, 37, 37); + values->front_config = __gen_unpack_uint(cl, 36, 36); + values->stencil_pass_op = __gen_unpack_uint(cl, 33, 35); + values->depth_test_fail_op = __gen_unpack_uint(cl, 30, 32); + values->stencil_test_fail_op = __gen_unpack_uint(cl, 27, 29); + values->stencil_test_function = __gen_unpack_uint(cl, 24, 26); + values->stencil_test_mask = __gen_unpack_uint(cl, 16, 23); + values->stencil_ref_value = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_BLEND_ENABLES_opcode 83 +#define V3D42_BLEND_ENABLES_header \ + .opcode = 83 + +struct V3D42_BLEND_ENABLES { + uint32_t opcode; + uint32_t mask; +}; + +static inline void +V3D42_BLEND_ENABLES_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BLEND_ENABLES * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mask, 0, 7); + +} + +#define V3D42_BLEND_ENABLES_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_BLEND_ENABLES_unpack(const uint8_t * restrict cl, + struct V3D42_BLEND_ENABLES * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->mask = __gen_unpack_uint(cl, 8, 15); +} +#endif + + +#define V3D42_BLEND_CFG_opcode 84 +#define V3D42_BLEND_CFG_header \ + .opcode = 84 + +struct V3D42_BLEND_CFG { + uint32_t opcode; + uint32_t render_target_mask; + enum V3D42_Blend_Factor color_blend_dst_factor; + enum V3D42_Blend_Factor color_blend_src_factor; + enum V3D42_Blend_Mode color_blend_mode; + enum V3D42_Blend_Factor alpha_blend_dst_factor; + enum V3D42_Blend_Factor alpha_blend_src_factor; + enum V3D42_Blend_Mode alpha_blend_mode; +}; + +static inline void +V3D42_BLEND_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BLEND_CFG * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->alpha_blend_src_factor, 4, 7) | + util_bitpack_uint(values->alpha_blend_mode, 0, 3); + + cl[ 2] = util_bitpack_uint(values->color_blend_mode, 4, 7) | + util_bitpack_uint(values->alpha_blend_dst_factor, 0, 3); + + cl[ 3] = util_bitpack_uint(values->color_blend_dst_factor, 4, 7) | + util_bitpack_uint(values->color_blend_src_factor, 0, 3); + + cl[ 4] = util_bitpack_uint(values->render_target_mask, 0, 3); + +} + +#define V3D42_BLEND_CFG_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_BLEND_CFG_unpack(const uint8_t * restrict cl, + struct V3D42_BLEND_CFG * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->render_target_mask = __gen_unpack_uint(cl, 32, 35); + values->color_blend_dst_factor = __gen_unpack_uint(cl, 28, 31); + values->color_blend_src_factor = __gen_unpack_uint(cl, 24, 27); + values->color_blend_mode = __gen_unpack_uint(cl, 20, 23); + values->alpha_blend_dst_factor = __gen_unpack_uint(cl, 16, 19); + values->alpha_blend_src_factor = __gen_unpack_uint(cl, 12, 15); + values->alpha_blend_mode = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_BLEND_CONSTANT_COLOR_opcode 86 +#define V3D42_BLEND_CONSTANT_COLOR_header \ + .opcode = 86 + +struct V3D42_BLEND_CONSTANT_COLOR { + uint32_t opcode; + uint32_t alpha_f16; + uint32_t blue_f16; + uint32_t green_f16; + uint32_t red_f16; +}; + +static inline void +V3D42_BLEND_CONSTANT_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_BLEND_CONSTANT_COLOR * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->red_f16, 0, 15); + + cl[ 2] = util_bitpack_uint(values->red_f16, 0, 15) >> 8; + + cl[ 3] = util_bitpack_uint(values->green_f16, 0, 15); + + cl[ 4] = util_bitpack_uint(values->green_f16, 0, 15) >> 8; + + cl[ 5] = util_bitpack_uint(values->blue_f16, 0, 15); + + cl[ 6] = util_bitpack_uint(values->blue_f16, 0, 15) >> 8; + + cl[ 7] = util_bitpack_uint(values->alpha_f16, 0, 15); + + cl[ 8] = util_bitpack_uint(values->alpha_f16, 0, 15) >> 8; + +} + +#define V3D42_BLEND_CONSTANT_COLOR_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_BLEND_CONSTANT_COLOR_unpack(const uint8_t * restrict cl, + struct V3D42_BLEND_CONSTANT_COLOR * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->alpha_f16 = __gen_unpack_uint(cl, 56, 71); + values->blue_f16 = __gen_unpack_uint(cl, 40, 55); + values->green_f16 = __gen_unpack_uint(cl, 24, 39); + values->red_f16 = __gen_unpack_uint(cl, 8, 23); +} +#endif + + +#define V3D42_COLOR_WRITE_MASKS_opcode 87 +#define V3D42_COLOR_WRITE_MASKS_header \ + .opcode = 87 + +struct V3D42_COLOR_WRITE_MASKS { + uint32_t opcode; + uint32_t mask; +}; + +static inline void +V3D42_COLOR_WRITE_MASKS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_COLOR_WRITE_MASKS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->mask, sizeof(values->mask)); +} + +#define V3D42_COLOR_WRITE_MASKS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_COLOR_WRITE_MASKS_unpack(const uint8_t * restrict cl, + struct V3D42_COLOR_WRITE_MASKS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->mask = __gen_unpack_uint(cl, 8, 39); +} +#endif + + +#define V3D42_ZERO_ALL_CENTROID_FLAGS_opcode 88 +#define V3D42_ZERO_ALL_CENTROID_FLAGS_header \ + .opcode = 88 + +struct V3D42_ZERO_ALL_CENTROID_FLAGS { + uint32_t opcode; +}; + +static inline void +V3D42_ZERO_ALL_CENTROID_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_ZERO_ALL_CENTROID_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_ZERO_ALL_CENTROID_FLAGS_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_ZERO_ALL_CENTROID_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_ZERO_ALL_CENTROID_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_CENTROID_FLAGS_opcode 89 +#define V3D42_CENTROID_FLAGS_header \ + .opcode = 89 + +struct V3D42_CENTROID_FLAGS { + uint32_t opcode; + uint32_t centroid_flags_for_varyings_v024; + enum V3D42_Varying_Flags_Action action_for_centroid_flags_of_higher_numbered_varyings; + enum V3D42_Varying_Flags_Action action_for_centroid_flags_of_lower_numbered_varyings; + uint32_t varying_offset_v0; +}; + +static inline void +V3D42_CENTROID_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CENTROID_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->action_for_centroid_flags_of_higher_numbered_varyings, 6, 7) | + util_bitpack_uint(values->action_for_centroid_flags_of_lower_numbered_varyings, 4, 5) | + util_bitpack_uint(values->varying_offset_v0, 0, 3); + + cl[ 2] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23); + + cl[ 3] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23) >> 8; + + cl[ 4] = util_bitpack_uint(values->centroid_flags_for_varyings_v024, 0, 23) >> 16; + +} + +#define V3D42_CENTROID_FLAGS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_CENTROID_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_CENTROID_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->centroid_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39); + values->action_for_centroid_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15); + values->action_for_centroid_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13); + values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_SAMPLE_STATE_opcode 91 +#define V3D42_SAMPLE_STATE_header \ + .opcode = 91 + +struct V3D42_SAMPLE_STATE { + uint32_t opcode; + float coverage; + uint32_t mask; +}; + +static inline void +V3D42_SAMPLE_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SAMPLE_STATE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->mask, 0, 3); + + cl[ 2] = 0; + cl[ 3] = util_bitpack_uint(fui(values->coverage) >> 16, 0, 15); + + cl[ 4] = util_bitpack_uint(fui(values->coverage) >> 16, 0, 15) >> 8; + +} + +#define V3D42_SAMPLE_STATE_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_SAMPLE_STATE_unpack(const uint8_t * restrict cl, + struct V3D42_SAMPLE_STATE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->coverage = __gen_unpack_f187(cl, 24, 39); + values->mask = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_OCCLUSION_QUERY_COUNTER_opcode 92 +#define V3D42_OCCLUSION_QUERY_COUNTER_header \ + .opcode = 92 + +struct V3D42_OCCLUSION_QUERY_COUNTER { + uint32_t opcode; + __gen_address_type address; +}; + +static inline void +V3D42_OCCLUSION_QUERY_COUNTER_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_OCCLUSION_QUERY_COUNTER * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_OCCLUSION_QUERY_COUNTER_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_OCCLUSION_QUERY_COUNTER_unpack(const uint8_t * restrict cl, + struct V3D42_OCCLUSION_QUERY_COUNTER * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 8, 39); +} +#endif + + +#define V3D42_CFG_BITS_opcode 96 +#define V3D42_CFG_BITS_header \ + .opcode = 96 + +struct V3D42_CFG_BITS { + uint32_t opcode; + bool direct3d_provoking_vertex; + bool direct3d_point_fill_mode; + bool blend_enable; + bool stencil_enable; + bool early_z_updates_enable; + bool early_z_enable; + bool z_updates_enable; + enum V3D42_Compare_Function depth_test_function; + bool direct3d_wireframe_triangles_mode; + uint32_t rasterizer_oversample_mode; + enum V3D42_Line_Rasterization line_rasterization; + bool enable_depth_offset; + bool clockwise_primitives; + bool enable_reverse_facing_primitive; + bool enable_forward_facing_primitive; +}; + +static inline void +V3D42_CFG_BITS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CFG_BITS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->rasterizer_oversample_mode, 6, 7) | + util_bitpack_uint(values->line_rasterization, 4, 5) | + util_bitpack_uint(values->enable_depth_offset, 3, 3) | + util_bitpack_uint(values->clockwise_primitives, 2, 2) | + util_bitpack_uint(values->enable_reverse_facing_primitive, 1, 1) | + util_bitpack_uint(values->enable_forward_facing_primitive, 0, 0); + + cl[ 2] = util_bitpack_uint(values->z_updates_enable, 7, 7) | + util_bitpack_uint(values->depth_test_function, 4, 6) | + util_bitpack_uint(values->direct3d_wireframe_triangles_mode, 3, 3); + + cl[ 3] = util_bitpack_uint(values->direct3d_provoking_vertex, 5, 5) | + util_bitpack_uint(values->direct3d_point_fill_mode, 4, 4) | + util_bitpack_uint(values->blend_enable, 3, 3) | + util_bitpack_uint(values->stencil_enable, 2, 2) | + util_bitpack_uint(values->early_z_updates_enable, 1, 1) | + util_bitpack_uint(values->early_z_enable, 0, 0); + +} + +#define V3D42_CFG_BITS_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_CFG_BITS_unpack(const uint8_t * restrict cl, + struct V3D42_CFG_BITS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->direct3d_provoking_vertex = __gen_unpack_uint(cl, 29, 29); + values->direct3d_point_fill_mode = __gen_unpack_uint(cl, 28, 28); + values->blend_enable = __gen_unpack_uint(cl, 27, 27); + values->stencil_enable = __gen_unpack_uint(cl, 26, 26); + values->early_z_updates_enable = __gen_unpack_uint(cl, 25, 25); + values->early_z_enable = __gen_unpack_uint(cl, 24, 24); + values->z_updates_enable = __gen_unpack_uint(cl, 23, 23); + values->depth_test_function = __gen_unpack_uint(cl, 20, 22); + values->direct3d_wireframe_triangles_mode = __gen_unpack_uint(cl, 19, 19); + values->rasterizer_oversample_mode = __gen_unpack_uint(cl, 14, 15); + values->line_rasterization = __gen_unpack_uint(cl, 12, 13); + values->enable_depth_offset = __gen_unpack_uint(cl, 11, 11); + values->clockwise_primitives = __gen_unpack_uint(cl, 10, 10); + values->enable_reverse_facing_primitive = __gen_unpack_uint(cl, 9, 9); + values->enable_forward_facing_primitive = __gen_unpack_uint(cl, 8, 8); +} +#endif + + +#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_opcode 97 +#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_header \ + .opcode = 97 + +struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS { + uint32_t opcode; +}; + +static inline void +V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_ZERO_ALL_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_FLAT_SHADE_FLAGS_opcode 98 +#define V3D42_FLAT_SHADE_FLAGS_header \ + .opcode = 98 + +struct V3D42_FLAT_SHADE_FLAGS { + uint32_t opcode; + uint32_t flat_shade_flags_for_varyings_v024; + enum V3D42_Varying_Flags_Action action_for_flat_shade_flags_of_higher_numbered_varyings; + enum V3D42_Varying_Flags_Action action_for_flat_shade_flags_of_lower_numbered_varyings; + uint32_t varying_offset_v0; +}; + +static inline void +V3D42_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_FLAT_SHADE_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->action_for_flat_shade_flags_of_higher_numbered_varyings, 6, 7) | + util_bitpack_uint(values->action_for_flat_shade_flags_of_lower_numbered_varyings, 4, 5) | + util_bitpack_uint(values->varying_offset_v0, 0, 3); + + cl[ 2] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23); + + cl[ 3] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 8; + + cl[ 4] = util_bitpack_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 16; + +} + +#define V3D42_FLAT_SHADE_FLAGS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_FLAT_SHADE_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->flat_shade_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39); + values->action_for_flat_shade_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15); + values->action_for_flat_shade_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13); + values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_opcode 99 +#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_header\ + .opcode = 99 + +struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS { + uint32_t opcode; +}; + +static inline void +V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_ZERO_ALL_NON_PERSPECTIVE_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_NON_PERSPECTIVE_FLAGS_opcode 100 +#define V3D42_NON_PERSPECTIVE_FLAGS_header \ + .opcode = 100 + +struct V3D42_NON_PERSPECTIVE_FLAGS { + uint32_t opcode; + uint32_t non_perspective_flags_for_varyings_v024; + enum V3D42_Varying_Flags_Action action_for_non_perspective_flags_of_higher_numbered_varyings; + enum V3D42_Varying_Flags_Action action_for_non_perspective_flags_of_lower_numbered_varyings; + uint32_t varying_offset_v0; +}; + +static inline void +V3D42_NON_PERSPECTIVE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_NON_PERSPECTIVE_FLAGS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->action_for_non_perspective_flags_of_higher_numbered_varyings, 6, 7) | + util_bitpack_uint(values->action_for_non_perspective_flags_of_lower_numbered_varyings, 4, 5) | + util_bitpack_uint(values->varying_offset_v0, 0, 3); + + cl[ 2] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23); + + cl[ 3] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23) >> 8; + + cl[ 4] = util_bitpack_uint(values->non_perspective_flags_for_varyings_v024, 0, 23) >> 16; + +} + +#define V3D42_NON_PERSPECTIVE_FLAGS_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_NON_PERSPECTIVE_FLAGS_unpack(const uint8_t * restrict cl, + struct V3D42_NON_PERSPECTIVE_FLAGS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->non_perspective_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39); + values->action_for_non_perspective_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15); + values->action_for_non_perspective_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13); + values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_POINT_SIZE_opcode 104 +#define V3D42_POINT_SIZE_header \ + .opcode = 104 + +struct V3D42_POINT_SIZE { + uint32_t opcode; + float point_size; +}; + +static inline void +V3D42_POINT_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_POINT_SIZE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->point_size, sizeof(values->point_size)); +} + +#define V3D42_POINT_SIZE_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_POINT_SIZE_unpack(const uint8_t * restrict cl, + struct V3D42_POINT_SIZE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->point_size = __gen_unpack_float(cl, 8, 39); +} +#endif + + +#define V3D42_LINE_WIDTH_opcode 105 +#define V3D42_LINE_WIDTH_header \ + .opcode = 105 + +struct V3D42_LINE_WIDTH { + uint32_t opcode; + float line_width; +}; + +static inline void +V3D42_LINE_WIDTH_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_LINE_WIDTH * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->line_width, sizeof(values->line_width)); +} + +#define V3D42_LINE_WIDTH_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_LINE_WIDTH_unpack(const uint8_t * restrict cl, + struct V3D42_LINE_WIDTH * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->line_width = __gen_unpack_float(cl, 8, 39); +} +#endif + + +#define V3D42_DEPTH_OFFSET_opcode 106 +#define V3D42_DEPTH_OFFSET_header \ + .opcode = 106 + +struct V3D42_DEPTH_OFFSET { + uint32_t opcode; + float limit; + float depth_offset_units; + float depth_offset_factor; +}; + +static inline void +V3D42_DEPTH_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_DEPTH_OFFSET * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(fui(values->depth_offset_factor) >> 16, 0, 15); + + cl[ 2] = util_bitpack_uint(fui(values->depth_offset_factor) >> 16, 0, 15) >> 8; + + cl[ 3] = util_bitpack_uint(fui(values->depth_offset_units) >> 16, 0, 15); + + cl[ 4] = util_bitpack_uint(fui(values->depth_offset_units) >> 16, 0, 15) >> 8; + + + memcpy(&cl[5], &values->limit, sizeof(values->limit)); +} + +#define V3D42_DEPTH_OFFSET_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_DEPTH_OFFSET_unpack(const uint8_t * restrict cl, + struct V3D42_DEPTH_OFFSET * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->limit = __gen_unpack_float(cl, 40, 71); + values->depth_offset_units = __gen_unpack_f187(cl, 24, 39); + values->depth_offset_factor = __gen_unpack_f187(cl, 8, 23); +} +#endif + + +#define V3D42_CLIP_WINDOW_opcode 107 +#define V3D42_CLIP_WINDOW_header \ + .opcode = 107 + +struct V3D42_CLIP_WINDOW { + uint32_t opcode; + uint32_t clip_window_height_in_pixels; + uint32_t clip_window_width_in_pixels; + uint32_t clip_window_bottom_pixel_coordinate; + uint32_t clip_window_left_pixel_coordinate; +}; + +static inline void +V3D42_CLIP_WINDOW_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CLIP_WINDOW * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->clip_window_left_pixel_coordinate, 0, 15); + + cl[ 2] = util_bitpack_uint(values->clip_window_left_pixel_coordinate, 0, 15) >> 8; + + cl[ 3] = util_bitpack_uint(values->clip_window_bottom_pixel_coordinate, 0, 15); + + cl[ 4] = util_bitpack_uint(values->clip_window_bottom_pixel_coordinate, 0, 15) >> 8; + + cl[ 5] = util_bitpack_uint(values->clip_window_width_in_pixels, 0, 15); + + cl[ 6] = util_bitpack_uint(values->clip_window_width_in_pixels, 0, 15) >> 8; + + cl[ 7] = util_bitpack_uint(values->clip_window_height_in_pixels, 0, 15); + + cl[ 8] = util_bitpack_uint(values->clip_window_height_in_pixels, 0, 15) >> 8; + +} + +#define V3D42_CLIP_WINDOW_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_CLIP_WINDOW_unpack(const uint8_t * restrict cl, + struct V3D42_CLIP_WINDOW * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->clip_window_height_in_pixels = __gen_unpack_uint(cl, 56, 71); + values->clip_window_width_in_pixels = __gen_unpack_uint(cl, 40, 55); + values->clip_window_bottom_pixel_coordinate = __gen_unpack_uint(cl, 24, 39); + values->clip_window_left_pixel_coordinate = __gen_unpack_uint(cl, 8, 23); +} +#endif + + +#define V3D42_VIEWPORT_OFFSET_opcode 108 +#define V3D42_VIEWPORT_OFFSET_header \ + .opcode = 108 + +struct V3D42_VIEWPORT_OFFSET { + uint32_t opcode; + uint32_t coarse_y; + float viewport_centre_y_coordinate; + uint32_t coarse_x; + float viewport_centre_x_coordinate; +}; + +static inline void +V3D42_VIEWPORT_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VIEWPORT_OFFSET * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8); + + cl[ 2] = util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8) >> 8; + + cl[ 3] = util_bitpack_uint(values->coarse_x, 6, 15) | + util_bitpack_sfixed(values->viewport_centre_x_coordinate, 0, 21, 8) >> 16; + + cl[ 4] = util_bitpack_uint(values->coarse_x, 6, 15) >> 8; + + cl[ 5] = util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8); + + cl[ 6] = util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8) >> 8; + + cl[ 7] = util_bitpack_uint(values->coarse_y, 6, 15) | + util_bitpack_sfixed(values->viewport_centre_y_coordinate, 0, 21, 8) >> 16; + + cl[ 8] = util_bitpack_uint(values->coarse_y, 6, 15) >> 8; + +} + +#define V3D42_VIEWPORT_OFFSET_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_VIEWPORT_OFFSET_unpack(const uint8_t * restrict cl, + struct V3D42_VIEWPORT_OFFSET * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->coarse_y = __gen_unpack_uint(cl, 62, 71); + values->viewport_centre_y_coordinate = __gen_unpack_sfixed(cl, 40, 61, 8); + values->coarse_x = __gen_unpack_uint(cl, 30, 39); + values->viewport_centre_x_coordinate = __gen_unpack_sfixed(cl, 8, 29, 8); +} +#endif + + +#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_opcode 109 +#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_header\ + .opcode = 109 + +struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES { + uint32_t opcode; + float maximum_zw; + float minimum_zw; +}; + +static inline void +V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->minimum_zw, sizeof(values->minimum_zw)); + + memcpy(&cl[5], &values->maximum_zw, sizeof(values->maximum_zw)); +} + +#define V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_unpack(const uint8_t * restrict cl, + struct V3D42_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->maximum_zw = __gen_unpack_float(cl, 40, 71); + values->minimum_zw = __gen_unpack_float(cl, 8, 39); +} +#endif + + +#define V3D42_CLIPPER_XY_SCALING_opcode 110 +#define V3D42_CLIPPER_XY_SCALING_header \ + .opcode = 110 + +struct V3D42_CLIPPER_XY_SCALING { + uint32_t opcode; + float viewport_half_height_in_1_256th_of_pixel; + float viewport_half_width_in_1_256th_of_pixel; +}; + +static inline void +V3D42_CLIPPER_XY_SCALING_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CLIPPER_XY_SCALING * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->viewport_half_width_in_1_256th_of_pixel, sizeof(values->viewport_half_width_in_1_256th_of_pixel)); + + memcpy(&cl[5], &values->viewport_half_height_in_1_256th_of_pixel, sizeof(values->viewport_half_height_in_1_256th_of_pixel)); +} + +#define V3D42_CLIPPER_XY_SCALING_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_CLIPPER_XY_SCALING_unpack(const uint8_t * restrict cl, + struct V3D42_CLIPPER_XY_SCALING * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->viewport_half_height_in_1_256th_of_pixel = __gen_unpack_float(cl, 40, 71); + values->viewport_half_width_in_1_256th_of_pixel = __gen_unpack_float(cl, 8, 39); +} +#endif + + +#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_opcode 111 +#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_header \ + .opcode = 111 + +struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET { + uint32_t opcode; + float viewport_z_offset_zc_to_zs; + float viewport_z_scale_zc_to_zs; +}; + +static inline void +V3D42_CLIPPER_Z_SCALE_AND_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + + memcpy(&cl[1], &values->viewport_z_scale_zc_to_zs, sizeof(values->viewport_z_scale_zc_to_zs)); + + memcpy(&cl[5], &values->viewport_z_offset_zc_to_zs, sizeof(values->viewport_z_offset_zc_to_zs)); +} + +#define V3D42_CLIPPER_Z_SCALE_AND_OFFSET_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_CLIPPER_Z_SCALE_AND_OFFSET_unpack(const uint8_t * restrict cl, + struct V3D42_CLIPPER_Z_SCALE_AND_OFFSET * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->viewport_z_offset_zc_to_zs = __gen_unpack_float(cl, 40, 71); + values->viewport_z_scale_zc_to_zs = __gen_unpack_float(cl, 8, 39); +} +#endif + + +#define V3D42_NUMBER_OF_LAYERS_opcode 119 +#define V3D42_NUMBER_OF_LAYERS_header \ + .opcode = 119 + +struct V3D42_NUMBER_OF_LAYERS { + uint32_t opcode; + uint32_t number_of_layers; +}; + +static inline void +V3D42_NUMBER_OF_LAYERS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_NUMBER_OF_LAYERS * restrict values) +{ + assert(values->number_of_layers >= 1); + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->number_of_layers - 1, 0, 7); + +} + +#define V3D42_NUMBER_OF_LAYERS_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_NUMBER_OF_LAYERS_unpack(const uint8_t * restrict cl, + struct V3D42_NUMBER_OF_LAYERS * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->number_of_layers = __gen_unpack_uint(cl, 8, 15) + 1; +} +#endif + + +#define V3D42_TILE_BINNING_MODE_CFG_opcode 120 +#define V3D42_TILE_BINNING_MODE_CFG_header \ + .opcode = 120 + +struct V3D42_TILE_BINNING_MODE_CFG { + uint32_t opcode; + uint32_t height_in_pixels; + uint32_t width_in_pixels; + bool double_buffer_in_non_ms_mode; + bool multisample_mode_4x; + enum V3D42_Internal_BPP maximum_bpp_of_all_render_targets; + uint32_t number_of_render_targets; + uint32_t tile_allocation_block_size; +#define TILE_ALLOCATION_BLOCK_SIZE_64B 0 +#define TILE_ALLOCATION_BLOCK_SIZE_128B 1 +#define TILE_ALLOCATION_BLOCK_SIZE_256B 2 + uint32_t tile_allocation_initial_block_size; +#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_64B 0 +#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_128B 1 +#define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_256B 2 +}; + +static inline void +V3D42_TILE_BINNING_MODE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_BINNING_MODE_CFG * restrict values) +{ + assert(values->height_in_pixels >= 1); + assert(values->width_in_pixels >= 1); + assert(values->number_of_render_targets >= 1); + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->tile_allocation_block_size, 4, 5) | + util_bitpack_uint(values->tile_allocation_initial_block_size, 2, 3); + + cl[ 2] = util_bitpack_uint(values->double_buffer_in_non_ms_mode, 7, 7) | + util_bitpack_uint(values->multisample_mode_4x, 6, 6) | + util_bitpack_uint(values->maximum_bpp_of_all_render_targets, 4, 5) | + util_bitpack_uint(values->number_of_render_targets - 1, 0, 3); + + cl[ 3] = 0; + cl[ 4] = 0; + cl[ 5] = util_bitpack_uint(values->width_in_pixels - 1, 0, 15); + + cl[ 6] = util_bitpack_uint(values->width_in_pixels - 1, 0, 15) >> 8; + + cl[ 7] = util_bitpack_uint(values->height_in_pixels - 1, 0, 15); + + cl[ 8] = util_bitpack_uint(values->height_in_pixels - 1, 0, 15) >> 8; + +} + +#define V3D42_TILE_BINNING_MODE_CFG_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_BINNING_MODE_CFG_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_BINNING_MODE_CFG * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->height_in_pixels = __gen_unpack_uint(cl, 56, 71) + 1; + values->width_in_pixels = __gen_unpack_uint(cl, 40, 55) + 1; + values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 23, 23); + values->multisample_mode_4x = __gen_unpack_uint(cl, 22, 22); + values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 20, 21); + values->number_of_render_targets = __gen_unpack_uint(cl, 16, 19) + 1; + values->tile_allocation_block_size = __gen_unpack_uint(cl, 12, 13); + values->tile_allocation_initial_block_size = __gen_unpack_uint(cl, 10, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_header\ + .opcode = 121, \ + .sub_id = 0 + +struct V3D42_TILE_RENDERING_MODE_CFG_COMMON { + uint32_t opcode; + uint32_t pad; + bool early_depth_stencil_clear; + enum V3D42_Internal_Depth_Type internal_depth_type; + bool early_z_disable; + uint32_t early_z_test_and_update_direction; +#define EARLY_Z_DIRECTION_LT_LE 0 +#define EARLY_Z_DIRECTION_GT_GE 1 + bool double_buffer_in_non_ms_mode; + bool multisample_mode_4x; + enum V3D42_Internal_BPP maximum_bpp_of_all_render_targets; + uint32_t image_height_pixels; + uint32_t image_width_pixels; + uint32_t number_of_render_targets; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_COMMON_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_COMMON * restrict values) +{ + assert(values->number_of_render_targets >= 1); + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->number_of_render_targets - 1, 4, 7) | + util_bitpack_uint(values->sub_id, 0, 3); + + cl[ 2] = util_bitpack_uint(values->image_width_pixels, 0, 15); + + cl[ 3] = util_bitpack_uint(values->image_width_pixels, 0, 15) >> 8; + + cl[ 4] = util_bitpack_uint(values->image_height_pixels, 0, 15); + + cl[ 5] = util_bitpack_uint(values->image_height_pixels, 0, 15) >> 8; + + cl[ 6] = util_bitpack_uint(values->internal_depth_type, 7, 10) | + util_bitpack_uint(values->early_z_disable, 6, 6) | + util_bitpack_uint(values->early_z_test_and_update_direction, 5, 5) | + util_bitpack_uint(values->double_buffer_in_non_ms_mode, 3, 3) | + util_bitpack_uint(values->multisample_mode_4x, 2, 2) | + util_bitpack_uint(values->maximum_bpp_of_all_render_targets, 0, 1); + + cl[ 7] = util_bitpack_uint(values->pad, 4, 15) | + util_bitpack_uint(values->early_depth_stencil_clear, 3, 3) | + util_bitpack_uint(values->internal_depth_type, 7, 10) >> 8; + + cl[ 8] = util_bitpack_uint(values->pad, 4, 15) >> 8; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_COMMON_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_COMMON_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_COMMON * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->pad = __gen_unpack_uint(cl, 60, 71); + values->early_depth_stencil_clear = __gen_unpack_uint(cl, 59, 59); + values->internal_depth_type = __gen_unpack_uint(cl, 55, 58); + values->early_z_disable = __gen_unpack_uint(cl, 54, 54); + values->early_z_test_and_update_direction = __gen_unpack_uint(cl, 53, 53); + values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 51, 51); + values->multisample_mode_4x = __gen_unpack_uint(cl, 50, 50); + values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 48, 49); + values->image_height_pixels = __gen_unpack_uint(cl, 32, 47); + values->image_width_pixels = __gen_unpack_uint(cl, 16, 31); + values->number_of_render_targets = __gen_unpack_uint(cl, 12, 15) + 1; + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_header\ + .opcode = 121, \ + .sub_id = 1 + +struct V3D42_TILE_RENDERING_MODE_CFG_COLOR { + uint32_t opcode; + uint32_t pad; + enum V3D42_Render_Target_Clamp render_target_3_clamp; + enum V3D42_Internal_Type render_target_3_internal_type; + enum V3D42_Internal_BPP render_target_3_internal_bpp; + enum V3D42_Render_Target_Clamp render_target_2_clamp; + enum V3D42_Internal_Type render_target_2_internal_type; + enum V3D42_Internal_BPP render_target_2_internal_bpp; + enum V3D42_Render_Target_Clamp render_target_1_clamp; + enum V3D42_Internal_Type render_target_1_internal_type; + enum V3D42_Internal_BPP render_target_1_internal_bpp; + enum V3D42_Render_Target_Clamp render_target_0_clamp; + enum V3D42_Internal_Type render_target_0_internal_type; + enum V3D42_Internal_BPP render_target_0_internal_bpp; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_COLOR * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->render_target_0_internal_type, 6, 9) | + util_bitpack_uint(values->render_target_0_internal_bpp, 4, 5) | + util_bitpack_uint(values->sub_id, 0, 3); + + cl[ 2] = util_bitpack_uint(values->render_target_1_internal_type, 6, 9) | + util_bitpack_uint(values->render_target_1_internal_bpp, 4, 5) | + util_bitpack_uint(values->render_target_0_clamp, 2, 3) | + util_bitpack_uint(values->render_target_0_internal_type, 6, 9) >> 8; + + cl[ 3] = util_bitpack_uint(values->render_target_2_internal_type, 6, 9) | + util_bitpack_uint(values->render_target_2_internal_bpp, 4, 5) | + util_bitpack_uint(values->render_target_1_clamp, 2, 3) | + util_bitpack_uint(values->render_target_1_internal_type, 6, 9) >> 8; + + cl[ 4] = util_bitpack_uint(values->render_target_3_internal_type, 6, 9) | + util_bitpack_uint(values->render_target_3_internal_bpp, 4, 5) | + util_bitpack_uint(values->render_target_2_clamp, 2, 3) | + util_bitpack_uint(values->render_target_2_internal_type, 6, 9) >> 8; + + cl[ 5] = util_bitpack_uint(values->pad, 4, 31) | + util_bitpack_uint(values->render_target_3_clamp, 2, 3) | + util_bitpack_uint(values->render_target_3_internal_type, 6, 9) >> 8; + + cl[ 6] = util_bitpack_uint(values->pad, 4, 31) >> 8; + + cl[ 7] = util_bitpack_uint(values->pad, 4, 31) >> 16; + + cl[ 8] = util_bitpack_uint(values->pad, 4, 31) >> 24; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_COLOR_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_COLOR_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_COLOR * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->pad = __gen_unpack_uint(cl, 44, 71); + values->render_target_3_clamp = __gen_unpack_uint(cl, 42, 43); + values->render_target_3_internal_type = __gen_unpack_uint(cl, 38, 41); + values->render_target_3_internal_bpp = __gen_unpack_uint(cl, 36, 37); + values->render_target_2_clamp = __gen_unpack_uint(cl, 34, 35); + values->render_target_2_internal_type = __gen_unpack_uint(cl, 30, 33); + values->render_target_2_internal_bpp = __gen_unpack_uint(cl, 28, 29); + values->render_target_1_clamp = __gen_unpack_uint(cl, 26, 27); + values->render_target_1_internal_type = __gen_unpack_uint(cl, 22, 25); + values->render_target_1_internal_bpp = __gen_unpack_uint(cl, 20, 21); + values->render_target_0_clamp = __gen_unpack_uint(cl, 18, 19); + values->render_target_0_internal_type = __gen_unpack_uint(cl, 14, 17); + values->render_target_0_internal_bpp = __gen_unpack_uint(cl, 12, 13); + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_header\ + .opcode = 121, \ + .sub_id = 2 + +struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES { + uint32_t opcode; + uint32_t unused; + float z_clear_value; + uint32_t stencil_clear_value; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->sub_id, 0, 3); + + cl[ 2] = util_bitpack_uint(values->stencil_clear_value, 0, 7); + + + memcpy(&cl[3], &values->z_clear_value, sizeof(values->z_clear_value)); + cl[ 7] = util_bitpack_uint(values->unused, 0, 15); + + cl[ 8] = util_bitpack_uint(values->unused, 0, 15) >> 8; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->unused = __gen_unpack_uint(cl, 56, 71); + values->z_clear_value = __gen_unpack_float(cl, 24, 55); + values->stencil_clear_value = __gen_unpack_uint(cl, 16, 23); + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_header\ + .opcode = 121, \ + .sub_id = 3 + +struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 { + uint32_t opcode; + uint32_t clear_color_next_24_bits; + uint32_t clear_color_low_32_bits; + uint32_t render_target_number; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) | + util_bitpack_uint(values->sub_id, 0, 3); + + + memcpy(&cl[2], &values->clear_color_low_32_bits, sizeof(values->clear_color_low_32_bits)); + cl[ 6] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23); + + cl[ 7] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23) >> 8; + + cl[ 8] = util_bitpack_uint(values->clear_color_next_24_bits, 0, 23) >> 16; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->clear_color_next_24_bits = __gen_unpack_uint(cl, 48, 71); + values->clear_color_low_32_bits = __gen_unpack_uint(cl, 16, 47); + values->render_target_number = __gen_unpack_uint(cl, 12, 15); + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_header\ + .opcode = 121, \ + .sub_id = 4 + +struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 { + uint32_t opcode; + uint32_t clear_color_mid_high_24_bits; + uint32_t clear_color_mid_low_32_bits; + uint32_t render_target_number; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) | + util_bitpack_uint(values->sub_id, 0, 3); + + + memcpy(&cl[2], &values->clear_color_mid_low_32_bits, sizeof(values->clear_color_mid_low_32_bits)); + cl[ 6] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23); + + cl[ 7] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 8; + + cl[ 8] = util_bitpack_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 16; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->clear_color_mid_high_24_bits = __gen_unpack_uint(cl, 48, 71); + values->clear_color_mid_low_32_bits = __gen_unpack_uint(cl, 16, 47); + values->render_target_number = __gen_unpack_uint(cl, 12, 15); + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_opcode 121 +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_header\ + .opcode = 121, \ + .sub_id = 5 + +struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 { + uint32_t opcode; + uint32_t pad; + uint32_t uif_padded_height_in_uif_blocks; + uint32_t raster_row_stride_or_image_height_in_pixels; + uint32_t clear_color_high_16_bits; + uint32_t render_target_number; + uint32_t sub_id; +}; + +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->render_target_number, 4, 7) | + util_bitpack_uint(values->sub_id, 0, 3); + + cl[ 2] = util_bitpack_uint(values->clear_color_high_16_bits, 0, 15); + + cl[ 3] = util_bitpack_uint(values->clear_color_high_16_bits, 0, 15) >> 8; + + cl[ 4] = util_bitpack_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15); + + cl[ 5] = util_bitpack_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15) >> 8; + + cl[ 6] = util_bitpack_uint(values->uif_padded_height_in_uif_blocks, 0, 12); + + cl[ 7] = util_bitpack_uint(values->pad, 5, 15) | + util_bitpack_uint(values->uif_padded_height_in_uif_blocks, 0, 12) >> 8; + + cl[ 8] = util_bitpack_uint(values->pad, 5, 15) >> 8; + +} + +#define V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->pad = __gen_unpack_uint(cl, 61, 71); + values->uif_padded_height_in_uif_blocks = __gen_unpack_uint(cl, 48, 60); + values->raster_row_stride_or_image_height_in_pixels = __gen_unpack_uint(cl, 32, 47); + values->clear_color_high_16_bits = __gen_unpack_uint(cl, 16, 31); + values->render_target_number = __gen_unpack_uint(cl, 12, 15); + values->sub_id = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_COORDINATES_opcode 124 +#define V3D42_TILE_COORDINATES_header \ + .opcode = 124 + +struct V3D42_TILE_COORDINATES { + uint32_t opcode; + uint32_t tile_row_number; + uint32_t tile_column_number; +}; + +static inline void +V3D42_TILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_COORDINATES * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->tile_column_number, 0, 11); + + cl[ 2] = util_bitpack_uint(values->tile_row_number, 4, 15) | + util_bitpack_uint(values->tile_column_number, 0, 11) >> 8; + + cl[ 3] = util_bitpack_uint(values->tile_row_number, 4, 15) >> 8; + +} + +#define V3D42_TILE_COORDINATES_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_COORDINATES_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_COORDINATES * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->tile_row_number = __gen_unpack_uint(cl, 20, 31); + values->tile_column_number = __gen_unpack_uint(cl, 8, 19); +} +#endif + + +#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_opcode 122 +#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_header\ + .opcode = 122 + +struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG { + uint32_t opcode; + uint32_t number_of_bin_tile_lists; + bool supertile_raster_order; + bool multicore_enable; + uint32_t total_frame_height_in_tiles; + uint32_t total_frame_width_in_tiles; + uint32_t total_frame_height_in_supertiles; + uint32_t total_frame_width_in_supertiles; + uint32_t supertile_height_in_tiles; + uint32_t supertile_width_in_tiles; +}; + +static inline void +V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values) +{ + assert(values->number_of_bin_tile_lists >= 1); + assert(values->supertile_height_in_tiles >= 1); + assert(values->supertile_width_in_tiles >= 1); + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->supertile_width_in_tiles - 1, 0, 7); + + cl[ 2] = util_bitpack_uint(values->supertile_height_in_tiles - 1, 0, 7); + + cl[ 3] = util_bitpack_uint(values->total_frame_width_in_supertiles, 0, 7); + + cl[ 4] = util_bitpack_uint(values->total_frame_height_in_supertiles, 0, 7); + + cl[ 5] = util_bitpack_uint(values->total_frame_width_in_tiles, 0, 11); + + cl[ 6] = util_bitpack_uint(values->total_frame_height_in_tiles, 4, 15) | + util_bitpack_uint(values->total_frame_width_in_tiles, 0, 11) >> 8; + + cl[ 7] = util_bitpack_uint(values->total_frame_height_in_tiles, 4, 15) >> 8; + + cl[ 8] = util_bitpack_uint(values->number_of_bin_tile_lists - 1, 5, 7) | + util_bitpack_uint(values->supertile_raster_order, 4, 4) | + util_bitpack_uint(values->multicore_enable, 0, 0); + +} + +#define V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_length 9 +#ifdef __gen_unpack_address +static inline void +V3D42_MULTICORE_RENDERING_SUPERTILE_CFG_unpack(const uint8_t * restrict cl, + struct V3D42_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->number_of_bin_tile_lists = __gen_unpack_uint(cl, 69, 71) + 1; + values->supertile_raster_order = __gen_unpack_uint(cl, 68, 68); + values->multicore_enable = __gen_unpack_uint(cl, 64, 64); + values->total_frame_height_in_tiles = __gen_unpack_uint(cl, 52, 63); + values->total_frame_width_in_tiles = __gen_unpack_uint(cl, 40, 51); + values->total_frame_height_in_supertiles = __gen_unpack_uint(cl, 32, 39); + values->total_frame_width_in_supertiles = __gen_unpack_uint(cl, 24, 31); + values->supertile_height_in_tiles = __gen_unpack_uint(cl, 16, 23) + 1; + values->supertile_width_in_tiles = __gen_unpack_uint(cl, 8, 15) + 1; +} +#endif + + +#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_opcode 123 +#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_header\ + .opcode = 123 + +struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE { + uint32_t opcode; + __gen_address_type address; + uint32_t tile_list_set_number; +}; + +static inline void +V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + __gen_emit_reloc(data, &values->address); + cl[ 1] = __gen_address_offset(&values->address) | + util_bitpack_uint(values->tile_list_set_number, 0, 3); + + cl[ 2] = __gen_address_offset(&values->address) >> 8; + + cl[ 3] = __gen_address_offset(&values->address) >> 16; + + cl[ 4] = __gen_address_offset(&values->address) >> 24; + +} + +#define V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_length 5 +#ifdef __gen_unpack_address +static inline void +V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE_unpack(const uint8_t * restrict cl, + struct V3D42_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->address = __gen_unpack_address(cl, 14, 39); + values->tile_list_set_number = __gen_unpack_uint(cl, 8, 11); +} +#endif + + +#define V3D42_TILE_COORDINATES_IMPLICIT_opcode 125 +#define V3D42_TILE_COORDINATES_IMPLICIT_header \ + .opcode = 125 + +struct V3D42_TILE_COORDINATES_IMPLICIT { + uint32_t opcode; +}; + +static inline void +V3D42_TILE_COORDINATES_IMPLICIT_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_COORDINATES_IMPLICIT * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + +} + +#define V3D42_TILE_COORDINATES_IMPLICIT_length 1 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_COORDINATES_IMPLICIT_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_COORDINATES_IMPLICIT * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); +} +#endif + + +#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_opcode 126 +#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_header\ + .opcode = 126 + +struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE { + uint32_t opcode; + bool use_auto_chained_tile_lists; + uint32_t size_of_first_block_in_chained_tile_lists; +#define TILE_ALLOCATION_BLOCK_SIZE_64B 0 +#define TILE_ALLOCATION_BLOCK_SIZE_128B 1 +#define TILE_ALLOCATION_BLOCK_SIZE_256B 2 +}; + +static inline void +V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->opcode, 0, 7); + + cl[ 1] = util_bitpack_uint(values->use_auto_chained_tile_lists, 2, 2) | + util_bitpack_uint(values->size_of_first_block_in_chained_tile_lists, 0, 1); + +} + +#define V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_length 2 +#ifdef __gen_unpack_address +static inline void +V3D42_TILE_LIST_INITIAL_BLOCK_SIZE_unpack(const uint8_t * restrict cl, + struct V3D42_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values) +{ + values->opcode = __gen_unpack_uint(cl, 0, 7); + values->use_auto_chained_tile_lists = __gen_unpack_uint(cl, 10, 10); + values->size_of_first_block_in_chained_tile_lists = __gen_unpack_uint(cl, 8, 9); +} +#endif + + +#define V3D42_GL_SHADER_STATE_RECORD_header \ + + +struct V3D42_GL_SHADER_STATE_RECORD { + bool point_size_in_shaded_vertex_data; + bool enable_clipping; + bool vertex_id_read_by_coordinate_shader; + bool instance_id_read_by_coordinate_shader; + bool base_instance_id_read_by_coordinate_shader; + bool vertex_id_read_by_vertex_shader; + bool instance_id_read_by_vertex_shader; + bool base_instance_id_read_by_vertex_shader; + bool fragment_shader_does_z_writes; + bool turn_off_early_z_test; + bool coordinate_shader_has_separate_input_and_output_vpm_blocks; + bool vertex_shader_has_separate_input_and_output_vpm_blocks; + bool fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2; + bool enable_sample_rate_shading; + bool any_shader_reads_hardware_written_primitive_id; + bool insert_primitive_id_as_first_varying_to_fragment_shader; + bool turn_off_scoreboard; + bool do_scoreboard_wait_on_first_thread_switch; + bool disable_implicit_point_line_varyings; + bool no_prim_pack; + uint32_t number_of_varyings_in_fragment_shader; + uint32_t coordinate_shader_output_vpm_segment_size; + uint32_t min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size; + uint32_t coordinate_shader_input_vpm_segment_size; + uint32_t min_coord_shader_input_segments_required_in_play; + uint32_t vertex_shader_output_vpm_segment_size; + uint32_t min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size; + uint32_t vertex_shader_input_vpm_segment_size; + uint32_t min_vertex_shader_input_segments_required_in_play; + __gen_address_type address_of_default_attribute_values; + __gen_address_type fragment_shader_code_address; + bool fragment_shader_4_way_threadable; + bool fragment_shader_start_in_final_thread_section; + bool fragment_shader_propagate_nans; + __gen_address_type fragment_shader_uniforms_address; + __gen_address_type vertex_shader_code_address; + bool vertex_shader_4_way_threadable; + bool vertex_shader_start_in_final_thread_section; + bool vertex_shader_propagate_nans; + __gen_address_type vertex_shader_uniforms_address; + __gen_address_type coordinate_shader_code_address; + bool coordinate_shader_4_way_threadable; + bool coordinate_shader_start_in_final_thread_section; + bool coordinate_shader_propagate_nans; + __gen_address_type coordinate_shader_uniforms_address; +}; + +static inline void +V3D42_GL_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE_RECORD * restrict values) +{ + assert(values->min_coord_shader_input_segments_required_in_play >= 1); + assert(values->min_vertex_shader_input_segments_required_in_play >= 1); + cl[ 0] = util_bitpack_uint(values->point_size_in_shaded_vertex_data, 0, 0) | + util_bitpack_uint(values->enable_clipping, 1, 1) | + util_bitpack_uint(values->vertex_id_read_by_coordinate_shader, 2, 2) | + util_bitpack_uint(values->instance_id_read_by_coordinate_shader, 3, 3) | + util_bitpack_uint(values->base_instance_id_read_by_coordinate_shader, 4, 4) | + util_bitpack_uint(values->vertex_id_read_by_vertex_shader, 5, 5) | + util_bitpack_uint(values->instance_id_read_by_vertex_shader, 6, 6) | + util_bitpack_uint(values->base_instance_id_read_by_vertex_shader, 7, 7); + + cl[ 1] = util_bitpack_uint(values->fragment_shader_does_z_writes, 0, 0) | + util_bitpack_uint(values->turn_off_early_z_test, 1, 1) | + util_bitpack_uint(values->coordinate_shader_has_separate_input_and_output_vpm_blocks, 2, 2) | + util_bitpack_uint(values->vertex_shader_has_separate_input_and_output_vpm_blocks, 3, 3) | + util_bitpack_uint(values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2, 4, 4) | + util_bitpack_uint(values->enable_sample_rate_shading, 5, 5) | + util_bitpack_uint(values->any_shader_reads_hardware_written_primitive_id, 6, 6) | + util_bitpack_uint(values->insert_primitive_id_as_first_varying_to_fragment_shader, 7, 7); + + cl[ 2] = util_bitpack_uint(values->turn_off_scoreboard, 0, 0) | + util_bitpack_uint(values->do_scoreboard_wait_on_first_thread_switch, 1, 1) | + util_bitpack_uint(values->disable_implicit_point_line_varyings, 2, 2) | + util_bitpack_uint(values->no_prim_pack, 3, 3); + + cl[ 3] = util_bitpack_uint(values->number_of_varyings_in_fragment_shader, 0, 7); + + cl[ 4] = util_bitpack_uint(values->coordinate_shader_output_vpm_segment_size, 0, 3) | + util_bitpack_uint(values->min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size, 4, 7); + + cl[ 5] = util_bitpack_uint(values->coordinate_shader_input_vpm_segment_size, 0, 3) | + util_bitpack_uint(values->min_coord_shader_input_segments_required_in_play - 1, 4, 7); + + cl[ 6] = util_bitpack_uint(values->vertex_shader_output_vpm_segment_size, 0, 3) | + util_bitpack_uint(values->min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size, 4, 7); + + cl[ 7] = util_bitpack_uint(values->vertex_shader_input_vpm_segment_size, 0, 3) | + util_bitpack_uint(values->min_vertex_shader_input_segments_required_in_play - 1, 4, 7); + + __gen_emit_reloc(data, &values->address_of_default_attribute_values); + cl[ 8] = __gen_address_offset(&values->address_of_default_attribute_values); + + cl[ 9] = __gen_address_offset(&values->address_of_default_attribute_values) >> 8; + + cl[10] = __gen_address_offset(&values->address_of_default_attribute_values) >> 16; + + cl[11] = __gen_address_offset(&values->address_of_default_attribute_values) >> 24; + + __gen_emit_reloc(data, &values->fragment_shader_code_address); + cl[12] = __gen_address_offset(&values->fragment_shader_code_address) | + util_bitpack_uint(values->fragment_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->fragment_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->fragment_shader_propagate_nans, 2, 2); + + cl[13] = __gen_address_offset(&values->fragment_shader_code_address) >> 8; + + cl[14] = __gen_address_offset(&values->fragment_shader_code_address) >> 16; + + cl[15] = __gen_address_offset(&values->fragment_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->fragment_shader_uniforms_address); + cl[16] = __gen_address_offset(&values->fragment_shader_uniforms_address); + + cl[17] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 8; + + cl[18] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 16; + + cl[19] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->vertex_shader_code_address); + cl[20] = __gen_address_offset(&values->vertex_shader_code_address) | + util_bitpack_uint(values->vertex_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->vertex_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->vertex_shader_propagate_nans, 2, 2); + + cl[21] = __gen_address_offset(&values->vertex_shader_code_address) >> 8; + + cl[22] = __gen_address_offset(&values->vertex_shader_code_address) >> 16; + + cl[23] = __gen_address_offset(&values->vertex_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->vertex_shader_uniforms_address); + cl[24] = __gen_address_offset(&values->vertex_shader_uniforms_address); + + cl[25] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 8; + + cl[26] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 16; + + cl[27] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->coordinate_shader_code_address); + cl[28] = __gen_address_offset(&values->coordinate_shader_code_address) | + util_bitpack_uint(values->coordinate_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->coordinate_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->coordinate_shader_propagate_nans, 2, 2); + + cl[29] = __gen_address_offset(&values->coordinate_shader_code_address) >> 8; + + cl[30] = __gen_address_offset(&values->coordinate_shader_code_address) >> 16; + + cl[31] = __gen_address_offset(&values->coordinate_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->coordinate_shader_uniforms_address); + cl[32] = __gen_address_offset(&values->coordinate_shader_uniforms_address); + + cl[33] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 8; + + cl[34] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 16; + + cl[35] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 24; + +} + +#define V3D42_GL_SHADER_STATE_RECORD_length 36 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE_RECORD * restrict values) +{ + values->point_size_in_shaded_vertex_data = __gen_unpack_uint(cl, 0, 0); + values->enable_clipping = __gen_unpack_uint(cl, 1, 1); + values->vertex_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 2, 2); + values->instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 3, 3); + values->base_instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 4, 4); + values->vertex_id_read_by_vertex_shader = __gen_unpack_uint(cl, 5, 5); + values->instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 6, 6); + values->base_instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 7, 7); + values->fragment_shader_does_z_writes = __gen_unpack_uint(cl, 8, 8); + values->turn_off_early_z_test = __gen_unpack_uint(cl, 9, 9); + values->coordinate_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 10, 10); + values->vertex_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 11, 11); + values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 = __gen_unpack_uint(cl, 12, 12); + values->enable_sample_rate_shading = __gen_unpack_uint(cl, 13, 13); + values->any_shader_reads_hardware_written_primitive_id = __gen_unpack_uint(cl, 14, 14); + values->insert_primitive_id_as_first_varying_to_fragment_shader = __gen_unpack_uint(cl, 15, 15); + values->turn_off_scoreboard = __gen_unpack_uint(cl, 16, 16); + values->do_scoreboard_wait_on_first_thread_switch = __gen_unpack_uint(cl, 17, 17); + values->disable_implicit_point_line_varyings = __gen_unpack_uint(cl, 18, 18); + values->no_prim_pack = __gen_unpack_uint(cl, 19, 19); + values->number_of_varyings_in_fragment_shader = __gen_unpack_uint(cl, 24, 31); + values->coordinate_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 32, 35); + values->min_coord_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size = __gen_unpack_uint(cl, 36, 39); + values->coordinate_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 40, 43); + values->min_coord_shader_input_segments_required_in_play = __gen_unpack_uint(cl, 44, 47) + 1; + values->vertex_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 48, 51); + values->min_vertex_shader_output_segments_required_in_play_in_addition_to_vcm_cache_size = __gen_unpack_uint(cl, 52, 55); + values->vertex_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 56, 59); + values->min_vertex_shader_input_segments_required_in_play = __gen_unpack_uint(cl, 60, 63) + 1; + values->address_of_default_attribute_values = __gen_unpack_address(cl, 64, 95); + values->fragment_shader_code_address = __gen_unpack_address(cl, 99, 127); + values->fragment_shader_4_way_threadable = __gen_unpack_uint(cl, 96, 96); + values->fragment_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 97, 97); + values->fragment_shader_propagate_nans = __gen_unpack_uint(cl, 98, 98); + values->fragment_shader_uniforms_address = __gen_unpack_address(cl, 128, 159); + values->vertex_shader_code_address = __gen_unpack_address(cl, 163, 191); + values->vertex_shader_4_way_threadable = __gen_unpack_uint(cl, 160, 160); + values->vertex_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 161, 161); + values->vertex_shader_propagate_nans = __gen_unpack_uint(cl, 162, 162); + values->vertex_shader_uniforms_address = __gen_unpack_address(cl, 192, 223); + values->coordinate_shader_code_address = __gen_unpack_address(cl, 227, 255); + values->coordinate_shader_4_way_threadable = __gen_unpack_uint(cl, 224, 224); + values->coordinate_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 225, 225); + values->coordinate_shader_propagate_nans = __gen_unpack_uint(cl, 226, 226); + values->coordinate_shader_uniforms_address = __gen_unpack_address(cl, 256, 287); +} +#endif + + +#define V3D42_GEOMETRY_SHADER_STATE_RECORD_header\ + + +struct V3D42_GEOMETRY_SHADER_STATE_RECORD { + __gen_address_type geometry_bin_mode_shader_code_address; + bool geometry_bin_mode_shader_4_way_threadable; + bool geometry_bin_mode_shader_start_in_final_thread_section; + bool geometry_bin_mode_shader_propagate_nans; + __gen_address_type geometry_bin_mode_shader_uniforms_address; + __gen_address_type geometry_render_mode_shader_code_address; + bool geometry_render_mode_shader_4_way_threadable; + bool geometry_render_mode_shader_start_in_final_thread_section; + bool geometry_render_mode_shader_propagate_nans; + __gen_address_type geometry_render_mode_shader_uniforms_address; +}; + +static inline void +V3D42_GEOMETRY_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GEOMETRY_SHADER_STATE_RECORD * restrict values) +{ + __gen_emit_reloc(data, &values->geometry_bin_mode_shader_code_address); + cl[ 0] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) | + util_bitpack_uint(values->geometry_bin_mode_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->geometry_bin_mode_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->geometry_bin_mode_shader_propagate_nans, 2, 2); + + cl[ 1] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 8; + + cl[ 2] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 16; + + cl[ 3] = __gen_address_offset(&values->geometry_bin_mode_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->geometry_bin_mode_shader_uniforms_address); + cl[ 4] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address); + + cl[ 5] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 8; + + cl[ 6] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 16; + + cl[ 7] = __gen_address_offset(&values->geometry_bin_mode_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->geometry_render_mode_shader_code_address); + cl[ 8] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) | + util_bitpack_uint(values->geometry_render_mode_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->geometry_render_mode_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->geometry_render_mode_shader_propagate_nans, 2, 2); + + cl[ 9] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 8; + + cl[10] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 16; + + cl[11] = __gen_address_offset(&values->geometry_render_mode_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->geometry_render_mode_shader_uniforms_address); + cl[12] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address); + + cl[13] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 8; + + cl[14] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 16; + + cl[15] = __gen_address_offset(&values->geometry_render_mode_shader_uniforms_address) >> 24; + +} + +#define V3D42_GEOMETRY_SHADER_STATE_RECORD_length 16 +#ifdef __gen_unpack_address +static inline void +V3D42_GEOMETRY_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl, + struct V3D42_GEOMETRY_SHADER_STATE_RECORD * restrict values) +{ + values->geometry_bin_mode_shader_code_address = __gen_unpack_address(cl, 3, 31); + values->geometry_bin_mode_shader_4_way_threadable = __gen_unpack_uint(cl, 0, 0); + values->geometry_bin_mode_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 1, 1); + values->geometry_bin_mode_shader_propagate_nans = __gen_unpack_uint(cl, 2, 2); + values->geometry_bin_mode_shader_uniforms_address = __gen_unpack_address(cl, 32, 63); + values->geometry_render_mode_shader_code_address = __gen_unpack_address(cl, 67, 95); + values->geometry_render_mode_shader_4_way_threadable = __gen_unpack_uint(cl, 64, 64); + values->geometry_render_mode_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 65, 65); + values->geometry_render_mode_shader_propagate_nans = __gen_unpack_uint(cl, 66, 66); + values->geometry_render_mode_shader_uniforms_address = __gen_unpack_address(cl, 96, 127); +} +#endif + + +#define V3D42_TESSELLATION_SHADER_STATE_RECORD_header\ + + +struct V3D42_TESSELLATION_SHADER_STATE_RECORD { + __gen_address_type tessellation_bin_mode_control_shader_code_address; + bool tessellation_bin_mode_control_shader_4_way_threadable; + bool tessellation_bin_mode_control_shader_start_in_final_thread_section; + bool tessellation_bin_mode_control_shader_propagate_nans; + __gen_address_type tessellation_bin_mode_control_shader_uniforms_address; + __gen_address_type tessellation_render_mode_control_shader_code_address; + bool tessellation_render_mode_control_shader_4_way_threadable; + bool tessellation_render_mode_control_shader_start_in_final_thread_section; + bool tessellation_render_mode_control_shader_propagate_nans; + __gen_address_type tessellation_render_mode_control_shader_uniforms_address; + __gen_address_type tessellation_bin_mode_evaluation_shader_code_address; + bool tessellation_bin_mode_evaluation_shader_4_way_threadable; + bool tessellation_bin_mode_evaluation_shader_start_in_final_thread_section; + bool tessellation_bin_mode_evaluation_shader_propagate_nans; + __gen_address_type tessellation_bin_mode_evaluation_shader_uniforms_address; + __gen_address_type tessellation_render_mode_evaluation_shader_code_address; + bool tessellation_render_mode_evaluation_shader_4_way_threadable; + bool tessellation_render_mode_evaluation_shader_start_in_final_thread_section; + bool tessellation_render_mode_evaluation_shader_propagate_nans; + __gen_address_type tessellation_render_mode_evaluation_shader_uniforms_address; +}; + +static inline void +V3D42_TESSELLATION_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TESSELLATION_SHADER_STATE_RECORD * restrict values) +{ + __gen_emit_reloc(data, &values->tessellation_bin_mode_control_shader_code_address); + cl[ 0] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) | + util_bitpack_uint(values->tessellation_bin_mode_control_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->tessellation_bin_mode_control_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->tessellation_bin_mode_control_shader_propagate_nans, 2, 2); + + cl[ 1] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 8; + + cl[ 2] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 16; + + cl[ 3] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_bin_mode_control_shader_uniforms_address); + cl[ 4] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address); + + cl[ 5] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 8; + + cl[ 6] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 16; + + cl[ 7] = __gen_address_offset(&values->tessellation_bin_mode_control_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_render_mode_control_shader_code_address); + cl[ 8] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) | + util_bitpack_uint(values->tessellation_render_mode_control_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->tessellation_render_mode_control_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->tessellation_render_mode_control_shader_propagate_nans, 2, 2); + + cl[ 9] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 8; + + cl[10] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 16; + + cl[11] = __gen_address_offset(&values->tessellation_render_mode_control_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_render_mode_control_shader_uniforms_address); + cl[12] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address); + + cl[13] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 8; + + cl[14] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 16; + + cl[15] = __gen_address_offset(&values->tessellation_render_mode_control_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_bin_mode_evaluation_shader_code_address); + cl[16] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) | + util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->tessellation_bin_mode_evaluation_shader_propagate_nans, 2, 2); + + cl[17] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 8; + + cl[18] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 16; + + cl[19] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_bin_mode_evaluation_shader_uniforms_address); + cl[20] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address); + + cl[21] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 8; + + cl[22] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 16; + + cl[23] = __gen_address_offset(&values->tessellation_bin_mode_evaluation_shader_uniforms_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_render_mode_evaluation_shader_code_address); + cl[24] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) | + util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_4_way_threadable, 0, 0) | + util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_start_in_final_thread_section, 1, 1) | + util_bitpack_uint(values->tessellation_render_mode_evaluation_shader_propagate_nans, 2, 2); + + cl[25] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 8; + + cl[26] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 16; + + cl[27] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_code_address) >> 24; + + __gen_emit_reloc(data, &values->tessellation_render_mode_evaluation_shader_uniforms_address); + cl[28] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address); + + cl[29] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 8; + + cl[30] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 16; + + cl[31] = __gen_address_offset(&values->tessellation_render_mode_evaluation_shader_uniforms_address) >> 24; + +} + +#define V3D42_TESSELLATION_SHADER_STATE_RECORD_length 32 +#ifdef __gen_unpack_address +static inline void +V3D42_TESSELLATION_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl, + struct V3D42_TESSELLATION_SHADER_STATE_RECORD * restrict values) +{ + values->tessellation_bin_mode_control_shader_code_address = __gen_unpack_address(cl, 3, 31); + values->tessellation_bin_mode_control_shader_4_way_threadable = __gen_unpack_uint(cl, 0, 0); + values->tessellation_bin_mode_control_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 1, 1); + values->tessellation_bin_mode_control_shader_propagate_nans = __gen_unpack_uint(cl, 2, 2); + values->tessellation_bin_mode_control_shader_uniforms_address = __gen_unpack_address(cl, 32, 63); + values->tessellation_render_mode_control_shader_code_address = __gen_unpack_address(cl, 67, 95); + values->tessellation_render_mode_control_shader_4_way_threadable = __gen_unpack_uint(cl, 64, 64); + values->tessellation_render_mode_control_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 65, 65); + values->tessellation_render_mode_control_shader_propagate_nans = __gen_unpack_uint(cl, 66, 66); + values->tessellation_render_mode_control_shader_uniforms_address = __gen_unpack_address(cl, 96, 127); + values->tessellation_bin_mode_evaluation_shader_code_address = __gen_unpack_address(cl, 131, 159); + values->tessellation_bin_mode_evaluation_shader_4_way_threadable = __gen_unpack_uint(cl, 128, 128); + values->tessellation_bin_mode_evaluation_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 129, 129); + values->tessellation_bin_mode_evaluation_shader_propagate_nans = __gen_unpack_uint(cl, 130, 130); + values->tessellation_bin_mode_evaluation_shader_uniforms_address = __gen_unpack_address(cl, 160, 191); + values->tessellation_render_mode_evaluation_shader_code_address = __gen_unpack_address(cl, 195, 223); + values->tessellation_render_mode_evaluation_shader_4_way_threadable = __gen_unpack_uint(cl, 192, 192); + values->tessellation_render_mode_evaluation_shader_start_in_final_thread_section = __gen_unpack_uint(cl, 193, 193); + values->tessellation_render_mode_evaluation_shader_propagate_nans = __gen_unpack_uint(cl, 194, 194); + values->tessellation_render_mode_evaluation_shader_uniforms_address = __gen_unpack_address(cl, 224, 255); +} +#endif + + +#define V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_header\ + + +struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS { + uint32_t tessellation_type; +#define TESSELLATION_TYPE_TRIANGLE 0 +#define TESSELLATION_TYPE_QUADS 1 +#define TESSELLATION_TYPE_ISOLINES 2 + bool tessellation_point_mode; + uint32_t tessellation_edge_spacing; +#define TESSELLATION_EDGE_SPACING_EVEN 0 +#define TESSELLATION_EDGE_SPACING_FRACTIONAL_EVEN 1 +#define TESSELLATION_EDGE_SPACING_FRACTIONAL_ODD 2 + bool tessellation_clockwise; + uint32_t tessellation_invocations; + uint32_t geometry_shader_output_format; +#define GEOMETRY_SHADER_POINTS 0 +#define GEOMETRY_SHADER_LINE_STRIP 1 +#define GEOMETRY_SHADER_TRI_STRIP 2 + uint32_t geometry_shader_instances; + uint32_t reserved; +}; + +static inline void +V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->tessellation_type, 1, 2) | + util_bitpack_uint(values->tessellation_point_mode, 3, 3) | + util_bitpack_uint(values->tessellation_edge_spacing, 4, 5) | + util_bitpack_uint(values->tessellation_clockwise, 6, 6); + + cl[ 1] = util_bitpack_uint(values->tessellation_invocations, 4, 8); + + cl[ 2] = util_bitpack_uint(values->tessellation_invocations, 4, 8) >> 8 | + util_bitpack_uint(values->geometry_shader_output_format, 1, 2) | + util_bitpack_uint(values->geometry_shader_instances, 3, 7); + + cl[ 3] = util_bitpack_uint(values->reserved, 0, 7); + +} + +#define V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS_unpack(const uint8_t * restrict cl, + struct V3D42_TESSELLATION_GEOMETRY_COMMON_PARAMS * restrict values) +{ + values->tessellation_type = __gen_unpack_uint(cl, 1, 2); + values->tessellation_point_mode = __gen_unpack_uint(cl, 3, 3); + values->tessellation_edge_spacing = __gen_unpack_uint(cl, 4, 5); + values->tessellation_clockwise = __gen_unpack_uint(cl, 6, 6); + values->tessellation_invocations = __gen_unpack_uint(cl, 12, 16); + values->geometry_shader_output_format = __gen_unpack_uint(cl, 17, 18); + values->geometry_shader_instances = __gen_unpack_uint(cl, 19, 23); + values->reserved = __gen_unpack_uint(cl, 24, 31); +} +#endif + + +#define V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_header\ + + +struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS { + enum V3D42_TCS_flush_mode tcs_batch_flush_mode; + uint32_t per_patch_data_column_depth; + uint32_t tcs_output_segment_size_in_sectors; + enum V3D42_Pack_Mode tcs_output_segment_pack_mode; + uint32_t tes_output_segment_size_in_sectors; + enum V3D42_Pack_Mode tes_output_segment_pack_mode; + uint32_t gs_output_segment_size_in_sectors; + enum V3D42_Pack_Mode gs_output_segment_pack_mode; + uint32_t tbg_max_patches_per_tcs_batch; + uint32_t tbg_max_extra_vertex_segs_for_patches_after_first; + uint32_t tbg_min_tcs_output_segments_required_in_play; + uint32_t tbg_min_per_patch_data_segments_required_in_play; + uint32_t tpg_max_patches_per_tes_batch; + uint32_t tpg_max_vertex_segments_per_tes_batch; + uint32_t tpg_max_tcs_output_segments_per_tes_batch; + uint32_t tpg_min_tes_output_segments_required_in_play; + uint32_t gbg_max_tes_output_vertex_segments_per_gs_batch; + uint32_t gbg_min_gs_output_segments_required_in_play; +}; + +static inline void +V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values) +{ + assert(values->tbg_max_patches_per_tcs_batch >= 1); + assert(values->tbg_min_tcs_output_segments_required_in_play >= 1); + assert(values->tbg_min_per_patch_data_segments_required_in_play >= 1); + assert(values->tpg_max_patches_per_tes_batch >= 1); + assert(values->tpg_max_tcs_output_segments_per_tes_batch >= 1); + assert(values->tpg_min_tes_output_segments_required_in_play >= 1); + assert(values->gbg_min_gs_output_segments_required_in_play >= 1); + cl[ 0] = util_bitpack_uint(values->tcs_batch_flush_mode, 0, 1) | + util_bitpack_uint(values->per_patch_data_column_depth, 2, 5); + + cl[ 1] = util_bitpack_uint(values->tcs_output_segment_size_in_sectors, 0, 5) | + util_bitpack_uint(values->tcs_output_segment_pack_mode, 6, 7); + + cl[ 2] = util_bitpack_uint(values->tes_output_segment_size_in_sectors, 0, 5) | + util_bitpack_uint(values->tes_output_segment_pack_mode, 6, 7); + + cl[ 3] = util_bitpack_uint(values->gs_output_segment_size_in_sectors, 0, 5) | + util_bitpack_uint(values->gs_output_segment_pack_mode, 6, 7); + + cl[ 4] = util_bitpack_uint(values->tbg_max_patches_per_tcs_batch - 1, 0, 3) | + util_bitpack_uint(values->tbg_max_extra_vertex_segs_for_patches_after_first, 4, 5) | + util_bitpack_uint(values->tbg_min_tcs_output_segments_required_in_play - 1, 6, 7); + + cl[ 5] = util_bitpack_uint(values->tbg_min_per_patch_data_segments_required_in_play - 1, 0, 2) | + util_bitpack_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8); + + cl[ 6] = util_bitpack_uint(values->tpg_max_patches_per_tes_batch - 1, 5, 8) >> 8 | + util_bitpack_uint(values->tpg_max_vertex_segments_per_tes_batch, 1, 2) | + util_bitpack_uint(values->tpg_max_tcs_output_segments_per_tes_batch - 1, 3, 5) | + util_bitpack_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8); + + cl[ 7] = util_bitpack_uint(values->tpg_min_tes_output_segments_required_in_play - 1, 6, 8) >> 8 | + util_bitpack_uint(values->gbg_max_tes_output_vertex_segments_per_gs_batch, 1, 2) | + util_bitpack_uint(values->gbg_min_gs_output_segments_required_in_play - 1, 3, 5); + +} + +#define V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_length 8 +#ifdef __gen_unpack_address +static inline void +V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack(const uint8_t * restrict cl, + struct V3D42_TESSELLATION_GEOMETRY_SHADER_PARAMS * restrict values) +{ + values->tcs_batch_flush_mode = __gen_unpack_uint(cl, 0, 1); + values->per_patch_data_column_depth = __gen_unpack_uint(cl, 2, 5); + values->tcs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 8, 13); + values->tcs_output_segment_pack_mode = __gen_unpack_uint(cl, 14, 15); + values->tes_output_segment_size_in_sectors = __gen_unpack_uint(cl, 16, 21); + values->tes_output_segment_pack_mode = __gen_unpack_uint(cl, 22, 23); + values->gs_output_segment_size_in_sectors = __gen_unpack_uint(cl, 24, 29); + values->gs_output_segment_pack_mode = __gen_unpack_uint(cl, 30, 31); + values->tbg_max_patches_per_tcs_batch = __gen_unpack_uint(cl, 32, 35) + 1; + values->tbg_max_extra_vertex_segs_for_patches_after_first = __gen_unpack_uint(cl, 36, 37); + values->tbg_min_tcs_output_segments_required_in_play = __gen_unpack_uint(cl, 38, 39) + 1; + values->tbg_min_per_patch_data_segments_required_in_play = __gen_unpack_uint(cl, 40, 42) + 1; + values->tpg_max_patches_per_tes_batch = __gen_unpack_uint(cl, 45, 48) + 1; + values->tpg_max_vertex_segments_per_tes_batch = __gen_unpack_uint(cl, 49, 50); + values->tpg_max_tcs_output_segments_per_tes_batch = __gen_unpack_uint(cl, 51, 53) + 1; + values->tpg_min_tes_output_segments_required_in_play = __gen_unpack_uint(cl, 54, 56) + 1; + values->gbg_max_tes_output_vertex_segments_per_gs_batch = __gen_unpack_uint(cl, 57, 58); + values->gbg_min_gs_output_segments_required_in_play = __gen_unpack_uint(cl, 59, 61) + 1; +} +#endif + + +#define V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_header\ + + +struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD { + __gen_address_type address; + uint32_t vec_size; + uint32_t type; +#define ATTRIBUTE_HALF_FLOAT 1 +#define ATTRIBUTE_FLOAT 2 +#define ATTRIBUTE_FIXED 3 +#define ATTRIBUTE_BYTE 4 +#define ATTRIBUTE_SHORT 5 +#define ATTRIBUTE_INT 6 +#define ATTRIBUTE_INT2_10_10_10 7 + bool signed_int_type; + bool normalized_int_type; + bool read_as_int_uint; + uint32_t number_of_values_read_by_coordinate_shader; + uint32_t number_of_values_read_by_vertex_shader; + uint32_t instance_divisor; + uint32_t stride; + uint32_t maximum_index; +}; + +static inline void +V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values) +{ + __gen_emit_reloc(data, &values->address); + cl[ 0] = __gen_address_offset(&values->address); + + cl[ 1] = __gen_address_offset(&values->address) >> 8; + + cl[ 2] = __gen_address_offset(&values->address) >> 16; + + cl[ 3] = __gen_address_offset(&values->address) >> 24; + + cl[ 4] = util_bitpack_uint(values->vec_size, 0, 1) | + util_bitpack_uint(values->type, 2, 4) | + util_bitpack_uint(values->signed_int_type, 5, 5) | + util_bitpack_uint(values->normalized_int_type, 6, 6) | + util_bitpack_uint(values->read_as_int_uint, 7, 7); + + cl[ 5] = util_bitpack_uint(values->number_of_values_read_by_coordinate_shader, 0, 3) | + util_bitpack_uint(values->number_of_values_read_by_vertex_shader, 4, 7); + + cl[ 6] = util_bitpack_uint(values->instance_divisor, 0, 15); + + cl[ 7] = util_bitpack_uint(values->instance_divisor, 0, 15) >> 8; + + + memcpy(&cl[8], &values->stride, sizeof(values->stride)); + + memcpy(&cl[12], &values->maximum_index, sizeof(values->maximum_index)); +} + +#define V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_length 16 +#ifdef __gen_unpack_address +static inline void +V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD_unpack(const uint8_t * restrict cl, + struct V3D42_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values) +{ + values->address = __gen_unpack_address(cl, 0, 31); + values->vec_size = __gen_unpack_uint(cl, 32, 33); + values->type = __gen_unpack_uint(cl, 34, 36); + values->signed_int_type = __gen_unpack_uint(cl, 37, 37); + values->normalized_int_type = __gen_unpack_uint(cl, 38, 38); + values->read_as_int_uint = __gen_unpack_uint(cl, 39, 39); + values->number_of_values_read_by_coordinate_shader = __gen_unpack_uint(cl, 40, 43); + values->number_of_values_read_by_vertex_shader = __gen_unpack_uint(cl, 44, 47); + values->instance_divisor = __gen_unpack_uint(cl, 48, 63); + values->stride = __gen_unpack_uint(cl, 64, 95); + values->maximum_index = __gen_unpack_uint(cl, 96, 127); +} +#endif + + +#define V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_header\ + .id = 0, \ + .id0 = 0 + +struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP { + uint32_t id; + uint32_t id0; + bool horiz; + bool laned; + bool segs; + int32_t stride; + uint32_t size; +#define VPM_SETUP_SIZE_8_BIT 0 +#define VPM_SETUP_SIZE_16_BIT 1 +#define VPM_SETUP_SIZE_32_BIT 2 + uint32_t addr; +}; + +static inline void +V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->addr, 0, 12); + + cl[ 1] = util_bitpack_sint(values->stride, 7, 13) | + util_bitpack_uint(values->size, 5, 6) | + util_bitpack_uint(values->addr, 0, 12) >> 8; + + cl[ 2] = util_bitpack_uint(values->laned, 7, 7) | + util_bitpack_uint(values->segs, 6, 6) | + util_bitpack_sint(values->stride, 7, 13) >> 8; + + cl[ 3] = util_bitpack_uint(values->id, 6, 7) | + util_bitpack_uint(values->id0, 3, 5) | + util_bitpack_uint(values->horiz, 0, 0); + +} + +#define V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP_unpack(const uint8_t * restrict cl, + struct V3D42_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values) +{ + values->id = __gen_unpack_uint(cl, 30, 31); + values->id0 = __gen_unpack_uint(cl, 27, 29); + values->horiz = __gen_unpack_uint(cl, 24, 24); + values->laned = __gen_unpack_uint(cl, 23, 23); + values->segs = __gen_unpack_uint(cl, 22, 22); + values->stride = __gen_unpack_sint(cl, 15, 21); + values->size = __gen_unpack_uint(cl, 13, 14); + values->addr = __gen_unpack_uint(cl, 0, 12); +} +#endif + + +#define V3D42_VPM_GENERIC_BLOCK_READ_SETUP_header\ + .id = 1 + +struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP { + uint32_t id; + bool horiz; + bool laned; + bool segs; + uint32_t num; + int32_t stride; + uint32_t size; +#define VPM_SETUP_SIZE_8_BIT 0 +#define VPM_SETUP_SIZE_16_BIT 1 +#define VPM_SETUP_SIZE_32_BIT 2 + uint32_t addr; +}; + +static inline void +V3D42_VPM_GENERIC_BLOCK_READ_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->addr, 0, 12); + + cl[ 1] = util_bitpack_sint(values->stride, 7, 13) | + util_bitpack_uint(values->size, 5, 6) | + util_bitpack_uint(values->addr, 0, 12) >> 8; + + cl[ 2] = util_bitpack_uint(values->num, 6, 10) | + util_bitpack_sint(values->stride, 7, 13) >> 8; + + cl[ 3] = util_bitpack_uint(values->id, 6, 7) | + util_bitpack_uint(values->horiz, 5, 5) | + util_bitpack_uint(values->laned, 4, 4) | + util_bitpack_uint(values->segs, 3, 3) | + util_bitpack_uint(values->num, 6, 10) >> 8; + +} + +#define V3D42_VPM_GENERIC_BLOCK_READ_SETUP_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_VPM_GENERIC_BLOCK_READ_SETUP_unpack(const uint8_t * restrict cl, + struct V3D42_VPM_GENERIC_BLOCK_READ_SETUP * restrict values) +{ + values->id = __gen_unpack_uint(cl, 30, 31); + values->horiz = __gen_unpack_uint(cl, 29, 29); + values->laned = __gen_unpack_uint(cl, 28, 28); + values->segs = __gen_unpack_uint(cl, 27, 27); + values->num = __gen_unpack_uint(cl, 22, 26); + values->stride = __gen_unpack_sint(cl, 15, 21); + values->size = __gen_unpack_uint(cl, 13, 14); + values->addr = __gen_unpack_uint(cl, 0, 12); +} +#endif + + +#define V3D42_TMU_CONFIG_PARAMETER_0_header \ + + +struct V3D42_TMU_CONFIG_PARAMETER_0 { + __gen_address_type texture_state_address; + uint32_t return_words_of_texture_data; +}; + +static inline void +V3D42_TMU_CONFIG_PARAMETER_0_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TMU_CONFIG_PARAMETER_0 * restrict values) +{ + __gen_emit_reloc(data, &values->texture_state_address); + cl[ 0] = __gen_address_offset(&values->texture_state_address) | + util_bitpack_uint(values->return_words_of_texture_data, 0, 3); + + cl[ 1] = __gen_address_offset(&values->texture_state_address) >> 8; + + cl[ 2] = __gen_address_offset(&values->texture_state_address) >> 16; + + cl[ 3] = __gen_address_offset(&values->texture_state_address) >> 24; + +} + +#define V3D42_TMU_CONFIG_PARAMETER_0_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TMU_CONFIG_PARAMETER_0_unpack(const uint8_t * restrict cl, + struct V3D42_TMU_CONFIG_PARAMETER_0 * restrict values) +{ + values->texture_state_address = __gen_unpack_address(cl, 0, 31); + values->return_words_of_texture_data = __gen_unpack_uint(cl, 0, 3); +} +#endif + + +#define V3D42_TMU_CONFIG_PARAMETER_1_header \ + + +struct V3D42_TMU_CONFIG_PARAMETER_1 { + __gen_address_type sampler_state_address; + bool per_pixel_mask_enable; + bool unnormalized_coordinates; + bool output_type_32_bit; +}; + +static inline void +V3D42_TMU_CONFIG_PARAMETER_1_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TMU_CONFIG_PARAMETER_1 * restrict values) +{ + __gen_emit_reloc(data, &values->sampler_state_address); + cl[ 0] = __gen_address_offset(&values->sampler_state_address) | + util_bitpack_uint(values->per_pixel_mask_enable, 2, 2) | + util_bitpack_uint(values->unnormalized_coordinates, 1, 1) | + util_bitpack_uint(values->output_type_32_bit, 0, 0); + + cl[ 1] = __gen_address_offset(&values->sampler_state_address) >> 8; + + cl[ 2] = __gen_address_offset(&values->sampler_state_address) >> 16; + + cl[ 3] = __gen_address_offset(&values->sampler_state_address) >> 24; + +} + +#define V3D42_TMU_CONFIG_PARAMETER_1_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TMU_CONFIG_PARAMETER_1_unpack(const uint8_t * restrict cl, + struct V3D42_TMU_CONFIG_PARAMETER_1 * restrict values) +{ + values->sampler_state_address = __gen_unpack_address(cl, 0, 31); + values->per_pixel_mask_enable = __gen_unpack_uint(cl, 2, 2); + values->unnormalized_coordinates = __gen_unpack_uint(cl, 1, 1); + values->output_type_32_bit = __gen_unpack_uint(cl, 0, 0); +} +#endif + + +#define V3D42_TMU_CONFIG_PARAMETER_2_header \ + + +struct V3D42_TMU_CONFIG_PARAMETER_2 { + uint32_t pad; + bool lod_query; + enum V3D42_TMU_Op op; + int32_t offset_r; + int32_t offset_t; + int32_t offset_s; + bool gather_mode; + uint32_t gather_component; + bool coefficient_mode; + uint32_t sample_number; + bool disable_autolod; + bool offset_format_8; +}; + +static inline void +V3D42_TMU_CONFIG_PARAMETER_2_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TMU_CONFIG_PARAMETER_2 * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->gather_mode, 7, 7) | + util_bitpack_uint(values->gather_component, 5, 6) | + util_bitpack_uint(values->coefficient_mode, 4, 4) | + util_bitpack_uint(values->sample_number, 2, 3) | + util_bitpack_uint(values->disable_autolod, 1, 1) | + util_bitpack_uint(values->offset_format_8, 0, 0); + + cl[ 1] = util_bitpack_sint(values->offset_t, 4, 7) | + util_bitpack_sint(values->offset_s, 0, 3); + + cl[ 2] = util_bitpack_uint(values->op, 4, 7) | + util_bitpack_sint(values->offset_r, 0, 3); + + cl[ 3] = util_bitpack_uint(values->pad, 1, 7) | + util_bitpack_uint(values->lod_query, 0, 0); + +} + +#define V3D42_TMU_CONFIG_PARAMETER_2_length 4 +#ifdef __gen_unpack_address +static inline void +V3D42_TMU_CONFIG_PARAMETER_2_unpack(const uint8_t * restrict cl, + struct V3D42_TMU_CONFIG_PARAMETER_2 * restrict values) +{ + values->pad = __gen_unpack_uint(cl, 25, 31); + values->lod_query = __gen_unpack_uint(cl, 24, 24); + values->op = __gen_unpack_uint(cl, 20, 23); + values->offset_r = __gen_unpack_sint(cl, 16, 19); + values->offset_t = __gen_unpack_sint(cl, 12, 15); + values->offset_s = __gen_unpack_sint(cl, 8, 11); + values->gather_mode = __gen_unpack_uint(cl, 7, 7); + values->gather_component = __gen_unpack_uint(cl, 5, 6); + values->coefficient_mode = __gen_unpack_uint(cl, 4, 4); + values->sample_number = __gen_unpack_uint(cl, 2, 3); + values->disable_autolod = __gen_unpack_uint(cl, 1, 1); + values->offset_format_8 = __gen_unpack_uint(cl, 0, 0); +} +#endif + + +#define V3D42_TEXTURE_SHADER_STATE_header \ + + +struct V3D42_TEXTURE_SHADER_STATE { + uint64_t pad; + bool uif_xor_disable; + bool level_0_is_strictly_uif; + bool level_0_xor_enable; + uint32_t level_0_ub_pad; + uint32_t base_level; + uint32_t max_level; + uint32_t swizzle_a; +#define SWIZZLE_ZERO 0 +#define SWIZZLE_ONE 1 +#define SWIZZLE_RED 2 +#define SWIZZLE_GREEN 3 +#define SWIZZLE_BLUE 4 +#define SWIZZLE_ALPHA 5 + uint32_t swizzle_b; + uint32_t swizzle_g; + uint32_t swizzle_r; + bool extended; + uint32_t texture_type; + uint32_t image_depth; + uint32_t image_height; + uint32_t image_width; + uint32_t array_stride_64_byte_aligned; + __gen_address_type texture_base_pointer; + bool reverse_standard_border_color; + bool ahdr; + bool srgb; + bool flip_s_and_t_on_incoming_request; + bool flip_texture_y_axis; + bool flip_texture_x_axis; +}; + +static inline void +V3D42_TEXTURE_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_TEXTURE_SHADER_STATE * restrict values) +{ + __gen_emit_reloc(data, &values->texture_base_pointer); + cl[ 0] = __gen_address_offset(&values->texture_base_pointer) | + util_bitpack_uint(values->reverse_standard_border_color, 5, 5) | + util_bitpack_uint(values->ahdr, 4, 4) | + util_bitpack_uint(values->srgb, 3, 3) | + util_bitpack_uint(values->flip_s_and_t_on_incoming_request, 2, 2) | + util_bitpack_uint(values->flip_texture_y_axis, 1, 1) | + util_bitpack_uint(values->flip_texture_x_axis, 0, 0); + + cl[ 1] = __gen_address_offset(&values->texture_base_pointer) >> 8; + + cl[ 2] = __gen_address_offset(&values->texture_base_pointer) >> 16; + + cl[ 3] = __gen_address_offset(&values->texture_base_pointer) >> 24; + + cl[ 4] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25); + + cl[ 5] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 8; + + cl[ 6] = util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 16; + + cl[ 7] = util_bitpack_uint(values->image_width, 2, 15) | + util_bitpack_uint(values->array_stride_64_byte_aligned, 0, 25) >> 24; + + cl[ 8] = util_bitpack_uint(values->image_width, 2, 15) >> 8; + + cl[ 9] = util_bitpack_uint(values->image_height, 0, 13); + + cl[10] = util_bitpack_uint(values->image_depth, 6, 19) | + util_bitpack_uint(values->image_height, 0, 13) >> 8; + + cl[11] = util_bitpack_uint(values->image_depth, 6, 19) >> 8; + + cl[12] = util_bitpack_uint(values->texture_type, 4, 10) | + util_bitpack_uint(values->image_depth, 6, 19) >> 16; + + cl[13] = util_bitpack_uint(values->swizzle_g, 7, 9) | + util_bitpack_uint(values->swizzle_r, 4, 6) | + util_bitpack_uint(values->extended, 3, 3) | + util_bitpack_uint(values->texture_type, 4, 10) >> 8; + + cl[14] = util_bitpack_uint(values->swizzle_a, 5, 7) | + util_bitpack_uint(values->swizzle_b, 2, 4) | + util_bitpack_uint(values->swizzle_g, 7, 9) >> 8; + + cl[15] = util_bitpack_uint(values->base_level, 4, 7) | + util_bitpack_uint(values->max_level, 0, 3); + + cl[16] = util_bitpack_uint(values->uif_xor_disable, 7, 7) | + util_bitpack_uint(values->level_0_is_strictly_uif, 6, 6) | + util_bitpack_uint(values->level_0_xor_enable, 4, 4) | + util_bitpack_uint(values->level_0_ub_pad, 0, 3); + + cl[17] = util_bitpack_uint(values->pad, 0, 55); + + cl[18] = util_bitpack_uint(values->pad, 0, 55) >> 8; + + cl[19] = util_bitpack_uint(values->pad, 0, 55) >> 16; + + cl[20] = util_bitpack_uint(values->pad, 0, 55) >> 24; + + cl[21] = util_bitpack_uint(values->pad, 0, 55) >> 32; + + cl[22] = util_bitpack_uint(values->pad, 0, 55) >> 40; + + cl[23] = util_bitpack_uint(values->pad, 0, 55) >> 48; + +} + +#define V3D42_TEXTURE_SHADER_STATE_length 24 +#ifdef __gen_unpack_address +static inline void +V3D42_TEXTURE_SHADER_STATE_unpack(const uint8_t * restrict cl, + struct V3D42_TEXTURE_SHADER_STATE * restrict values) +{ + values->pad = __gen_unpack_uint(cl, 136, 191); + values->uif_xor_disable = __gen_unpack_uint(cl, 135, 135); + values->level_0_is_strictly_uif = __gen_unpack_uint(cl, 134, 134); + values->level_0_xor_enable = __gen_unpack_uint(cl, 132, 132); + values->level_0_ub_pad = __gen_unpack_uint(cl, 128, 131); + values->base_level = __gen_unpack_uint(cl, 124, 127); + values->max_level = __gen_unpack_uint(cl, 120, 123); + values->swizzle_a = __gen_unpack_uint(cl, 117, 119); + values->swizzle_b = __gen_unpack_uint(cl, 114, 116); + values->swizzle_g = __gen_unpack_uint(cl, 111, 113); + values->swizzle_r = __gen_unpack_uint(cl, 108, 110); + values->extended = __gen_unpack_uint(cl, 107, 107); + values->texture_type = __gen_unpack_uint(cl, 100, 106); + values->image_depth = __gen_unpack_uint(cl, 86, 99); + values->image_height = __gen_unpack_uint(cl, 72, 85); + values->image_width = __gen_unpack_uint(cl, 58, 71); + values->array_stride_64_byte_aligned = __gen_unpack_uint(cl, 32, 57); + values->texture_base_pointer = __gen_unpack_address(cl, 0, 31); + values->reverse_standard_border_color = __gen_unpack_uint(cl, 5, 5); + values->ahdr = __gen_unpack_uint(cl, 4, 4); + values->srgb = __gen_unpack_uint(cl, 3, 3); + values->flip_s_and_t_on_incoming_request = __gen_unpack_uint(cl, 2, 2); + values->flip_texture_y_axis = __gen_unpack_uint(cl, 1, 1); + values->flip_texture_x_axis = __gen_unpack_uint(cl, 0, 0); +} +#endif + + +#define V3D42_SAMPLER_STATE_header \ + + +struct V3D42_SAMPLER_STATE { + uint32_t border_color_word_3; + uint32_t border_color_word_2; + uint32_t border_color_word_1; + uint32_t border_color_word_0; + uint32_t maximum_anisotropy; + enum V3D42_Border_Color_Mode border_color_mode; + bool wrap_i_border; + enum V3D42_Wrap_Mode wrap_r; + enum V3D42_Wrap_Mode wrap_t; + enum V3D42_Wrap_Mode wrap_s; + float fixed_bias; + float max_level_of_detail; + float min_level_of_detail; + bool srgb_disable; + enum V3D42_Compare_Function depth_compare_function; + bool anisotropy_enable; + bool mip_filter_nearest; + bool min_filter_nearest; + bool mag_filter_nearest; +}; + +static inline void +V3D42_SAMPLER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, + const struct V3D42_SAMPLER_STATE * restrict values) +{ + cl[ 0] = util_bitpack_uint(values->srgb_disable, 7, 7) | + util_bitpack_uint(values->depth_compare_function, 4, 6) | + util_bitpack_uint(values->anisotropy_enable, 3, 3) | + util_bitpack_uint(values->mip_filter_nearest, 2, 2) | + util_bitpack_uint(values->min_filter_nearest, 1, 1) | + util_bitpack_uint(values->mag_filter_nearest, 0, 0); + + cl[ 1] = util_bitpack_ufixed(values->min_level_of_detail, 0, 11, 8); + + cl[ 2] = util_bitpack_ufixed(values->max_level_of_detail, 4, 15, 8) | + util_bitpack_ufixed(values->min_level_of_detail, 0, 11, 8) >> 8; + + cl[ 3] = util_bitpack_ufixed(values->max_level_of_detail, 4, 15, 8) >> 8; + + cl[ 4] = util_bitpack_sfixed(values->fixed_bias, 0, 15, 8); + + cl[ 5] = util_bitpack_sfixed(values->fixed_bias, 0, 15, 8) >> 8; + + cl[ 6] = util_bitpack_uint(values->wrap_r, 6, 8) | + util_bitpack_uint(values->wrap_t, 3, 5) | + util_bitpack_uint(values->wrap_s, 0, 2); + + cl[ 7] = util_bitpack_uint(values->maximum_anisotropy, 5, 6) | + util_bitpack_uint(values->border_color_mode, 2, 4) | + util_bitpack_uint(values->wrap_i_border, 1, 1) | + util_bitpack_uint(values->wrap_r, 6, 8) >> 8; + + + memcpy(&cl[8], &values->border_color_word_0, sizeof(values->border_color_word_0)); + + memcpy(&cl[12], &values->border_color_word_1, sizeof(values->border_color_word_1)); + + memcpy(&cl[16], &values->border_color_word_2, sizeof(values->border_color_word_2)); + + memcpy(&cl[20], &values->border_color_word_3, sizeof(values->border_color_word_3)); +} + +#define V3D42_SAMPLER_STATE_length 24 +#ifdef __gen_unpack_address +static inline void +V3D42_SAMPLER_STATE_unpack(const uint8_t * restrict cl, + struct V3D42_SAMPLER_STATE * restrict values) +{ + values->border_color_word_3 = __gen_unpack_uint(cl, 160, 191); + values->border_color_word_2 = __gen_unpack_uint(cl, 128, 159); + values->border_color_word_1 = __gen_unpack_uint(cl, 96, 127); + values->border_color_word_0 = __gen_unpack_uint(cl, 64, 95); + values->maximum_anisotropy = __gen_unpack_uint(cl, 61, 62); + values->border_color_mode = __gen_unpack_uint(cl, 58, 60); + values->wrap_i_border = __gen_unpack_uint(cl, 57, 57); + values->wrap_r = __gen_unpack_uint(cl, 54, 56); + values->wrap_t = __gen_unpack_uint(cl, 51, 53); + values->wrap_s = __gen_unpack_uint(cl, 48, 50); + values->fixed_bias = __gen_unpack_sfixed(cl, 32, 47, 8); + values->max_level_of_detail = __gen_unpack_ufixed(cl, 20, 31, 8); + values->min_level_of_detail = __gen_unpack_ufixed(cl, 8, 19, 8); + values->srgb_disable = __gen_unpack_uint(cl, 7, 7); + values->depth_compare_function = __gen_unpack_uint(cl, 4, 6); + values->anisotropy_enable = __gen_unpack_uint(cl, 3, 3); + values->mip_filter_nearest = __gen_unpack_uint(cl, 2, 2); + values->min_filter_nearest = __gen_unpack_uint(cl, 1, 1); + values->mag_filter_nearest = __gen_unpack_uint(cl, 0, 0); +} +#endif + + +enum V3D42_Texture_Data_Formats { + TEXTURE_DATA_FORMAT_R8 = 0, + TEXTURE_DATA_FORMAT_R8_SNORM = 1, + TEXTURE_DATA_FORMAT_RG8 = 2, + TEXTURE_DATA_FORMAT_RG8_SNORM = 3, + TEXTURE_DATA_FORMAT_RGBA8 = 4, + TEXTURE_DATA_FORMAT_RGBA8_SNORM = 5, + TEXTURE_DATA_FORMAT_RGB565 = 6, + TEXTURE_DATA_FORMAT_RGBA4 = 7, + TEXTURE_DATA_FORMAT_RGB5_A1 = 8, + TEXTURE_DATA_FORMAT_RGB10_A2 = 9, + TEXTURE_DATA_FORMAT_R16 = 10, + TEXTURE_DATA_FORMAT_R16_SNORM = 11, + TEXTURE_DATA_FORMAT_RG16 = 12, + TEXTURE_DATA_FORMAT_RG16_SNORM = 13, + TEXTURE_DATA_FORMAT_RGBA16 = 14, + TEXTURE_DATA_FORMAT_RGBA16_SNORM = 15, + TEXTURE_DATA_FORMAT_R16F = 16, + TEXTURE_DATA_FORMAT_RG16F = 17, + TEXTURE_DATA_FORMAT_RGBA16F = 18, + TEXTURE_DATA_FORMAT_R11F_G11F_B10F = 19, + TEXTURE_DATA_FORMAT_RGB9_E5 = 20, + TEXTURE_DATA_FORMAT_DEPTH_COMP16 = 21, + TEXTURE_DATA_FORMAT_DEPTH_COMP24 = 22, + TEXTURE_DATA_FORMAT_DEPTH_COMP32F = 23, + TEXTURE_DATA_FORMAT_DEPTH24_X8 = 24, + TEXTURE_DATA_FORMAT_R4 = 25, + TEXTURE_DATA_FORMAT_R1 = 26, + TEXTURE_DATA_FORMAT_S8 = 27, + TEXTURE_DATA_FORMAT_S16 = 28, + TEXTURE_DATA_FORMAT_R32F = 29, + TEXTURE_DATA_FORMAT_RG32F = 30, + TEXTURE_DATA_FORMAT_RGBA32F = 31, + TEXTURE_DATA_FORMAT_RGB8_ETC2 = 32, + TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1 = 33, + TEXTURE_DATA_FORMAT_R11_EAC = 34, + TEXTURE_DATA_FORMAT_SIGNED_R11_EAC = 35, + TEXTURE_DATA_FORMAT_RG11_EAC = 36, + TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC = 37, + TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC = 38, + TEXTURE_DATA_FORMAT_YCBCR_LUMA = 39, + TEXTURE_DATA_FORMAT_YCBCR_420_CHROMA = 40, + TEXTURE_DATA_FORMAT_BC1 = 48, + TEXTURE_DATA_FORMAT_BC2 = 49, + TEXTURE_DATA_FORMAT_BC3 = 50, + TEXTURE_DATA_FORMAT_ASTC_4X4 = 64, + TEXTURE_DATA_FORMAT_ASTC_5X4 = 65, + TEXTURE_DATA_FORMAT_ASTC_5X5 = 66, + TEXTURE_DATA_FORMAT_ASTC_6X5 = 67, + TEXTURE_DATA_FORMAT_ASTC_6X6 = 68, + TEXTURE_DATA_FORMAT_ASTC_8X5 = 69, + TEXTURE_DATA_FORMAT_ASTC_8X6 = 70, + TEXTURE_DATA_FORMAT_ASTC_8X8 = 71, + TEXTURE_DATA_FORMAT_ASTC_10X5 = 72, + TEXTURE_DATA_FORMAT_ASTC_10X6 = 73, + TEXTURE_DATA_FORMAT_ASTC_10X8 = 74, + TEXTURE_DATA_FORMAT_ASTC_10X10 = 75, + TEXTURE_DATA_FORMAT_ASTC_12X10 = 76, + TEXTURE_DATA_FORMAT_ASTC_12X12 = 77, + TEXTURE_DATA_FORMAT_R8I = 96, + TEXTURE_DATA_FORMAT_R8UI = 97, + TEXTURE_DATA_FORMAT_RG8I = 98, + TEXTURE_DATA_FORMAT_RG8UI = 99, + TEXTURE_DATA_FORMAT_RGBA8I = 100, + TEXTURE_DATA_FORMAT_RGBA8UI = 101, + TEXTURE_DATA_FORMAT_R16I = 102, + TEXTURE_DATA_FORMAT_R16UI = 103, + TEXTURE_DATA_FORMAT_RG16I = 104, + TEXTURE_DATA_FORMAT_RG16UI = 105, + TEXTURE_DATA_FORMAT_RGBA16I = 106, + TEXTURE_DATA_FORMAT_RGBA16UI = 107, + TEXTURE_DATA_FORMAT_R32I = 108, + TEXTURE_DATA_FORMAT_R32UI = 109, + TEXTURE_DATA_FORMAT_RG32I = 110, + TEXTURE_DATA_FORMAT_RG32UI = 111, + TEXTURE_DATA_FORMAT_RGBA32I = 112, + TEXTURE_DATA_FORMAT_RGBA32UI = 113, + TEXTURE_DATA_FORMAT_RGB10_A2UI = 114, + TEXTURE_DATA_FORMAT_A1_RGB5 = 115, +}; + +#endif /* V3D42_PACK_H */ -- 2.38.1