From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: from fanzine2.igalia.com (fanzine2.igalia.com [213.97.179.56]) by gabe.freedesktop.org (Postfix) with ESMTPS id 3EC6410E135 for ; Wed, 15 Feb 2023 14:28:04 +0000 (UTC) From: =?UTF-8?q?Ma=C3=ADra=20Canal?= To: Melissa Wen , =?UTF-8?q?Andr=C3=A9=20Almeida?= , Petri Latvala , Kamil Konieczny , Iago Toral Quiroga Date: Wed, 15 Feb 2023 11:27:36 -0300 Message-Id: <20230215142738.1121229-2-mcanal@igalia.com> In-Reply-To: <20230215142738.1121229-1-mcanal@igalia.com> References: <20230215142738.1121229-1-mcanal@igalia.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Subject: [igt-dev] [PATCH i-g-t v4 1/3] lib/v3d: Add a helper to create a empty shader List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: igt-dev@lists.freedesktop.org Errors-To: igt-dev-bounces@lists.freedesktop.org Sender: "igt-dev" List-ID: In order to submit a compute dispatch job, a BO must contain the assembly shader that corresponds to the job. Therefore, create a helper to encapsulate a simple compute dispatch job. This helper sets the configurations (cfg) needed for the job and has the assembled instructions necessary to process an empty shader, just like the following one: #version 310 es layout (local_size_x = 1) in; void main (void) {} Reviewed-by: Melissa Wen Signed-off-by: MaĆ­ra Canal --- lib/igt_v3d.c | 76 +++++++++++++++++++++++++++++++++++++++++++++++++++ lib/igt_v3d.h | 20 ++++++++++++++ 2 files changed, 96 insertions(+) diff --git a/lib/igt_v3d.c b/lib/igt_v3d.c index 41ea32fc..90274829 100644 --- a/lib/igt_v3d.c +++ b/lib/igt_v3d.c @@ -355,3 +355,79 @@ void igt_v3d_free_cl_job(int fd, struct v3d_cl_job *job) free(job->submit); free(job); } + +/** + * igt_v3d_empty_shader: + * @fd: device file descriptor + * + * This helper returns a simple compute dispatch job. It sets the + * configurations (cfg) needed for the job and has the assembled instructions + * necessary to process an empty shader. + */ +struct v3d_csd_job *igt_v3d_empty_shader(int fd) +{ + struct v3d_csd_job *job; + uint32_t *bos; + + /* Reproduce an empty shader */ + const uint32_t assembly[] = { 0xbb800000, 0x3c203186, + 0xbb800000, 0x3c003186, + 0xbb800000, 0x3c003186 }; + const uint32_t group_count_x = 1, group_count_y = 1, group_count_z = 1; + const uint32_t num_batches = 1, wgs_per_sg = 1, batches_per_sg = 1, wg_size = 1; + + job = calloc(1, sizeof(*job)); + + job->shader_assembly = igt_v3d_create_bo(fd, PAGE_SIZE); + job->cl = igt_v3d_create_bo(fd, PAGE_SIZE); + job->submit = calloc(1, sizeof(*job->submit)); + + igt_v3d_bo_mmap(fd, job->shader_assembly); + igt_v3d_bo_mmap(fd, job->cl); + + memset(job->shader_assembly->map, 0, sizeof(*job->shader_assembly->map)); + memcpy(job->shader_assembly->map, assembly, sizeof(assembly)); + memset(job->cl->map, 0, sizeof(*job->cl->map)); + + job->submit->bo_handle_count = 2; + bos = malloc(sizeof(*bos) * job->submit->bo_handle_count); + bos[0] = job->shader_assembly->handle; + bos[1] = job->cl->handle; + + job->submit->bo_handles = to_user_pointer(bos); + + job->submit->cfg[0] |= group_count_x << V3D_CSD_CFG012_WG_COUNT_SHIFT; + job->submit->cfg[1] |= group_count_y << V3D_CSD_CFG012_WG_COUNT_SHIFT; + job->submit->cfg[2] |= group_count_z << V3D_CSD_CFG012_WG_COUNT_SHIFT; + + job->submit->cfg[3] |= (wgs_per_sg & 0xf) << V3D_CSD_CFG3_WGS_PER_SG_SHIFT; + job->submit->cfg[3] |= (batches_per_sg - 1) << V3D_CSD_CFG3_BATCHES_PER_SG_M1_SHIFT; + job->submit->cfg[3] |= (wg_size & 0xff) << V3D_CSD_CFG3_WG_SIZE_SHIFT; + + job->submit->cfg[4] = num_batches - 1; + + job->submit->cfg[5] = job->shader_assembly->offset | V3D_CSD_CFG5_PROPAGATE_NANS; + job->submit->cfg[5] |= V3D_CSD_CFG5_SINGLE_SEG; + job->submit->cfg[5] |= V3D_CSD_CFG5_THREADING; + + job->submit->cfg[6] = job->cl->offset; + + return job; +} + +/** + * igt_v3d_free_csd_job: + * @fd: device file descriptor + * @job: a compute shader dispatch job + * + * This helper frees all the fields of the struct v3d_csd_job and the + * alocatted job itself. + */ +void igt_v3d_free_csd_job(int fd, struct v3d_csd_job *job) +{ + free(from_user_pointer(job->submit->bo_handles)); + igt_v3d_free_bo(fd, job->shader_assembly); + igt_v3d_free_bo(fd, job->cl); + free(job->submit); + free(job); +} diff --git a/lib/igt_v3d.h b/lib/igt_v3d.h index 2cf7fbd8..b96a3b43 100644 --- a/lib/igt_v3d.h +++ b/lib/igt_v3d.h @@ -28,6 +28,17 @@ #define PAGE_SIZE 4096 +#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 +/* Batches per supergroup minus 1. 8 bits. */ +#define V3D_CSD_CFG3_BATCHES_PER_SG_M1_SHIFT 12 +/* Workgroups per supergroup, 0 means 16 */ +#define V3D_CSD_CFG3_WGS_PER_SG_SHIFT 8 +#define V3D_CSD_CFG3_WG_SIZE_SHIFT 0 + +#define V3D_CSD_CFG5_PROPAGATE_NANS (1 << 2) +#define V3D_CSD_CFG5_SINGLE_SEG (1 << 1) +#define V3D_CSD_CFG5_THREADING (1 << 0) + struct v3d_cl; struct v3d_bo { @@ -46,6 +57,12 @@ struct v3d_cl_job { struct v3d_bo *tile_state; }; +struct v3d_csd_job { + struct drm_v3d_submit_csd *submit; + struct v3d_bo *shader_assembly; + struct v3d_bo *cl; +}; + struct v3d_bo *igt_v3d_create_bo(int fd, size_t size); void igt_v3d_free_bo(int fd, struct v3d_bo *bo); @@ -67,4 +84,7 @@ void igt_v3d_set_multisync(struct drm_v3d_multi_sync *ms, enum v3d_queue wait_st struct v3d_cl_job *igt_v3d_noop_job(int fd); void igt_v3d_free_cl_job(int fd, struct v3d_cl_job *job); +struct v3d_csd_job *igt_v3d_empty_shader(int fd); +void igt_v3d_free_csd_job(int fd, struct v3d_csd_job *job); + #endif /* IGT_V3D_H */ -- 2.39.1