From: "Maíra Canal" <mcanal@igalia.com>
To: "Melissa Wen" <mwen@igalia.com>,
"André Almeida" <andrealmeid@igalia.com>,
"Petri Latvala" <adrinael@adrinael.net>,
"Kamil Konieczny" <kamil.konieczny@linux.intel.com>,
"Iago Toral Quiroga" <itoral@igalia.com>
Cc: igt-dev@lists.freedesktop.org
Subject: [igt-dev] [PATCH i-g-t v4 2/3] tests/v3d_submit_csd: Create test for V3D's Submit CSD IOCTL
Date: Wed, 15 Feb 2023 11:27:37 -0300 [thread overview]
Message-ID: <20230215142738.1121229-3-mcanal@igalia.com> (raw)
In-Reply-To: <20230215142738.1121229-1-mcanal@igalia.com>
Add subtests for the DRM_IOCTL_V3D_SUBMIT_CSD, which ensures
that improper parameters return an errno and test multisync and
single sync abilities. For most of the subtests, the empty shader is the
base of the submission, as it is one of the simplest jobs possible,
allowing it to test the synchronization abilities of the V3D.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
---
tests/v3d/meson.build | 1 +
tests/v3d/v3d_submit_csd.c | 364 +++++++++++++++++++++++++++++++++++++
tests/v3d_ci/v3d.testlist | 18 ++
3 files changed, 383 insertions(+)
create mode 100644 tests/v3d/v3d_submit_csd.c
diff --git a/tests/v3d/meson.build b/tests/v3d/meson.build
index be92fd66..d070fdb5 100644
--- a/tests/v3d/meson.build
+++ b/tests/v3d/meson.build
@@ -4,6 +4,7 @@ v3d_progs = [
'v3d_get_param',
'v3d_mmap',
'v3d_submit_cl',
+ 'v3d_submit_csd',
'v3d_perfmon',
'v3d_wait_bo',
]
diff --git a/tests/v3d/v3d_submit_csd.c b/tests/v3d/v3d_submit_csd.c
new file mode 100644
index 00000000..3ec0ee49
--- /dev/null
+++ b/tests/v3d/v3d_submit_csd.c
@@ -0,0 +1,364 @@
+// SPDX-License-Identifier: MIT
+/*
+ * Copyright © 2022 Igalia S.L.
+ */
+
+#include "igt.h"
+#include "igt_v3d.h"
+#include "igt_syncobj.h"
+
+/* One tenth of a second */
+#define SHORT_TIME_NSEC 100000000ull
+
+#define NSECS_PER_SEC 1000000000ull
+
+IGT_TEST_DESCRIPTION("Tests for the V3D's Submit Compute Shader Dispatch (CSD) IOCTL");
+
+static uint64_t
+gettime_ns(void)
+{
+ struct timespec current;
+
+ clock_gettime(CLOCK_MONOTONIC, ¤t);
+ return (uint64_t)current.tv_sec * NSECS_PER_SEC + current.tv_nsec;
+}
+
+static uint64_t
+short_timeout(void)
+{
+ return gettime_ns() + SHORT_TIME_NSEC;
+}
+
+igt_main
+{
+ int fd;
+
+ igt_fixture {
+ fd = drm_open_driver(DRIVER_V3D);
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_CSD));
+ }
+
+ igt_describe("Make sure a submission cannot be accepted with a pad different than zero.");
+ igt_subtest("bad-pad") {
+ struct drm_v3d_submit_csd submit = {
+ .pad = 1
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted with invalid flags.");
+ igt_subtest("bad-flag") {
+ struct drm_v3d_submit_csd submit = {
+ .flags = 0xaa
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the extensions handle "
+ "is invalid.");
+ igt_subtest("bad-extension") {
+ struct drm_v3d_submit_csd submit = {
+ .flags = DRM_V3D_SUBMIT_EXTENSION,
+ .extensions = 0ULL
+ };
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &submit, EINVAL);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the BO handle is invalid.");
+ igt_subtest("bad-bo") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->bo_handles = 0ULL;
+ job->submit->bo_handle_count = 1;
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the perfmon id is invalid.");
+ igt_subtest("bad-perfmon") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_PERFMON));
+
+ job->submit->perfmon_id = 1;
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, ENOENT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure a submission cannot be accepted if the in-sync is not signaled.");
+ igt_subtest("bad-in-sync") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->in_sync = syncobj_create(fd, 0);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync pad is zero.");
+ igt_subtest("bad-multisync-pad") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ ms.pad = 1;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync extension id exists.");
+ igt_subtest("bad-multisync-extension") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ ms.base.id = 0;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EINVAL);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync out-sync is valid.");
+ igt_subtest("bad-multisync-out-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+
+ ms.out_sync_count = 1;
+ ms.out_syncs = 0ULL;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Make sure that the multisync in-sync is valid.");
+ igt_subtest("bad-multisync-in-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+
+ ms.in_sync_count = 1;
+ ms.in_syncs = 0ULL;
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit, EFAULT);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission without syncobj.");
+ igt_subtest("valid-submission") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a single out-sync.");
+ igt_subtest("single-out-sync") {
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_assert(syncobj_wait(fd, &job->submit->out_sync, 1, INT64_MAX, 0, NULL));
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a single in-sync.");
+ igt_subtest("single-in-sync") {
+ struct v3d_csd_job *job1 = igt_v3d_empty_shader(fd);
+ struct v3d_csd_job *job2 = igt_v3d_empty_shader(fd);
+ uint32_t out_sync;
+
+ out_sync = syncobj_create(fd, 0);
+
+ job1->submit->in_sync = out_sync;
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job1->submit, EINVAL);
+
+ job2->submit->out_sync = out_sync;
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job2->submit);
+
+ igt_assert(syncobj_wait(fd, &job2->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+
+ job1->submit->in_sync = out_sync;
+ job1->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job1->submit);
+
+ igt_assert(syncobj_wait(fd, &job1->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+
+ igt_v3d_free_csd_job(fd, job1);
+ igt_v3d_free_csd_job(fd, job2);
+ }
+
+ igt_describe("Test a valid submission with a multisync without syncobjs.");
+ igt_subtest("valid-multisync-submission") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+
+ if (!igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT)) {
+ do_ioctl_err(fd, DRM_IOCTL_V3D_SUBMIT_CSD, &job->submit, EINVAL);
+ } else {
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ }
+
+ igt_v3d_free_csd_job(fd, job);
+ }
+
+ igt_describe("Test a valid submission with a multiple out-syncs.");
+ igt_subtest("multisync-out-syncs") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ struct drm_v3d_sem *out_syncs;
+ int i;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ ms.out_sync_count = 4;
+
+ out_syncs = malloc(ms.out_sync_count * sizeof(*out_syncs));
+ for (i = 0; i < ms.out_sync_count; i++)
+ out_syncs[i].handle = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ ms.out_syncs = to_user_pointer(out_syncs);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ for (i = 0; i < ms.out_sync_count; i++)
+ igt_assert(syncobj_wait(fd, &out_syncs[i].handle, 1, INT64_MAX, 0, NULL));
+
+ igt_v3d_free_csd_job(fd, job);
+ free(out_syncs);
+ }
+
+ igt_describe("Make sure that the multisync extension is preferred over the "
+ "single syncobjs.");
+ igt_subtest("multi-and-single-sync") {
+ struct drm_v3d_multi_sync ms = { };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ struct drm_v3d_sem *out_syncs;
+ int i;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT));
+
+ igt_v3d_set_multisync(&ms, V3D_CSD);
+ ms.out_sync_count = 1;
+
+ out_syncs = malloc(ms.out_sync_count * sizeof(*out_syncs));
+ for (i = 0; i < ms.out_sync_count; i++)
+ out_syncs[i].handle = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+
+ ms.out_syncs = to_user_pointer(out_syncs);
+
+ job->submit->flags = DRM_V3D_SUBMIT_EXTENSION;
+ job->submit->extensions = to_user_pointer(&ms);
+
+ job->submit->out_sync = syncobj_create(fd, 0);
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ for (i = 0; i < ms.out_sync_count; i++)
+ igt_assert(syncobj_wait(fd, &out_syncs[i].handle, 1, INT64_MAX, 0, NULL));
+
+ /*
+ * The multisync extension should be prioritized over the single syncobjs.
+ * So, the job->submit->out_sync should stay not signaled.
+ */
+ igt_assert_eq(syncobj_wait_err(fd, &job->submit->out_sync, 1, INT64_MAX, 0),
+ -EINVAL);
+
+ igt_v3d_free_csd_job(fd, job);
+ free(out_syncs);
+ }
+
+ igt_describe("Test the implicit order of the submission to the CSD queue.");
+ igt_subtest("multiple-job-submission") {
+ const uint32_t num_jobs = 10;
+ struct v3d_csd_job **jobs = NULL;
+ int i;
+
+ jobs = malloc(num_jobs * sizeof(*jobs));
+
+ for (i = 0; i < num_jobs; i++) {
+ jobs[i] = igt_v3d_empty_shader(fd);
+ jobs[i]->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ }
+
+ for (i = 0; i < num_jobs; i++)
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, jobs[i]->submit);
+
+ igt_assert(syncobj_wait(fd, &jobs[num_jobs - 1]->submit->out_sync, 1,
+ short_timeout(), 0, NULL));
+
+ /*
+ * If the last job is signaled, then all the previous jobs should
+ * already signaled, to assure the implicit synchronization.
+ */
+ for (i = 0; i < num_jobs; i++) {
+ igt_assert(syncobj_wait(fd, &jobs[i]->submit->out_sync, 1, 0, 0, NULL));
+ igt_v3d_free_csd_job(fd, jobs[i]);
+ }
+
+ free(jobs);
+ }
+
+ igt_describe("Test the coherency of creation/destruction of a perfmon attached to a job.");
+ igt_subtest("job-perfmon") {
+ uint8_t counters[] = { V3D_PERFCNT_L2T_TMU_READS,
+ V3D_PERFCNT_L2T_CLE_READS,
+ V3D_PERFCNT_L2T_VCD_READS,
+ V3D_PERFCNT_L2T_TMUCFG_READS };
+ struct v3d_csd_job *job = igt_v3d_empty_shader(fd);
+ uint32_t id;
+
+ igt_require(igt_v3d_get_param(fd, DRM_V3D_PARAM_SUPPORTS_PERFMON));
+
+ id = igt_v3d_perfmon_create(fd, ARRAY_SIZE(counters), counters);
+
+ job->submit->out_sync = syncobj_create(fd, DRM_SYNCOBJ_CREATE_SIGNALED);
+ job->submit->perfmon_id = id;
+
+ do_ioctl(fd, DRM_IOCTL_V3D_SUBMIT_CSD, job->submit);
+ igt_assert(syncobj_wait(fd, &job->submit->out_sync, 1,
+ INT64_MAX, 0, NULL));
+ igt_v3d_perfmon_get_values(fd, job->submit->perfmon_id);
+
+ igt_v3d_free_csd_job(fd, job);
+
+ igt_v3d_perfmon_get_values(fd, id);
+ igt_v3d_perfmon_destroy(fd, id);
+ }
+
+ igt_fixture
+ close(fd);
+}
diff --git a/tests/v3d_ci/v3d.testlist b/tests/v3d_ci/v3d.testlist
index 80e99831..5452fd99 100644
--- a/tests/v3d_ci/v3d.testlist
+++ b/tests/v3d_ci/v3d.testlist
@@ -29,6 +29,24 @@ igt@v3d/v3d_submit_cl@multiple-job-submission
igt@v3d/v3d_submit_cl@multisync-out-syncs
igt@v3d/v3d_submit_cl@multi-and-single-sync
igt@v3d/v3d_submit_cl@job-perfmon
+igt@v3d/v3d_submit_csd@bad-pad
+igt@v3d/v3d_submit_csd@bad-flag
+igt@v3d/v3d_submit_csd@bad-extension
+igt@v3d/v3d_submit_csd@bad-bo
+igt@v3d/v3d_submit_csd@bad-perfmon
+igt@v3d/v3d_submit_csd@bad-in-sync
+igt@v3d/v3d_submit_csd@bad-multisync-pad
+igt@v3d/v3d_submit_csd@bad-multisync-extension
+igt@v3d/v3d_submit_csd@bad-multisync-out-sync
+igt@v3d/v3d_submit_csd@bad-multisync-in-sync
+igt@v3d/v3d_submit_csd@valid-submission
+igt@v3d/v3d_submit_csd@single-out-sync
+igt@v3d/v3d_submit_csd@single-in-sync
+igt@v3d/v3d_submit_csd@valid-multisync-submission
+igt@v3d/v3d_submit_csd@multiple-job-submission
+igt@v3d/v3d_submit_csd@multisync-out-syncs
+igt@v3d/v3d_submit_csd@multi-and-single-sync
+igt@v3d/v3d_submit_csd@job-perfmon
igt@v3d/v3d_perfmon@create-perfmon-0
igt@v3d/v3d_perfmon@create-perfmon-exceed
igt@v3d/v3d_perfmon@create-perfmon-invalid-counters
--
2.39.1
next prev parent reply other threads:[~2023-02-15 14:28 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-02-15 14:27 [igt-dev] [PATCH i-g-t v4 0/3] V3D Mixed Job Submission Tests Maíra Canal
2023-02-15 14:27 ` [igt-dev] [PATCH i-g-t v4 1/3] lib/v3d: Add a helper to create a empty shader Maíra Canal
2023-02-15 14:27 ` Maíra Canal [this message]
2023-02-15 14:27 ` [igt-dev] [PATCH i-g-t v4 3/3] tests/v3d_job_submission: Create tests to mix CL and CSD jobs Maíra Canal
2023-02-15 17:15 ` [igt-dev] ✓ Fi.CI.BAT: success for V3D Mixed Job Submission Tests (rev5) Patchwork
2023-02-16 11:34 ` [igt-dev] ✓ Fi.CI.IGT: " Patchwork
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