From mboxrd@z Thu Jan 1 00:00:00 1970 From: Chris Wilson Subject: Re: [PATCH] drm/i915: make sprite buffer switching asynchronous Date: Wed, 28 Mar 2012 21:56:44 +0100 Message-ID: <1332968216_132415@CP5-2952> References: <1330384961-5430-1-git-send-email-jbarnes@virtuousgeek.org> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from fireflyinternet.com (smtp.fireflyinternet.com [109.228.6.236]) by gabe.freedesktop.org (Postfix) with ESMTP id A44DD9E76E for ; Wed, 28 Mar 2012 13:57:01 -0700 (PDT) In-Reply-To: <1330384961-5430-1-git-send-email-jbarnes@virtuousgeek.org> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: Jesse Barnes , intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org On Mon, 27 Feb 2012 15:22:41 -0800, Jesse Barnes wrote: > Move the vblank wait (needed to avoid displaying an unpinned frame) to a > work handler. Special case benchmarks and other apps that may call > set_plane at a high frequency: we can unpin their objects directly > unless they're "live". That performs much better and is now butter smooth. Tested-by: Chris Wilson -Chris -- Chris Wilson, Intel Open Source Technology Centre