From mboxrd@z Thu Jan 1 00:00:00 1970 From: ville.syrjala@linux.intel.com Subject: [PATCH 0/3] drm/i915: More page flip vs. reset improvements Date: Fri, 15 Feb 2013 17:07:43 +0200 Message-ID: <1360940866-22435-1-git-send-email-ville.syrjala@linux.intel.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from mga11.intel.com (mga11.intel.com [192.55.52.93]) by gabe.freedesktop.org (Postfix) with ESMTP id 618E0E5EBF for ; Fri, 15 Feb 2013 07:07:56 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org Here are some more flip vs. reset handling fixes. I think this series fixes all the usual hangs in the flip vs. reset handling. It even sends out the page flip events to user space. I can now run a GL game, stop the rings, wait for the reset to kick in, and then go on playing as if nothing happened. i-g-t test will follow ASAP.