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From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Arun Murthy <arunrmurthy.83@gmail.com>
Cc: intel-gfx <intel-gfx@lists.freedesktop.org>
Subject: Re: FW: [PATCH v8 3/9] drm/i915: Make sprite updates atomic
Date: Mon, 19 May 2014 13:49:55 +0300	[thread overview]
Message-ID: <20140519104955.GZ27580@intel.com> (raw)
In-Reply-To: <CAAnUQp2Dy=q9vM59C5PT2dxgngM1wZrN458AKeA2HLYQz53b2Q@mail.gmail.com>

On Mon, May 19, 2014 at 04:08:09PM +0530, Arun Murthy wrote:
> > Add a mechanism by which we can evade the leading edge of vblank. This
> > guarantees that no two sprite register writes will straddle on either
> > side of the vblank start, and that means all the writes will be latched
> > together in one atomic operation.
> 
> 
> Here only one sprite update followed by the primary enable/disable can be
> achieved atomically. But I feel update of all planes are to be considered, i.e
> update of planes per pipe basis to achieve atomicity.

That's the final goal. This patch introduces the mechanism by which
we can eventually implement the full atomic update.

-- 
Ville Syrjälä
Intel OTC

  reply	other threads:[~2014-05-19 10:49 UTC|newest]

Thread overview: 33+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-04-29 10:35 [PATCH v4 0/9] drm/i915: Atomic sprites v4 ville.syrjala
2014-04-29 10:35 ` [PATCH 1/9] drm/i915: Fix scanout position for real ville.syrjala
2014-04-29 10:35 ` [PATCH v4 2/9] drm/i915: Add intel_get_crtc_scanline() ville.syrjala
2014-04-29 10:35 ` [PATCH v8 3/9] drm/i915: Make sprite updates atomic ville.syrjala
     [not found]   ` <CAHofq8MHrbki1XtXeMZGSDSABnu4LUkZDfbYWCvU5Nng0AjM5g@mail.gmail.com>
     [not found]     ` <E1F41119A09A1C4EACAB7A4603D2A6C918F9F47E@BGSMSX104.gar.corp.intel.com>
2014-05-19 10:38       ` FW: " Arun Murthy
2014-05-19 10:49         ` Ville Syrjälä [this message]
2014-05-19 11:08           ` Arun Murthy
2014-05-19 10:49     ` Murthy, Arun R
2014-05-19 10:57   ` G, Pallavi
2014-05-22 13:03   ` Daniel Vetter
2014-05-22 13:24     ` Ville Syrjälä
2014-04-29 10:35 ` [PATCH v2 4/9] drm/i915: Perform primary enable/disable atomically with sprite updates ville.syrjala
2014-05-19 10:13   ` G, Pallavi
2014-04-29 10:35 ` [PATCH v4 5/9] drm/i915: Add pipe update trace points ville.syrjala
2014-04-29 11:17   ` Daniel Vetter
2014-04-29 11:46     ` Ville Syrjälä
2014-04-29 10:35 ` [PATCH 6/9] drm/i915: Add a small adjustment to the pixel counter on interlaced modes ville.syrjala
2014-05-15 14:53   ` akash goel
2014-05-16  2:42     ` sourab gupta
2014-05-16 10:49     ` Ville Syrjälä
2014-04-29 10:35 ` [PATCH 7/9] drm/i915: Improve gen3/4 frame counter ville.syrjala
2014-05-15 14:46   ` akash goel
2014-05-16  2:37     ` sourab gupta
2014-04-29 10:35 ` [PATCH v2 8/9] drm/i915: Draw a picture about video timings ville.syrjala
2014-05-15 15:10   ` akash goel
2014-05-15 17:20   ` [PATCH v3 " ville.syrjala
2014-05-16  2:54     ` sourab gupta
2014-04-29 10:35 ` [PATCH 9/9] drm/i915: Fix gen2 and hsw scanline counter ville.syrjala
2014-05-15 17:23   ` [PATCH v2 9/9] drm/i915: Fix gen2 and hsw+ " ville.syrjala
2014-05-16  5:33     ` akash goel
2014-05-16  6:24       ` sourab gupta
2014-05-21  9:01         ` Ville Syrjälä
2014-04-29 10:44 ` [PATCH v4 0/9] drm/i915: Atomic sprites v4 Ville Syrjälä

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