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From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Daniel Vetter <daniel@ffwll.ch>
Cc: intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH v8 3/9] drm/i915: Make sprite updates atomic
Date: Thu, 22 May 2014 16:24:50 +0300	[thread overview]
Message-ID: <20140522132450.GV27580@intel.com> (raw)
In-Reply-To: <20140522130355.GT14357@phenom.ffwll.local>

On Thu, May 22, 2014 at 03:03:56PM +0200, Daniel Vetter wrote:
> On Tue, Apr 29, 2014 at 01:35:46PM +0300, ville.syrjala@linux.intel.com wrote:
> > diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h
> > index 96ae78d..d8b540b 100644
> > --- a/drivers/gpu/drm/i915/intel_drv.h
> > +++ b/drivers/gpu/drm/i915/intel_drv.h
> > @@ -401,6 +401,8 @@ struct intel_crtc {
> >  		/* watermarks currently being used  */
> >  		struct intel_pipe_wm active;
> >  	} wm;
> > +
> > +	wait_queue_head_t vbl_wait;
> >  };
> 
> A bit late, but found something: Why can't we use dev->vblank[crtc].queue
> here? We reuse all the vblank infrastructure already ...
> 
> If you want pretty just add a tiny helper function
> 
> wait_queue_head_t *drm_crtc_vblank_waitqueue(struct drm_crtc *crtc)
> {
> 	return &dev->vblank[drm_crtc_index(crtc)].queue;
> }
> 
> somewhere.
> 
> I feel guilty here since I've killed Akash's patch over adding a new
> vblank wait queue and let yours slip through ;-) Can you please take care
> of this?

Can do.

-- 
Ville Syrjälä
Intel OTC

  reply	other threads:[~2014-05-22 13:24 UTC|newest]

Thread overview: 35+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-04-29 10:35 [PATCH v4 0/9] drm/i915: Atomic sprites v4 ville.syrjala
2014-04-29 10:35 ` [PATCH 1/9] drm/i915: Fix scanout position for real ville.syrjala
2014-04-29 10:35 ` [PATCH v4 2/9] drm/i915: Add intel_get_crtc_scanline() ville.syrjala
2014-04-29 10:35 ` [PATCH v8 3/9] drm/i915: Make sprite updates atomic ville.syrjala
     [not found]   ` <CAHofq8MHrbki1XtXeMZGSDSABnu4LUkZDfbYWCvU5Nng0AjM5g@mail.gmail.com>
     [not found]     ` <E1F41119A09A1C4EACAB7A4603D2A6C918F9F47E@BGSMSX104.gar.corp.intel.com>
2014-05-19 10:38       ` FW: " Arun Murthy
2014-05-19 10:49         ` Ville Syrjälä
2014-05-19 11:08           ` Arun Murthy
2014-05-19 10:49     ` Murthy, Arun R
2014-05-19 10:57   ` G, Pallavi
2014-05-22 13:03   ` Daniel Vetter
2014-05-22 13:24     ` Ville Syrjälä [this message]
2014-04-29 10:35 ` [PATCH v2 4/9] drm/i915: Perform primary enable/disable atomically with sprite updates ville.syrjala
2014-05-19 10:13   ` G, Pallavi
2014-04-29 10:35 ` [PATCH v4 5/9] drm/i915: Add pipe update trace points ville.syrjala
2014-04-29 11:17   ` Daniel Vetter
2014-04-29 11:46     ` Ville Syrjälä
2014-04-29 10:35 ` [PATCH 6/9] drm/i915: Add a small adjustment to the pixel counter on interlaced modes ville.syrjala
2014-05-15 14:53   ` akash goel
2014-05-16  2:42     ` sourab gupta
2014-05-16 10:49     ` Ville Syrjälä
2014-04-29 10:35 ` [PATCH 7/9] drm/i915: Improve gen3/4 frame counter ville.syrjala
2014-05-15 14:46   ` akash goel
2014-05-16  2:37     ` sourab gupta
2014-04-29 10:35 ` [PATCH v2 8/9] drm/i915: Draw a picture about video timings ville.syrjala
2014-05-15 15:10   ` akash goel
2014-05-15 17:20   ` [PATCH v3 " ville.syrjala
2014-05-16  2:54     ` sourab gupta
2014-04-29 10:35 ` [PATCH 9/9] drm/i915: Fix gen2 and hsw scanline counter ville.syrjala
2014-05-15 17:23   ` [PATCH v2 9/9] drm/i915: Fix gen2 and hsw+ " ville.syrjala
2014-05-16  5:33     ` akash goel
2014-05-16  6:24       ` sourab gupta
2014-05-21  9:01         ` Ville Syrjälä
2014-04-29 10:44 ` [PATCH v4 0/9] drm/i915: Atomic sprites v4 Ville Syrjälä
  -- strict thread matches above, loose matches on Subject: below --
2014-05-19  9:19 [PATCH v8 3/9] drm/i915: Make sprite updates atomic Arun Murthy
2014-05-19 10:46 ` Ville Syrjälä

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