From: Daniel Vetter <daniel@ffwll.ch>
To: sonika.jindal@intel.com
Cc: intel-gfx@lists.freedesktop.org, Sagar Kamble <sagar.a.kamble@intel.com>
Subject: Re: [PATCH 5/6] drm/i915: Add 180 degree primary plane rotation support
Date: Thu, 7 Aug 2014 14:11:32 +0200 [thread overview]
Message-ID: <20140807121132.GC8727@phenom.ffwll.local> (raw)
In-Reply-To: <20140807114531.GB8727@phenom.ffwll.local>
On Thu, Aug 07, 2014 at 01:45:31PM +0200, Daniel Vetter wrote:
> On Tue, Jul 15, 2014 at 11:11:37AM +0200, Daniel Vetter wrote:
> > On Tue, Jul 15, 2014 at 02:10:28PM +0530, sonika.jindal@intel.com wrote:
> > > + /* FBC does not work on some platforms for rotated planes */
> > > + if (INTEL_INFO(dev)->gen <= 4 && !IS_G4X(dev)) {
> > > + if (dev_priv->fbc.plane == intel_crtc->plane &&
> > > + intel_plane->rotation != BIT(DRM_ROTATE_0))
> > > + intel_disable_fbc(dev);
> > > + /* If rotation was set earlier and new rotation is 0,
> > > + we might have disabled fbc earlier. So update it now */
> > > + else if (intel_plane->rotation == BIT(DRM_ROTATE_0)
> > > + && old_val != BIT(DRM_ROTATE_0)) {
> > > + mutex_lock(&dev->struct_mutex);
> > > + intel_update_fbc(dev);
> > > + mutex_unlock(&dev->struct_mutex);
> > > + }
> > > + }
> >
> > Indentation is screwed up here. Also if we convert some of the checks into
> > early bails we could de-indent this by one level.
> >
> > Also Chris mentioned that on some platforms this won't work and it's more
> > future-proof to just do a full modeset until we have the proper
> > infrastructure.
>
> Apparently this review here was never addressed, as Chris just pointed out
> on irc. I've dropped the patch again.
>
> I think we need:
> - The same sequence as with the sprite set_property function, i.e. we need
> to call the update_plane function (not the raw low-level one, the
> high-level with all the checks).
> - The fbc check is wrong and will miss updates when the crtc is off. We
> need to move this into the general list of checks in intel_update_fbc.
> - Since this seems to be buggy I want added testcases to combine fbc
> correctness with screen rotation. Probably best to reuse the existing
> fbc testcase and add a bunch or rotated tests.
Ok, the check in update_fbc is there, I've been blind. Sorry about all the
confusion. So just amounts of calling the higher level function and we can
forgo the fbc testing.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
+41 (0) 79 365 57 48 - http://blog.ffwll.ch
next prev parent reply other threads:[~2014-08-07 12:11 UTC|newest]
Thread overview: 60+ messages / expand[flat|nested] mbox.gz Atom feed top
2014-07-15 8:40 [PATCH 0/6] Add 180 degree primary and sprite rotation sonika.jindal
2014-07-15 8:40 ` [PATCH 1/6] drm/i915: Add 180 degree sprite rotation support sonika.jindal
2014-07-15 8:40 ` [PATCH 2/6] drm/i915: Make intel_plane_restore() return an error sonika.jindal
2014-07-15 8:40 ` [PATCH 3/6] drm: Add rotation_property to mode_config sonika.jindal
2014-07-15 12:13 ` [PATCH] drm: Add rotation_property to mode_config and creating it sonika.jindal
2014-07-28 15:29 ` Ville Syrjälä
2014-07-28 18:47 ` Daniel Vetter
2014-07-29 9:40 ` Ville Syrjälä
2014-07-29 10:30 ` Daniel Vetter
2014-07-31 4:09 ` Jindal, Sonika
2014-08-04 10:29 ` Jindal, Sonika
2014-08-04 11:54 ` Ville Syrjälä
2014-08-04 12:04 ` Jindal, Sonika
2014-07-15 8:40 ` [PATCH 4/6] drm/i915: Add rotation property for sprites sonika.jindal
2014-07-15 12:12 ` [PATCH] " sonika.jindal
2014-07-15 8:40 ` [PATCH 5/6] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
2014-07-15 9:11 ` Daniel Vetter
2014-07-15 9:38 ` Jindal, Sonika
2014-07-15 10:31 ` Daniel Vetter
2014-07-15 11:30 ` [PATCH 0/3 v2] Moving creation of rotation_property to drm layer sonika.jindal
2014-07-15 11:30 ` [PATCH 1/4] drm: Add rotation_property to mode_config and creating it sonika.jindal
2014-07-15 11:30 ` [PATCH 2/4] drm/i915: Add rotation property for sprites sonika.jindal
2014-07-15 11:30 ` [PATCH 3/4] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
2014-07-15 12:02 ` [PATCH 0/3 v2] Moving creation of rotation_property to drm layer Daniel Vetter
2014-07-15 12:10 ` Jindal, Sonika
2014-07-15 12:10 ` [PATCH] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
2014-08-07 11:45 ` [PATCH 5/6] " Daniel Vetter
2014-08-07 12:11 ` Daniel Vetter [this message]
2014-08-11 11:07 ` Jindal, Sonika
2014-08-11 11:42 ` Daniel Vetter
2014-08-11 12:07 ` Jindal, Sonika
2014-08-11 12:23 ` Daniel Vetter
2014-08-12 3:25 ` Jindal, Sonika
2014-08-19 6:26 ` [PATCH 0/2] 180 Primary plane rotation: calling setplane in set_property sonika.jindal
2014-08-19 6:26 ` [PATCH 1/2] drm/i915: Updating plane parameters for primary plane in setplane sonika.jindal
2014-08-19 20:50 ` Matt Roper
2014-08-20 5:53 ` Jindal, Sonika
2014-08-21 6:14 ` sonika.jindal
2014-08-25 20:42 ` Daniel Vetter
2014-08-19 6:26 ` [PATCH 2/2] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
2014-08-19 22:51 ` Matt Roper
2014-08-20 5:36 ` Jindal, Sonika
2014-08-21 6:15 ` sonika.jindal
2014-08-21 8:33 ` Ville Syrjälä
2014-08-21 11:44 ` Jindal, Sonika
2014-08-21 13:37 ` Ville Syrjälä
2014-08-22 3:59 ` Jindal, Sonika
2014-08-22 6:58 ` [PATCH] " sonika.jindal
2014-08-22 8:14 ` [PATCH 2/2] " Ville Syrjälä
2014-08-22 8:22 ` Jindal, Sonika
2014-08-22 8:36 ` [PATCH] " sonika.jindal
2014-08-25 20:50 ` Daniel Vetter
2014-07-15 8:40 ` [PATCH 6/6] drm: Resetting rotation property sonika.jindal
2014-08-04 12:01 ` Ville Syrjälä
2014-08-04 12:03 ` Jindal, Sonika
2014-07-15 10:52 ` [PATCH 0/6] Add 180 degree primary and sprite rotation Damien Lespiau
2014-07-15 10:55 ` Jindal, Sonika
2014-07-15 10:57 ` Damien Lespiau
-- strict thread matches above, loose matches on Subject: below --
2014-08-05 5:56 [PATCH 0/6 v2] " sonika.jindal
2014-08-05 5:56 ` [PATCH 5/6] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
2014-08-06 4:25 [PATCH 0/6 v2] Add 180 degree primary and sprite rotation sonika.jindal
2014-08-06 4:25 ` [PATCH 5/6] drm/i915: Add 180 degree primary plane rotation support sonika.jindal
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