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From: Daniel Vetter <daniel@ffwll.ch>
To: Chris Wilson <chris@chris-wilson.co.uk>,
	Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>,
	intel-gfx@lists.freedesktop.org,
	Daniel Vetter <daniel.vetter@ffwll.ch>,
	Eero Tamminen <eero.t.tamminen@intel.com>,
	"Rantala, Valtteri" <valtteri.rantala@intel.com>
Subject: Re: [PATCH v4] drm/i915: Optimistically spin for the request completion
Date: Mon, 23 Mar 2015 09:31:38 +0100	[thread overview]
Message-ID: <20150323083138.GF1349@phenom.ffwll.local> (raw)
In-Reply-To: <20150320225950.GA1477@nuc-i3427.alporthouse.com>

On Fri, Mar 20, 2015 at 10:59:50PM +0000, Chris Wilson wrote:
> On Fri, Mar 20, 2015 at 04:19:02PM +0000, Chris Wilson wrote:
> > I guess one test would be to see how many 1x1 [xN overdraw, say 1x1
> > Window, but rendering internally at 1080p] clients we can run in
> > parallel whilst hitting 60fps. And then whether allowing multiple
> > spinners helps or hinders.
> 
> I was thinking of a nice easy test that could demonstrate any advantage
> for spinning over waiting, and realised we already had such an igt. The
> trick is that it has to generate sufficient GPU load to actually require
> a wait, but not too high a GPU load such that we can see the impact from
> slow completion.
> 
> I present igt/gem_exec_blt (modified to repeat the measurement and do an
> average over several runs):
> 
> Time to blt 16384 bytes x      1:        21.000µs -> 5.800µs
> Time to blt 16384 bytes x      2:        11.500µs -> 4.500µs
> Time to blt 16384 bytes x      4:         6.750µs -> 3.750µs
> Time to blt 16384 bytes x      8:         4.950µs -> 3.375µs
> Time to blt 16384 bytes x     16:         3.825µs -> 3.175µs
> Time to blt 16384 bytes x     32:         3.356µs -> 3.000µs 
> Time to blt 16384 bytes x     64:         3.259µs -> 2.909µs
> Time to blt 16384 bytes x    128:         3.083µs -> 3.095µs
> Time to blt 16384 bytes x    256:         3.104µs -> 2.979µs
> Time to blt 16384 bytes x    512:         3.080µs -> 3.089µs
> Time to blt 16384 bytes x   1024:         3.077µs -> 3.040µs 
> Time to blt 16384 bytes x   2048:         3.127µs -> 3.304µs
> Time to blt 16384 bytes x   4096:         3.279µs -> 3.265µs

We probably need to revisit this when the scheduler lands - that one will
want to keep a short queue and generally will block for some request to
complete.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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  parent reply	other threads:[~2015-03-23  8:29 UTC|newest]

Thread overview: 29+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-03-11 15:29 [PATCH v2] drm/i915: Optimistically spin for the request completion Chris Wilson
2015-03-11 21:18 ` Chris Wilson
2015-03-12  9:07   ` Chris Wilson
2015-03-12  9:17   ` Daniel Vetter
2015-03-12 11:11     ` [PATCH v3] " Chris Wilson
2015-03-12 12:06       ` Chris Wilson
2015-03-12 13:14       ` Tvrtko Ursulin
2015-03-12 13:18         ` Chris Wilson
2015-03-12 15:18           ` Tvrtko Ursulin
2015-03-12 16:28             ` Chris Wilson
2015-03-12 16:41               ` Tvrtko Ursulin
2015-03-12 16:50                 ` Chris Wilson
2015-03-12 17:32                   ` Tvrtko Ursulin
2015-03-13  9:33                     ` Daniel Vetter
2015-03-12 19:27       ` shuang.he
2015-03-19 15:16       ` Chris Wilson
2015-03-20 14:54         ` Daniel Vetter
2015-03-20 15:27           ` Chris Wilson
2015-03-20 14:36       ` [PATCH v4] " Chris Wilson
2015-03-20 16:01         ` Tvrtko Ursulin
2015-03-20 16:19           ` Chris Wilson
2015-03-20 16:31             ` Tvrtko Ursulin
2015-03-23  8:29               ` Daniel Vetter
2015-03-20 22:59             ` Chris Wilson
2015-03-21  9:49               ` Chris Wilson
2015-03-23  8:31               ` Daniel Vetter [this message]
2015-03-23  9:09                 ` Chris Wilson
2015-03-20 21:30         ` shuang.he
2015-03-11 23:07 ` [PATCH v2] " shuang.he

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