From: "Ville Syrjälä" <ville.syrjala@linux.intel.com>
To: Chris Wilson <chris@chris-wilson.co.uk>,
Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>,
intel-gfx@lists.freedesktop.org,
Vivek Kasireddy <vivek.kasireddy@intel.com>
Subject: Re: [PATCH] drm/i915: Skip fence installation for objects with rotated views (v2)
Date: Tue, 27 Oct 2015 20:58:23 +0200 [thread overview]
Message-ID: <20151027185823.GP4437@intel.com> (raw)
In-Reply-To: <20151027184719.GL21481@nuc-i3427.alporthouse.com>
On Tue, Oct 27, 2015 at 06:47:19PM +0000, Chris Wilson wrote:
> On Tue, Oct 27, 2015 at 08:35:36PM +0200, Ville Syrjälä wrote:
> > On Tue, Oct 27, 2015 at 06:03:52PM +0000, Chris Wilson wrote:
> > > On Tue, Oct 27, 2015 at 02:26:55PM +0000, Tvrtko Ursulin wrote:
> > > >
> > > > On 27/10/15 13:48, Ville Syrjälä wrote:
> > > > >On Tue, Oct 27, 2015 at 01:34:44PM +0000, Tvrtko Ursulin wrote:
> > > > >>
> > > > >>On 27/10/15 12:51, Ville Syrjälä wrote:
> > > > >>>On Mon, Oct 26, 2015 at 06:23:26PM -0700, Vivek Kasireddy wrote:
> > > > >>>>While pinning a fb object to the display plane, only install a fence
> > > > >>>>if the object is using a normal view. This corresponds with the
> > > > >>>>behavior found in i915_gem_object_do_pin() where the fencability
> > > > >>>>criteria is determined only for objects with normal views.
> > > > >>>>
> > > > >>>>v2:
> > > > >>>>Look at the object's map_and_fenceable flag to determine whether to
> > > > >>>>install a fence or not (Chris).
> > > > >>>>
> > > > >>>>Cc: Chris Wilson <chris@chris-wilson.co.uk>
> > > > >>>>Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
> > > > >>>>Cc: Daniel Vetter <daniel@ffwll.ch>
> > > > >>>>Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
> > > > >>>>---
> > > > >>>> drivers/gpu/drm/i915/intel_display.c | 3 ++-
> > > > >>>> 1 file changed, 2 insertions(+), 1 deletion(-)
> > > > >>>>
> > > > >>>>diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> > > > >>>>index 52fb3f2..108c000 100644
> > > > >>>>--- a/drivers/gpu/drm/i915/intel_display.c
> > > > >>>>+++ b/drivers/gpu/drm/i915/intel_display.c
> > > > >>>>@@ -2357,7 +2357,8 @@ intel_pin_and_fence_fb_obj(struct drm_plane *plane,
> > > > >>>> * framebuffer compression. For simplicity, we always install
> > > > >>>> * a fence as the cost is not that onerous.
> > > > >>>> */
> > > > >>>>- ret = i915_gem_object_get_fence(obj);
> > > > >>>>+ if (obj->map_and_fenceable)
> > > > >>>
> > > > >>>This will now get the fence and pin it for the 90/270 view as well,
> > > > >>>even though the fence doesn't even cover that particualr gtt mapping.
> > > > >>
> > > > >>I don't follow. obj->map_and_fenceable will be true only when normal
> > > > >>view exists, so this avoids setting up the fence when no normal view
> > > > >>exists and so avoids the WARN_ON in i915_gem_object_get_fence.
> > > > >
> > > > >Sure, but it's pointless to use up a fence if all we care about
> > > > >is the 90/270 mapping.
> > > >
> > > > After a brief IRC discussion we agreed that the patch doesn't
> > > > introduce any new negative behaviours.
> > >
> > > Urm, consider
> > >
> > > intel_unpin_fb_obj():
> > > ...
> > > i915_gem_object_unpin_fence(intel_fb_obj(obj));
> >
> > We'll have (pointlessly) pinned the fence too, so I think it'll end up
> > working. I would have just put in view==NORMAL checks myself as an
> > interim solution to avoid that, but whatever.
>
> No, it didn't. If we rotated first, we don't get a fence and so don't
> pin it. Then we attach an unrotated, grab a fence and pin it. Then we
> end up unpinning twice vs a single pin.
Oh, map_and_fenceable on the _object_ depends whether the normal view is
bound, and yeah it could get bound only after the rotated view got used
for scanout. So view==NORMAL for now seems like good enough solution for
now to me. Anything else means a bigger rework of the code, and I for
one don't want to got there until I've managed to land my already pending
stuff.
--
Ville Syrjälä
Intel OTC
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next prev parent reply other threads:[~2015-10-27 18:58 UTC|newest]
Thread overview: 34+ messages / expand[flat|nested] mbox.gz Atom feed top
2015-09-12 1:44 [PATCH] drm/i915: Make sure fb objects with rotated views are also fenceable Vivek Kasireddy
2015-09-12 7:49 ` Chris Wilson
2015-09-15 1:38 ` Vivek Kasireddy
2015-09-14 9:08 ` Tvrtko Ursulin
2015-09-15 2:09 ` Vivek Kasireddy
2015-09-15 9:29 ` Tvrtko Ursulin
2015-09-16 1:38 ` Vivek Kasireddy
2015-09-16 2:05 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views Vivek Kasireddy
2015-09-16 8:03 ` Chris Wilson
2015-09-16 17:36 ` Vivek Kasireddy
2015-09-17 10:25 ` Tvrtko Ursulin
2015-09-19 1:56 ` Vivek Kasireddy
2015-09-19 1:57 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v2) Vivek Kasireddy
2015-09-23 8:46 ` Daniel Vetter
2015-09-24 2:19 ` Vivek
2015-10-26 10:25 ` Tvrtko Ursulin
2015-10-27 1:23 ` Vivek Kasireddy
2015-10-27 10:35 ` Tvrtko Ursulin
2015-10-27 12:51 ` Ville Syrjälä
2015-10-27 13:34 ` Tvrtko Ursulin
2015-10-27 13:48 ` Ville Syrjälä
2015-10-27 14:26 ` Tvrtko Ursulin
2015-10-27 18:03 ` Chris Wilson
2015-10-27 18:35 ` Ville Syrjälä
2015-10-27 18:47 ` Chris Wilson
2015-10-27 18:58 ` Ville Syrjälä [this message]
2015-10-28 10:17 ` Tvrtko Ursulin
2015-10-29 1:24 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v3) Vivek Kasireddy
2015-10-29 10:31 ` Tvrtko Ursulin
2015-10-29 13:20 ` Ville Syrjälä
2015-10-29 13:33 ` Tvrtko Ursulin
2015-10-30 1:54 ` [PATCH] drm/i915: Skip fence installation for objects with rotated views (v4) Vivek Kasireddy
2015-10-30 9:44 ` Ville Syrjälä
2015-11-05 12:01 ` Jani Nikula
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