Re: [Intel-gfx] [PATCH 09/27] drm/i915: Expose logical engine instance to user

Matthew Brost
2021-09-14T01:13:53Z

On Mon, Sep 13, 2021 at 04:06:33PM -0700, John Harrison wrote:
> On 8/20/2021 15:44, Matthew Brost wrote:
> > Expose logical engine instance to user via query engine info IOCTL. This
> > is required for split-frame workloads as these needs to be placed on
> > engines in a logically contiguous order. The logical mapping can change
> > based on fusing. Rather than having user have knowledge of the fusing we
> > simply just expose the logical mapping with the existing query engine
> > info IOCTL.
> >
> > IGT: https://patchwork.freedesktop.org/patch/445637/?series=92854&rev=1
> > media UMD: link coming soon
> >
> > v2:
> > (Daniel Vetter)
> > - Add IGT link, placeholder for media UMD
> >
> > Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
> > Signed-off-by: Matthew Brost <matthew.brost@intel.com>
> > ---
> > drivers/gpu/drm/i915/i915_query.c | 2 ++
> > include/uapi/drm/i915_drm.h | 8 +++++++-
> > 2 files changed, 9 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/gpu/drm/i915/i915_query.c b/drivers/gpu/drm/i915/i915_query.c
> > index e49da36c62fb..8a72923fbdba 100644
> > --- a/drivers/gpu/drm/i915/i915_query.c
> > +++ b/drivers/gpu/drm/i915/i915_query.c
> > @@ -124,7 +124,9 @@ query_engine_info(struct drm_i915_private *i915,
> > for_each_uabi_engine(engine, i915) {
> > info.engine.engine_class = engine->uabi_class;
> > info.engine.engine_instance = engine->uabi_instance;
> > + info.flags = I915_ENGINE_INFO_HAS_LOGICAL_INSTANCE;
> > info.capabilities = engine->uabi_capabilities;
> > + info.logical_instance = ilog2(engine->logical_mask);
> > if (copy_to_user(info_ptr, &info, sizeof(info)))
> > return -EFAULT;
> > diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
> > index bde5860b3686..b1248a67b4f8 100644
> > --- a/include/uapi/drm/i915_drm.h
> > +++ b/include/uapi/drm/i915_drm.h
> > @@ -2726,14 +2726,20 @@ struct drm_i915_engine_info {
> > /** @flags: Engine flags. */
> > __u64 flags;
> > +#define I915_ENGINE_INFO_HAS_LOGICAL_INSTANCE (1 << 0)
> > /** @capabilities: Capabilities of this engine. */
> > __u64 capabilities;
> > #define I915_VIDEO_CLASS_CAPABILITY_HEVC (1 << 0)
> > #define I915_VIDEO_AND_ENHANCE_CLASS_CAPABILITY_SFC (1 << 1)
> > + /** @logical_instance: Logical instance of engine */
> > + __u16 logical_instance;
> > +
> > /** @rsvd1: Reserved fields. */
> > - __u64 rsvd1[4];
> > + __u16 rsvd1[3];
> > + /** @rsvd2: Reserved fields. */
> > + __u64 rsvd2[3];
> > };
> > /**
> Any idea why the padding? Would be useful if the comment said 'this
> structure must be at least/exactly X bytes in size / a multiple of X bytes
> in size because ...' or whatever.
>

I think this is pretty standard in UABI interface - add a bunch of
padding bits in case you need them in the future (i.e. this patch is an
example of that).

Matt

> However, not really anything to do with this patch as such, so either way:
> Reviewed-by: John Harrison <John.C.Harrison@Intel.com>
>