From mboxrd@z Thu Jan 1 00:00:00 1970 From: =?iso-8859-1?Q?=A3ukasz?= Subject: Re: General Purpose Programming GPU/(G)MCH Date: Tue, 14 Dec 2010 07:26:29 -0800 (PST) Message-ID: <383049.4501.qm@web130110.mail.mud.yahoo.com> References: Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Return-path: Received: from web130110.mail.mud.yahoo.com (web130110.mail.mud.yahoo.com [66.94.238.146]) by gabe.freedesktop.org (Postfix) with SMTP id 3372F9E772 for ; Tue, 14 Dec 2010 07:26:30 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org Im doing it for fun and education purpose. I programed with OpenGL and more= with CUDA and its PTX ( in my work ), tryied Close To Metal etc. but now i= wanted to do it on weary low level usings ports programming directly EUs/G= PU to understand better mechanizms to improve speed and algorithm and for f= un :) --- On Tue, 12/14/10, Clemens Eisserer wrote: > From: Clemens Eisserer > Subject: Re: [Intel-gfx] General Purpose Programming GPU/(G)MCH > To: "intel-gfx" > Date: Tuesday, December 14, 2010, 10:45 AM > >=A0 I wold be great full for > some more links to decumentation and codes. > = > My advice would be to use OpenGL and the ARB extensions for > pixel programs. > I've played a bit with pixel shaders before, using NVidia's > CG toolkit > which makes it possible to compile Cg/GLSL to ARB > extension's > assembler-style code. > = > - Clemens > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/intel-gfx > = =