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From: Ian Romanick <idr@freedesktop.org>
To: Nicolas Kalkhof <nkalkhof@web.de>
Cc: intel-gfx@lists.freedesktop.org
Subject: Re: gen6 (SNB) depthbuffer issue with OpenGL games
Date: Tue, 19 Jul 2011 11:45:53 -0700	[thread overview]
Message-ID: <4E25D0E1.9050601@freedesktop.org> (raw)
In-Reply-To: <2025156323.8585806.1311087530390.JavaMail.fmail@mwmweb014>

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On 07/19/2011 07:58 AM, Nicolas Kalkhof wrote:
> Hi there,
> 
> I've experienced a strange depth buffer issue recently with OpenGL games
> (see attached screenshots). It seems that the depth buffer fails on some
> pixels. This problem was introduced somewhere between
> Kernel-3.0.0-rc6-git6 and kernel-3.0.0-rc7. Both xf-86-video-intel and
> mesa are latest git.
> Could someone please look into it?

That's very odd.  Any chance you could bisect to find the bad commit?
You should be able to just bisect the drivers/gpu/drm directory.  I'm a
bit suspicious that this is a kernel issue.  There were only 5 commits
in drivers/gpu/drm from rc6 to rc7, and none of them should affect any
Intel GPUs at all.
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  reply	other threads:[~2011-07-19 18:46 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-07-19 14:58 gen6 (SNB) depthbuffer issue with OpenGL games Nicolas Kalkhof
2011-07-19 18:45 ` Ian Romanick [this message]
     [not found] <mailman.27.1311087536.28227.intel-gfx@lists.freedesktop.org>
2011-07-19 15:12 ` Safety0ff
  -- strict thread matches above, loose matches on Subject: below --
2011-07-19 19:08 Nicolas Kalkhof
2011-07-19 19:18 Nicolas Kalkhof
2011-07-19 18:17 ` Safety0ff
2011-07-19 20:21 Nicolas Kalkhof
2011-07-19 21:08 ` Ian Romanick
     [not found] <1234514154.1327484.1311150269401.JavaMail.fmail@mwmweb022>
2011-07-20 14:50 ` Ian Romanick

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