From mboxrd@z Thu Jan 1 00:00:00 1970 From: "Jindal, Sonika" Subject: Re: [PATCH 0/6] Add 180 degree primary and sprite rotation Date: Tue, 15 Jul 2014 16:25:57 +0530 Message-ID: <53C508BD.30301@intel.com> References: <1405413629-4266-1-git-send-email-sonika.jindal@intel.com> <20140715105220.GD4919@strange.ger.corp.intel.com> Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" Content-Transfer-Encoding: quoted-printable Return-path: Received: from mga09.intel.com (mga09.intel.com [134.134.136.24]) by gabe.freedesktop.org (Postfix) with ESMTP id 945366E56C for ; Tue, 15 Jul 2014 03:55:59 -0700 (PDT) In-Reply-To: <20140715105220.GD4919@strange.ger.corp.intel.com> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: intel-gfx-bounces@lists.freedesktop.org Sender: "Intel-gfx" To: Damien Lespiau Cc: intel-gfx@lists.freedesktop.org List-Id: intel-gfx@lists.freedesktop.org On 7/15/2014 4:22 PM, Damien Lespiau wrote: > On Tue, Jul 15, 2014 at 02:10:23PM +0530, sonika.jindal@intel.com wrote: >> From: Sonika Jindal >> >> This patchset provides support for 0/180 degree hardare rotaion for prim= ary and >> sprite planes. The rotation property is now made global and is part of >> drm_mode_config. It is attached to different planes. >> >> Sonika Jindal (3): >> drm: Add rotation_property to mode_config >> drm/i915: Add 180 degree primary plane rotation support >> drm: Resetting rotation property >> >> Ville Syrj=E4l=E4 (3): >> drm/i915: Add 180 degree sprite rotation support >> drm/i915: Make intel_plane_restore() return an error >> drm/i915: Add rotation property for sprites > > Also, you forgot to bump the series version, it's really nice to have it > to follow the progress (and later, to have tools do that for us). > Since this was a new patch set without the previous patches I thought it = is not needed. Sure I will keep this in mind for the next time. > I noticed you likely used --subject-prefix=3D"v3" in the previous one, > that's not quite how one is supposed to do it. The series versioning > goes into the cover letter subject, and that's it. > I was not aware of this. I thought every patch has to have the version = number. Thanks for pointing it out. > Cheers, >