From: Carlos Palminha <CARLOS.PALMINHA@synopsys.com>
To: Daniel Vetter <daniel.vetter@ffwll.ch>,
Intel Graphics Development <intel-gfx@lists.freedesktop.org>
Cc: Daniel Vetter <daniel.vetter@intel.com>,
Carlos Palminha <CARLOS.PALMINHA@synopsys.com>,
DRI Development <dri-devel@lists.freedesktop.org>,
laurent.pinchart@ideasonboard.com
Subject: Re: [PATCH] drm/fbdev-helper: Explain how to debug console_lock fun
Date: Fri, 22 Jan 2016 11:50:06 +0000 [thread overview]
Message-ID: <56A2176E.8010009@synopsys.com> (raw)
In-Reply-To: <1453449225-10954-1-git-send-email-daniel.vetter@ffwll.ch>
Hi Daniel,
Thanks for the tip.
I just enabled fb.lockless_register_fb=1 and still cannot see any debug
messages after the console_lock... :(
Regards,
C.Palminha
On 22-01-2016 07:53, Daniel Vetter wrote:
> Every new KMS driver writer seems to run into this and wonder how
> exactly drm_fb_helper_initial_config can die doing nothing at all.
> Set up some big warnings signs around this newbie trap to avoid future
> frustration and wasting everyone's time.
>
> Cc: Carlos Palminha <CARLOS.PALMINHA@synopsys.com>
> Cc: Xinliang Liu <xinliang.liu@linaro.org>
> Cc: laurent.pinchart@ideasonboard.com
> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
> ---
> drivers/gpu/drm/drm_fb_helper.c | 22 ++++++++++++++++++++++
> 1 file changed, 22 insertions(+)
>
> diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
> index 1e103c4c6ee0..9bf84b227613 100644
> --- a/drivers/gpu/drm/drm_fb_helper.c
> +++ b/drivers/gpu/drm/drm_fb_helper.c
> @@ -2091,6 +2091,28 @@ out:
> * drm_fb_helper_fill_fix() are provided as helpers to setup simple default
> * values for the fbdev info structure.
> *
> + * HANG DEBUGGING:
> + *
> + * When you have fbcon support built-in or already loaded, this function will do
> + * a full modeset to setup the fbdev console. And due to locking misdesign in
> + * the VT/fbdev subsystem that entire modeset sequence has to be done while
> + * holding console_lock. And until console_unlock is called no dmesg lines will
> + * be sent out to consoles, not even serial console. Which means when your
> + * driver crashes, you will see absolutely nothing else but a system stuck in
> + * this function, with no further output. And any kind of printk() you place
> + * within your own driver or in the drm core modeset code will also never show
> + * up.
> + *
> + * Standard debug practice is to run the fbcon setup without taking the
> + * console_lock as a hack, to be able to see backtraces and crashes on the
> + * serial line. This can be done by setting the fb.lockless_register_fb=1 kernel
> + * cmdline option.
> + *
> + * The other option is to just disable fbdev emulation since very likely the
> + * first modest from userspace will crash in the same way, and is even easier to
> + * debug. This can be done by setting the drm_kms_helper.fbdev_emulation=0
> + * kernel cmdline option.
> + *
> * RETURNS:
> * Zero if everything went ok, nonzero otherwise.
> */
>
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next prev parent reply other threads:[~2016-01-22 11:50 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-01-22 7:53 [PATCH] drm/fbdev-helper: Explain how to debug console_lock fun Daniel Vetter
2016-01-22 9:42 ` ✗ Fi.CI.BAT: warning for " Patchwork
2016-01-22 11:50 ` Carlos Palminha [this message]
2016-01-22 16:45 ` [PATCH] " Daniel Vetter
2016-01-24 20:33 ` Laurent Pinchart
2016-01-25 7:34 ` Daniel Vetter
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