From: Dave Gordon <david.s.gordon@intel.com>
To: intel-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/i915: In render_state_init reset obj in teardown path
Date: Tue, 26 Apr 2016 11:04:10 +0100 [thread overview]
Message-ID: <571F3D1A.9010507@intel.com> (raw)
In-Reply-To: <1461662472-2608-1-git-send-email-matthew.auld@intel.com>
On 26/04/16 10:21, Matthew Auld wrote:
> The teardown path in render_state_init leaves so->obj != NULL.
>
> Suggested-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
> Signed-off-by: Matthew Auld <matthew.auld@intel.com>
> ---
> drivers/gpu/drm/i915/i915_gem_render_state.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/drivers/gpu/drm/i915/i915_gem_render_state.c b/drivers/gpu/drm/i915/i915_gem_render_state.c
> index 71611bf..10f3cf0 100644
> --- a/drivers/gpu/drm/i915/i915_gem_render_state.c
> +++ b/drivers/gpu/drm/i915/i915_gem_render_state.c
> @@ -70,6 +70,7 @@ static int render_state_init(struct render_state *so, struct drm_device *dev)
>
> free_gem:
> drm_gem_object_unreference(&so->obj->base);
> + so->obj = NULL;
> return ret;
> }
It doesn't actually matter, because 'so' is pointing to a local object a
few frames up the callstack. But I don't think this function is entitled
to assume that; it should leave everything in a consistent state so
there aren't any dangling pointers to objects that have been freed lying
around - someday the argument may turn into a per-engine static or some
other long-lived thing. So,
Reviewed-by: Dave Gordon <david.s.gordon@intel.com>
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next prev parent reply other threads:[~2016-04-26 10:04 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-04-26 9:21 [PATCH] drm/i915: In render_state_init reset obj in teardown path Matthew Auld
2016-04-26 10:04 ` Dave Gordon [this message]
2016-04-27 13:51 ` Joonas Lahtinen
2016-04-26 11:24 ` ✗ Fi.CI.BAT: failure for " Patchwork
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