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From: Chris Wilson <chris@chris-wilson.co.uk>
To: Lindsay Roberts <lindsay.roberts.os@gmail.com>,
	intel-gfx@lists.freedesktop.org
Subject: Re: Sandy Bridge issue: 3d clipped to window offset (0, 0)
Date: Tue, 11 Jan 2011 10:48:23 +0000	[thread overview]
Message-ID: <b9dded$hkcdt3@orsmga002.jf.intel.com> (raw)
In-Reply-To: <AANLkTikep3kg+pa2Nv3iBaesPKyjJDH-cSWD_d=HRO2V@mail.gmail.com>

On Tue, 11 Jan 2011 18:12:54 +1100, Lindsay Roberts <lindsay.roberts.os@gmail.com> wrote:
> Hi,
> 
> I'm having some interesting behaviour with Sandy Bridge (Chip
> SANDYBRIDGE_M_GT2) and the 2010Q4 package.
> 
> 3D draws, but the only part of the drawn content I see is the
> intersection of the actual current window content rect and the
> rectangle from (0, 0) to the width and height of the window at
> creation time. Any changes to the position or size of a GL window do
> not change this clipped boundary, although the actual content is
> offset and/or scaled correctly (but still clipped).

That sounds reminiscent of a bug the shadow+dri code has. Check that it is
not falling back to using software 2D and is able to use the BLT engine.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre

  parent reply	other threads:[~2011-01-11 10:48 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-01-11  7:12 Sandy Bridge issue: 3d clipped to window offset (0,0) Lindsay Roberts
2011-01-11  7:27 ` Sandy Bridge issue: 3d clipped to window offset (0, 0) Zou, Nanhai
2011-01-11 10:48 ` Chris Wilson [this message]
2011-01-12  1:06   ` Lindsay Roberts
2011-01-12 11:54     ` Chris Wilson

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