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From: Arunpravin Paneer Selvam <arunpravin.paneerselvam@amd.com>
To: Matthew Auld <matthew.auld@intel.com>,
	christian.koenig@amd.com, dri-devel@lists.freedesktop.org,
	intel-gfx@lists.freedesktop.org, intel-xe@lists.freedesktop.org,
	amd-gfx@lists.freedesktop.org
Cc: alexander.deucher@amd.com
Subject: Re: [PATCH v3 1/2] drm/buddy: Improve offset-aligned allocation handling
Date: Tue, 17 Feb 2026 11:33:48 +0530	[thread overview]
Message-ID: <08987287-ce6a-452f-a1aa-080562afe7bd@amd.com> (raw)
In-Reply-To: <ce9833ef-8cfa-4b1a-b4d5-eda0158cb19d@intel.com>

Hi Matthew,

On 2/10/2026 9:56 PM, Matthew Auld wrote:
> On 09/02/2026 08:30, Arunpravin Paneer Selvam wrote:
>> Large alignment requests previously forced the buddy allocator to 
>> search by
>> alignment order, which often caused higher-order free blocks to be 
>> split even
>> when a suitably aligned smaller region already existed within them. 
>> This led
>> to excessive fragmentation, especially for workloads requesting small 
>> sizes
>> with large alignment constraints.
>>
>> This change prioritizes the requested allocation size during the 
>> search and
>> uses an augmented RB-tree field (subtree_max_alignment) to 
>> efficiently locate
>> free blocks that satisfy both size and offset-alignment requirements. 
>> As a
>> result, the allocator can directly select an aligned sub-region without
>> splitting larger blocks unnecessarily.
>>
>> A practical example is the VKCTS test
>> dEQP-VK.memory.allocation.basic.size_8KiB.reverse.count_4000, which 
>> repeatedly
>> allocates 8 KiB buffers with a 256 KiB alignment. Previously, such 
>> allocations
>> caused large blocks to be split aggressively, despite smaller aligned 
>> regions
>> being sufficient. With this change, those aligned regions are reused 
>> directly,
>> significantly reducing fragmentation.
>>
>> This improvement is visible in the amdgpu VRAM buddy allocator state
>> (/sys/kernel/debug/dri/1/amdgpu_vram_mm). After the change, 
>> higher-order blocks
>> are preserved and the number of low-order fragments is substantially 
>> reduced.
>>
>> Before:
>>    order- 5 free: 1936 MiB, blocks: 15490
>>    order- 4 free:  967 MiB, blocks: 15486
>>    order- 3 free:  483 MiB, blocks: 15485
>>    order- 2 free:  241 MiB, blocks: 15486
>>    order- 1 free:  241 MiB, blocks: 30948
>>
>> After:
>>    order- 5 free:  493 MiB, blocks:  3941
>>    order- 4 free:  246 MiB, blocks:  3943
>>    order- 3 free:  123 MiB, blocks:  4101
>>    order- 2 free:   61 MiB, blocks:  4101
>>    order- 1 free:   61 MiB, blocks:  8018
>>
>> By avoiding unnecessary splits, this change improves allocator 
>> efficiency and
>> helps maintain larger contiguous free regions under heavy offset-aligned
>> allocation workloads.
>>
>> v2:(Matthew)
>>    - Update augmented information along the path to the inserted node.
>>
>> v3:
>>    - Move the patch to gpu/buddy.c file.
>>
>> Signed-off-by: Arunpravin Paneer Selvam 
>> <Arunpravin.PaneerSelvam@amd.com>
>> Suggested-by: Christian König <christian.koenig@amd.com>
>> ---
>>   drivers/gpu/buddy.c       | 271 +++++++++++++++++++++++++++++++-------
>>   include/linux/gpu_buddy.h |   2 +
>>   2 files changed, 228 insertions(+), 45 deletions(-)
>>
>> diff --git a/drivers/gpu/buddy.c b/drivers/gpu/buddy.c
>> index 603c59a2013a..3a25eed050ba 100644
>> --- a/drivers/gpu/buddy.c
>> +++ b/drivers/gpu/buddy.c
>> @@ -14,6 +14,16 @@
>>     static struct kmem_cache *slab_blocks;
>>   +static unsigned int gpu_buddy_block_offset_alignment(struct 
>> gpu_buddy_block *block)
>> +{
>> +    return __ffs(gpu_buddy_block_offset(block));
>
> __ffs() will be undefined for offset zero it seems, so might blow up 
> in some strange way. I guess just return the max possible alignment 
> here if offset is zero? Also are we meant to use __ffs64() here?
Yes, I had the same concern about __ffs() being undefined when the 
offset is zero. My initial thought was to derive the maximum possible 
alignment from the allocator size using ilog2(mm->size) and return that 
value for the zero-offset case.

But, RB_DECLARE_CALLBACKS_MAX() requires the compute callback 
(gpu_buddy_block_offset_alignment()) to accept only a single struct 
gpu_buddy_block * argument. It does not provide a mechanism to pass 
additional context such as the associated struct gpu_buddy *mm. As a 
result, deriving the alignment from allocator state (e.g., via 
ilog2(mm->size)) is not directly feasible within this callback. When I 
tested the zero-offset case locally, __ffs() returned 64, which 
effectively corresponds to the maximum alignment for a u64 offset. Based 
on that observation, I initially left the __ffs() call unchanged for the 
zero case as well.

One possible alternative would be to store a pointer to struct gpu_buddy 
inside each gpu_buddy_block.

All other review comments have been addressed, and I will send a v4 once 
this point is clarified.

Regards,
Arun.
>
>> +}
>> +
>> +RB_DECLARE_CALLBACKS_MAX(static, gpu_buddy_augment_cb,
>> +             struct gpu_buddy_block, rb,
>> +             unsigned int, subtree_max_alignment,
>> +             gpu_buddy_block_offset_alignment);
>> +
>>   static struct gpu_buddy_block *gpu_block_alloc(struct gpu_buddy *mm,
>>                              struct gpu_buddy_block *parent,
>>                              unsigned int order,
>> @@ -31,6 +41,9 @@ static struct gpu_buddy_block 
>> *gpu_block_alloc(struct gpu_buddy *mm,
>>       block->header |= order;
>>       block->parent = parent;
>>   +    block->subtree_max_alignment =
>> +        gpu_buddy_block_offset_alignment(block);
>> +
>>       RB_CLEAR_NODE(&block->rb);
>>         BUG_ON(block->header & GPU_BUDDY_HEADER_UNUSED);
>> @@ -67,26 +80,42 @@ static bool rbtree_is_empty(struct rb_root *root)
>>       return RB_EMPTY_ROOT(root);
>>   }
>>   -static bool gpu_buddy_block_offset_less(const struct 
>> gpu_buddy_block *block,
>> -                    const struct gpu_buddy_block *node)
>> -{
>> -    return gpu_buddy_block_offset(block) < 
>> gpu_buddy_block_offset(node);
>> -}
>> -
>> -static bool rbtree_block_offset_less(struct rb_node *block,
>> -                     const struct rb_node *node)
>> -{
>> -    return gpu_buddy_block_offset_less(rbtree_get_free_block(block),
>> -                       rbtree_get_free_block(node));
>> -}
>> -
>>   static void rbtree_insert(struct gpu_buddy *mm,
>>                 struct gpu_buddy_block *block,
>>                 enum gpu_buddy_free_tree tree)
>>   {
>> -    rb_add(&block->rb,
>> - &mm->free_trees[tree][gpu_buddy_block_order(block)],
>> -           rbtree_block_offset_less);
>> +    struct rb_node **link, *parent = NULL;
>> +    unsigned int block_alignment, order;
>> +    struct gpu_buddy_block *node;
>> +    struct rb_root *root;
>> +
>> +    order = gpu_buddy_block_order(block);
>> +    block_alignment = gpu_buddy_block_offset_alignment(block);
>> +
>> +    root = &mm->free_trees[tree][order];
>> +    link = &root->rb_node;
>> +
>> +    while (*link) {
>> +        parent = *link;
>> +        node = rbtree_get_free_block(parent);
>> +        /*
>> +         * Manual augmentation update during insertion traversal. 
>> Required
>> +         * because rb_insert_augmented() only calls rotate callback 
>> during
>> +         * rotations. This ensures all ancestors on the insertion 
>> path have
>> +         * correct subtree_max_alignment values.
>> +         */
>> +        if (node->subtree_max_alignment < block_alignment)
>> +            node->subtree_max_alignment = block_alignment;
>> +
>> +        if (gpu_buddy_block_offset(block) < 
>> gpu_buddy_block_offset(node))
>> +            link = &parent->rb_left;
>> +        else
>> +            link = &parent->rb_right;
>> +    }
>> +
>> +    block->subtree_max_alignment = block_alignment;
>> +    rb_link_node(&block->rb, parent, link);
>> +    rb_insert_augmented(&block->rb, root, &gpu_buddy_augment_cb);
>>   }
>>     static void rbtree_remove(struct gpu_buddy *mm,
>> @@ -99,7 +128,7 @@ static void rbtree_remove(struct gpu_buddy *mm,
>>       tree = get_block_tree(block);
>>       root = &mm->free_trees[tree][order];
>>   -    rb_erase(&block->rb, root);
>> +    rb_erase_augmented(&block->rb, root, &gpu_buddy_augment_cb);
>>       RB_CLEAR_NODE(&block->rb);
>>   }
>>   @@ -790,6 +819,132 @@ alloc_from_freetree(struct gpu_buddy *mm,
>>       return ERR_PTR(err);
>>   }
>>   +static bool
>> +gpu_buddy_can_offset_align(u64 size, u64 min_block_size)
>> +{
>> +    return size < min_block_size && is_power_of_2(size);
>> +}
>> +
>> +static bool gpu_buddy_subtree_can_satisfy(struct rb_node *node,
>> +                      unsigned int alignment)
>> +{
>> +    struct gpu_buddy_block *block;
>> +
>> +    if (!node)
>> +        return false;
>
> All callers seem to handle null case already, so could potentially 
> drop this?
>
>> +
>> +    block = rbtree_get_free_block(node);
>> +    return block->subtree_max_alignment >= alignment;
>> +}
>> +
>> +static struct gpu_buddy_block *
>> +gpu_buddy_find_block_aligned(struct gpu_buddy *mm,
>> +                 enum gpu_buddy_free_tree tree,
>> +                 unsigned int order,
>> +                 unsigned int tmp,
>> +                 unsigned int alignment,
>> +                 unsigned long flags)
>> +{
>> +    struct rb_root *root = &mm->free_trees[tree][tmp];
>> +    struct rb_node *rb = root->rb_node;
>> +
>> +    while (rb) {
>> +        struct gpu_buddy_block *block = rbtree_get_free_block(rb);
>> +        struct rb_node *left_node = rb->rb_left, *right_node = 
>> rb->rb_right;
>> +
>> +        if (right_node) {
>> +            if (gpu_buddy_subtree_can_satisfy(right_node, alignment)) {
>> +                rb = right_node;
>> +                continue;
>> +            }
>> +        }
>> +
>> +        if (gpu_buddy_block_order(block) >= order &&
>
> Is this not always true? With that we can drop order, or better yet 
> s/tmp/order/ ?
>
>> + __ffs(gpu_buddy_block_offset(block)) >= alignment)
>
> Same here with undefined offset zero case. I guess also use the helper.
>
>> +            return block;
>> +
>> +        if (left_node) {
>> +            if (gpu_buddy_subtree_can_satisfy(left_node, alignment)) {
>> +                rb = left_node;
>> +                continue;
>> +            }
>> +        }
>> +
>> +        break;
>> +    }
>> +
>> +    return NULL;
>> +}
>> +
>> +static struct gpu_buddy_block *
>> +gpu_buddy_offset_aligned_allocation(struct gpu_buddy *mm,
>> +                    u64 size,
>> +                    u64 min_block_size,
>> +                    unsigned long flags)
>> +{
>> +    struct gpu_buddy_block *block = NULL;
>> +    unsigned int order, tmp, alignment;
>> +    struct gpu_buddy_block *buddy;
>> +    enum gpu_buddy_free_tree tree;
>> +    unsigned long pages;
>> +    int err;
>> +
>> +    alignment = ilog2(min_block_size);
>> +    pages = size >> ilog2(mm->chunk_size);
>> +    order = fls(pages) - 1;
>> +
>> +    tree = (flags & GPU_BUDDY_CLEAR_ALLOCATION) ?
>> +        GPU_BUDDY_CLEAR_TREE : GPU_BUDDY_DIRTY_TREE;
>> +
>> +    for (tmp = order; tmp <= mm->max_order; ++tmp) {
>> +        block = gpu_buddy_find_block_aligned(mm, tree, order,
>> +                             tmp, alignment, flags);
>> +        if (!block) {
>> +            tree = (tree == GPU_BUDDY_CLEAR_TREE) ?
>> +                GPU_BUDDY_DIRTY_TREE : GPU_BUDDY_CLEAR_TREE;
>> +            block = gpu_buddy_find_block_aligned(mm, tree, order,
>> +                                 tmp, alignment, flags);
>> +        }
>> +
>> +        if (block)
>> +            break;
>> +    }
>> +
>> +    if (!block)
>> +        return ERR_PTR(-ENOSPC);
>> +
>> +    while (gpu_buddy_block_order(block) > order) {
>> +        struct gpu_buddy_block *left, *right;
>> +
>> +        err = split_block(mm, block);
>> +        if (unlikely(err))
>> +            goto err_undo;
>> +
>> +        left  = block->left;
>> +        right = block->right;
>> +
>> +        if (__ffs(gpu_buddy_block_offset(right)) >= alignment)
>
> Might be better to use the helper for this?
>
>> +            block = right;
>> +        else
>> +            block = left;
>> +    }
>> +
>> +    return block;
>> +
>> +err_undo:
>> +    /*
>> +     * We really don't want to leave around a bunch of split blocks, 
>> since
>> +     * bigger is better, so make sure we merge everything back 
>> before we
>> +     * free the allocated blocks.
>> +     */
>> +    buddy = __get_buddy(block);
>> +    if (buddy &&
>> +        (gpu_buddy_block_is_free(block) &&
>> +         gpu_buddy_block_is_free(buddy)))
>> +        __gpu_buddy_free(mm, block, false);
>> +    return ERR_PTR(err);
>> +}
>> +
>>   static int __alloc_range(struct gpu_buddy *mm,
>>                struct list_head *dfs,
>>                u64 start, u64 size,
>> @@ -1059,6 +1214,7 @@ EXPORT_SYMBOL(gpu_buddy_block_trim);
>>   static struct gpu_buddy_block *
>>   __gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
>>                u64 start, u64 end,
>> +             u64 size, u64 min_block_size,
>>                unsigned int order,
>>                unsigned long flags)
>>   {
>> @@ -1066,6 +1222,11 @@ __gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
>>           /* Allocate traversing within the range */
>>           return  __gpu_buddy_alloc_range_bias(mm, start, end,
>>                                order, flags);
>> +    else if (size < min_block_size)
>> +        /* Allocate from an offset-aligned region without size 
>> rounding */
>> +        return gpu_buddy_offset_aligned_allocation(mm, size,
>> +                               min_block_size,
>> +                               flags);
>>       else
>>           /* Allocate from freetree */
>>           return alloc_from_freetree(mm, order, flags);
>> @@ -1137,8 +1298,11 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
>>       if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION) {
>>           size = roundup_pow_of_two(size);
>>           min_block_size = size;
>> -    /* Align size value to min_block_size */
>> -    } else if (!IS_ALIGNED(size, min_block_size)) {
>> +        /*
>> +         * Normalize the requested size to min_block_size for 
>> regular allocations.
>> +         * Offset-aligned allocations intentionally skip size rounding.
>> +         */
>> +    } else if (!gpu_buddy_can_offset_align(size, min_block_size)) {
>>           size = round_up(size, min_block_size);
>>       }
>>   @@ -1158,43 +1322,60 @@ int gpu_buddy_alloc_blocks(struct gpu_buddy 
>> *mm,
>>       do {
>>           order = min(order, (unsigned int)fls(pages) - 1);
>>           BUG_ON(order > mm->max_order);
>> -        BUG_ON(order < min_order);
>> +        /*
>> +         * Regular allocations must not allocate blocks smaller than 
>> min_block_size.
>> +         * Offset-aligned allocations deliberately bypass this 
>> constraint.
>> +         */
>> +        BUG_ON(size >= min_block_size && order < min_order);
>>             do {
>> +            unsigned int fallback_order;
>> +
>>               block = __gpu_buddy_alloc_blocks(mm, start,
>>                                end,
>> +                             size,
>> +                             min_block_size,
>>                                order,
>>                                flags);
>>               if (!IS_ERR(block))
>>                   break;
>>   -            if (order-- == min_order) {
>> -                /* Try allocation through force merge method */
>> -                if (mm->clear_avail &&
>> -                    !__force_merge(mm, start, end, min_order)) {
>> -                    block = __gpu_buddy_alloc_blocks(mm, start,
>> -                                     end,
>> -                                     min_order,
>> -                                     flags);
>> -                    if (!IS_ERR(block)) {
>> -                        order = min_order;
>> -                        break;
>> -                    }
>> -                }
>> +            if (size < min_block_size) {
>> +                fallback_order = order;
>> +            } else if (order == min_order) {
>> +                fallback_order = min_order;
>> +            } else {
>> +                order--;
>> +                continue;
>> +            }
>>   -                /*
>> -                 * Try contiguous block allocation through
>> -                 * try harder method.
>> -                 */
>> -                if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION &&
>> -                    !(flags & GPU_BUDDY_RANGE_ALLOCATION))
>> -                    return __alloc_contig_try_harder(mm,
>> -                                     original_size,
>> -                                     original_min_size,
>> -                                     blocks);
>> -                err = -ENOSPC;
>> -                goto err_free;
>> +            /* Try allocation through force merge method */
>> +            if (mm->clear_avail &&
>> +                !__force_merge(mm, start, end, fallback_order)) {
>> +                block = __gpu_buddy_alloc_blocks(mm, start,
>> +                                 end,
>> +                                 size,
>> +                                 min_block_size,
>> +                                 fallback_order,
>> +                                 flags);
>> +                if (!IS_ERR(block)) {
>> +                    order = fallback_order;
>> +                    break;
>> +                }
>>               }
>> +
>> +            /*
>> +             * Try contiguous block allocation through
>> +             * try harder method.
>> +             */
>> +            if (flags & GPU_BUDDY_CONTIGUOUS_ALLOCATION &&
>> +                !(flags & GPU_BUDDY_RANGE_ALLOCATION))
>> +                return __alloc_contig_try_harder(mm,
>> +                                 original_size,
>> +                                 original_min_size,
>> +                                 blocks);
>> +            err = -ENOSPC;
>> +            goto err_free;
>>           } while (1);
>>             mark_allocated(mm, block);
>> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
>> index 07ac65db6d2e..7ad817c69ec6 100644
>> --- a/include/linux/gpu_buddy.h
>> +++ b/include/linux/gpu_buddy.h
>> @@ -11,6 +11,7 @@
>>   #include <linux/slab.h>
>>   #include <linux/sched.h>
>>   #include <linux/rbtree.h>
>> +#include <linux/rbtree_augmented.h>
>>     #define GPU_BUDDY_RANGE_ALLOCATION        BIT(0)
>>   #define GPU_BUDDY_TOPDOWN_ALLOCATION        BIT(1)
>> @@ -58,6 +59,7 @@ struct gpu_buddy_block {
>>       };
>>         struct list_head tmp_link;
>> +    unsigned int subtree_max_alignment;
>>   };
>>     /* Order-zero must be at least SZ_4K */
>>
>> base-commit: 9d757669b2b22cd224c334924f798393ffca537c
>


  reply	other threads:[~2026-02-17  6:04 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-02-09  8:30 [PATCH v3 1/2] drm/buddy: Improve offset-aligned allocation handling Arunpravin Paneer Selvam
2026-02-09  8:30 ` [PATCH v3 2/2] drm/buddy: Add KUnit test for offset-aligned allocations Arunpravin Paneer Selvam
2026-02-09 19:23   ` kernel test robot
2026-02-09 19:26   ` kernel test robot
2026-02-09 21:20   ` kernel test robot
2026-02-09  8:37 ` ✗ CI.checkpatch: warning for series starting with [v3,1/2] drm/buddy: Improve offset-aligned allocation handling Patchwork
2026-02-09  8:39 ` ✓ CI.KUnit: success " Patchwork
2026-02-09  8:57 ` ✗ CI.checksparse: warning " Patchwork
2026-02-09  9:16 ` ✓ Xe.CI.BAT: success " Patchwork
2026-02-09 10:21 ` ✓ Xe.CI.FULL: " Patchwork
2026-02-10 16:26 ` [PATCH v3 1/2] " Matthew Auld
2026-02-17  6:03   ` Arunpravin Paneer Selvam [this message]
2026-02-17 10:01     ` Matthew Auld
2026-02-17 10:16       ` Arunpravin Paneer Selvam

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