From: Sasha Levin <levinsasha928@gmail.com>
To: Alexander Graf <agraf@suse.de>
Cc: Ingo Molnar <mingo@elte.hu>, Pekka Enberg <penberg@kernel.org>,
KVM list <kvm@vger.kernel.org>,
Cyrill Gorcunov <gorcunov@gmail.com>,
John Floren <john@jfloren.net>, Gerd Hoffmann <kraxel@redhat.com>
Subject: Re: [PATCH] kvm tools, ui: Optimize SDL updates
Date: Sat, 04 Jun 2011 17:19:30 +0300 [thread overview]
Message-ID: <1307197170.7239.11.camel@lappy> (raw)
In-Reply-To: <2707FA45-A5AA-4F95-8123-870FC59BF75B@suse.de>
On Sat, 2011-06-04 at 15:48 +0200, Alexander Graf wrote:
> On 04.06.2011, at 14:04, Sasha Levin wrote:
>
> > On Sat, 2011-06-04 at 13:53 +0200, Ingo Molnar wrote:
> >> * Alexander Graf <agraf@suse.de> wrote:
> >>
> >>> Why would you need panning/scrolling for a fast FB? It's really an
> >>> optimization that helps a lot with VNC, but on local machines or
> >>> SDL you shouldn't see a major difference.
> >>
> >> Qemu's fb console scrolling graphics is pretty slow to me even
> >> locally so i assume that the dirty bitmap trick is not enough.
> >>
> >> VirtualBox graphics is very fast, but it probably has its own console
> >> abstraction and scrolling/2D/3D acceleration.
> >>
> >> Also, since tools/kvm/ is really also about learning interesting
> >> stuff, smooth scrolling was the historic first 'acceleration' usecase
> >> that video graphics cards added - before they evolved more complex 2D
> >> acceleration and then started doing 3D.
> >>
> >> Walking that path would allow us to do a gradual approach, while
> >> still having relevant functionality and enhancements at every step.
> >>
> >>> Unless you use the FB as MMIO. Qemu just maps the FB as RAM and
> >>> checks for dirty bitmap updates periodically. That way you don't
> >>> constantly exit due to MMIO and are good on speed. The slowness you
> >>> describe sounds a lot as if you don't do that trick.
> >>
> >> Correct, and i assumed we already do the dirty-bitmap trick:
> >>
> >> KVM_MEM_LOG_DIRTY_PAGES
> >> KVM_GET_DIRTY_LOG
> >>
> >> But you are right, we do not actually do that!
> >>
> >> Pekka, i think this should be the next step. We'll need scrolling
> >> after that ...
> >>
> >> In theory it would also be nice to tunnel the VGA text frame buffer
> >> over to the KVM tool - as serial console is not supported by most
> >> installers and default distro images. We could actually do a rather
> >> good job of emulating it via Slang/Curses.
> >
> > I doubt we could use dirty pages because unless guest VESA driver
> > supports panning, it will redraw the entire FB - which means that all
> > pages will be dirty.
>
> Please recheck the math and compare 60 dirty bitmap checks+flushes per second to a few million MMIO exits for every single pixel :).
I might be missing something here, but if every single pixel changes due
to scrolling, doesn't it mean that all the pages will be marked as
'dirty' anyway?
>
> If your concern is about whether dirty bitmapping makes sense, it does. If you check say 60 times a second for updates and you don't do anything during that second, no screen updates happen, so the dirty log is empty. Without dirty log, you end up refreshing/recomparing/resending the full screen multiple times a second.
--
Sasha.
next prev parent reply other threads:[~2011-06-04 14:19 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-06-03 21:20 [PATCH] kvm tools, ui: Optimize SDL updates Pekka Enberg
2011-06-04 9:54 ` Ingo Molnar
2011-06-04 10:27 ` Alexander Graf
2011-06-04 10:42 ` Ingo Molnar
2011-06-04 10:46 ` Alexander Graf
2011-06-04 10:54 ` Ingo Molnar
2011-06-04 11:07 ` Alexander Graf
2011-06-04 11:53 ` Ingo Molnar
2011-06-04 11:59 ` Alexander Graf
2011-06-04 12:04 ` Sasha Levin
2011-06-04 13:48 ` Alexander Graf
2011-06-04 14:19 ` Sasha Levin [this message]
2011-06-04 15:21 ` Alexander Graf
2011-06-04 15:34 ` Sasha Levin
2011-06-04 15:40 ` Alexander Graf
2011-06-04 16:49 ` Sasha Levin
2011-06-05 8:41 ` Alexander Graf
2011-06-05 9:32 ` Alon Levy
2011-06-06 7:02 ` Gerd Hoffmann
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