From mboxrd@z Thu Jan 1 00:00:00 1970 From: Sasha Levin Subject: Re: [PATCH] kvm tools, ui: Optimize SDL updates Date: Sat, 04 Jun 2011 17:19:30 +0300 Message-ID: <1307197170.7239.11.camel@lappy> References: <1307136023-16693-1-git-send-email-penberg@kernel.org> <20110604095451.GA15349@elte.hu> <11EB6DEC-41E9-4C0A-A057-7E88EBA2A008@suse.de> <20110604104245.GF16292@elte.hu> <34B8A15A-AEF2-4E2D-99F5-0EDB41447C31@suse.de> <20110604105443.GH16292@elte.hu> <20110604115353.GA30593@elte.hu> <1307189056.7239.9.camel@lappy> <2707FA45-A5AA-4F95-8123-870FC59BF75B@suse.de> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Cc: Ingo Molnar , Pekka Enberg , KVM list , Cyrill Gorcunov , John Floren , Gerd Hoffmann To: Alexander Graf Return-path: Received: from mail-wy0-f174.google.com ([74.125.82.174]:40831 "EHLO mail-wy0-f174.google.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1756819Ab1FDOTg (ORCPT ); Sat, 4 Jun 2011 10:19:36 -0400 Received: by wya21 with SMTP id 21so1943995wya.19 for ; Sat, 04 Jun 2011 07:19:35 -0700 (PDT) In-Reply-To: <2707FA45-A5AA-4F95-8123-870FC59BF75B@suse.de> Sender: kvm-owner@vger.kernel.org List-ID: On Sat, 2011-06-04 at 15:48 +0200, Alexander Graf wrote: > On 04.06.2011, at 14:04, Sasha Levin wrote: > > > On Sat, 2011-06-04 at 13:53 +0200, Ingo Molnar wrote: > >> * Alexander Graf wrote: > >> > >>> Why would you need panning/scrolling for a fast FB? It's really an > >>> optimization that helps a lot with VNC, but on local machines or > >>> SDL you shouldn't see a major difference. > >> > >> Qemu's fb console scrolling graphics is pretty slow to me even > >> locally so i assume that the dirty bitmap trick is not enough. > >> > >> VirtualBox graphics is very fast, but it probably has its own console > >> abstraction and scrolling/2D/3D acceleration. > >> > >> Also, since tools/kvm/ is really also about learning interesting > >> stuff, smooth scrolling was the historic first 'acceleration' usecase > >> that video graphics cards added - before they evolved more complex 2D > >> acceleration and then started doing 3D. > >> > >> Walking that path would allow us to do a gradual approach, while > >> still having relevant functionality and enhancements at every step. > >> > >>> Unless you use the FB as MMIO. Qemu just maps the FB as RAM and > >>> checks for dirty bitmap updates periodically. That way you don't > >>> constantly exit due to MMIO and are good on speed. The slowness you > >>> describe sounds a lot as if you don't do that trick. > >> > >> Correct, and i assumed we already do the dirty-bitmap trick: > >> > >> KVM_MEM_LOG_DIRTY_PAGES > >> KVM_GET_DIRTY_LOG > >> > >> But you are right, we do not actually do that! > >> > >> Pekka, i think this should be the next step. We'll need scrolling > >> after that ... > >> > >> In theory it would also be nice to tunnel the VGA text frame buffer > >> over to the KVM tool - as serial console is not supported by most > >> installers and default distro images. We could actually do a rather > >> good job of emulating it via Slang/Curses. > > > > I doubt we could use dirty pages because unless guest VESA driver > > supports panning, it will redraw the entire FB - which means that all > > pages will be dirty. > > Please recheck the math and compare 60 dirty bitmap checks+flushes per second to a few million MMIO exits for every single pixel :). I might be missing something here, but if every single pixel changes due to scrolling, doesn't it mean that all the pages will be marked as 'dirty' anyway? > > If your concern is about whether dirty bitmapping makes sense, it does. If you check say 60 times a second for updates and you don't do anything during that second, no screen updates happen, so the dirty log is empty. Without dirty log, you end up refreshing/recomparing/resending the full screen multiple times a second. -- Sasha.