* KVM: PIT: support mode 4
@ 2008-04-30 16:23 Marcelo Tosatti
2008-04-30 17:07 ` Avi Kivity
0 siblings, 1 reply; 2+ messages in thread
From: Marcelo Tosatti @ 2008-04-30 16:23 UTC (permalink / raw)
To: Avi Kivity; +Cc: kvm-devel
The in-kernel PIT emulation ignores pending timers if operating under
mode 4, which for example DragonFlyBSD uses (and Plan9 too, apparently).
Mode 4 seems to be similar to one-shot mode, other than the fact that it
starts counting after the next CLK pulse once programmed, while mode 1
starts counting immediately, so add a FIXME to enhance precision.
Fixes https://sourceforge.net/tracker/?func=detail&atid=893831&aid=1952988&group_id=180599
Signed-off-by: Marcelo Tosatti <mtosatti@redhat.com>
Acked-by: Sheng Yang <sheng.yang@intel.com>
diff --git a/arch/x86/kvm/i8254.c b/arch/x86/kvm/i8254.c
index 908520c..1646102 100644
--- a/arch/x86/kvm/i8254.c
+++ b/arch/x86/kvm/i8254.c
@@ -288,6 +288,8 @@ static void pit_load_count(struct kvm *kvm, int channel, u32 val)
* mode 1 is one shot, mode 2 is period, otherwise del timer */
switch (ps->channels[0].mode) {
case 1:
+ /* FIXME: enhance mode 4 precision */
+ case 4:
create_pit_timer(&ps->pit_timer, val, 0);
break;
case 2:
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^ permalink raw reply related [flat|nested] 2+ messages in thread
* Re: KVM: PIT: support mode 4
2008-04-30 16:23 KVM: PIT: support mode 4 Marcelo Tosatti
@ 2008-04-30 17:07 ` Avi Kivity
0 siblings, 0 replies; 2+ messages in thread
From: Avi Kivity @ 2008-04-30 17:07 UTC (permalink / raw)
To: Marcelo Tosatti; +Cc: kvm-devel
Marcelo Tosatti wrote:
> The in-kernel PIT emulation ignores pending timers if operating under
> mode 4, which for example DragonFlyBSD uses (and Plan9 too, apparently).
>
> Mode 4 seems to be similar to one-shot mode, other than the fact that it
> starts counting after the next CLK pulse once programmed, while mode 1
> starts counting immediately, so add a FIXME to enhance precision.
>
> Fixes https://sourceforge.net/tracker/?func=detail&atid=893831&aid=1952988&group_id=180599
>
Applied, thanks.
--
Any sufficiently difficult bug is indistinguishable from a feature.
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