From mboxrd@z Thu Jan 1 00:00:00 1970 From: Avi Kivity Subject: Re: [PATCH] kvm also need to workaround changes about tcg code Date: Sun, 17 Feb 2008 11:42:35 +0200 Message-ID: <47B8018B.4040403@qumranet.com> References: <42DFA526FC41B1429CE7279EF83C6BDCD88E7C@pdsmsx415.ccr.corp.intel.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Cc: kvm-devel@lists.sourceforge.net, kvm-ia64-devel@lists.sourceforge.net To: "Zhang, Xiantao" Return-path: In-Reply-To: <42DFA526FC41B1429CE7279EF83C6BDCD88E7C@pdsmsx415.ccr.corp.intel.com> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: kvm-devel-bounces@lists.sourceforge.net Errors-To: kvm-devel-bounces@lists.sourceforge.net List-Id: kvm.vger.kernel.org Zhang, Xiantao wrote: > From: Xiantao Zhang > Date: Fri, 15 Feb 2008 10:50:22 +0800 > Subject: [PATCH] qemu: IA64 also need to workaround tcg code. > Applied, thanks. -- Any sufficiently difficult bug is indistinguishable from a feature. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/