From mboxrd@z Thu Jan 1 00:00:00 1970 From: Avi Kivity Subject: Re: [PATCH 00/18] KVM: PPC: Virtualize Gekko guests Date: Sun, 07 Feb 2010 14:54:14 +0200 Message-ID: <4B6EB7F6.10304@redhat.com> References: <1265298925-31954-1-git-send-email-agraf@suse.de> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Cc: kvm-ppc-u79uwXL29TY76Z2rM5mHXA@public.gmane.org, kvm-u79uwXL29TY76Z2rM5mHXA@public.gmane.org To: Alexander Graf Return-path: In-Reply-To: <1265298925-31954-1-git-send-email-agraf-l3A5Bk7waGM@public.gmane.org> Sender: kvm-ppc-owner-u79uwXL29TY76Z2rM5mHXA@public.gmane.org List-Id: kvm.vger.kernel.org On 02/04/2010 05:55 PM, Alexander Graf wrote: > In an effort to get KVM on PPC more useful for other userspace users than > Qemu, I figured it'd be a nice idea to implement virtualization of the > Gekko CPU. > > The Gekko is the CPU used in the GameCube. In a slightly more modern > fashion it lives on in the Wii today. > > Using this patch set and a modified version of Dolphin, I was able to > virtualize simple GameCube demos on a 970MP system. > > As always, while getting this to run I stumbled across several broken > parts and fixed them as they came up. So expect some bug fixes in this > patch set too. > This is halfway into emulation rather than virtualization. What does performance look like when running fpu intensive applications? I might have missed it, but I didn't see the KVM_CAP and save/restore support for this. -- error compiling committee.c: too many arguments to function