From mboxrd@z Thu Jan 1 00:00:00 1970 From: Kenneth Porter Date: Fri, 17 Jan 2003 22:17:32 +0000 Subject: [LARTC] Game servers used as smurf reflectors Message-Id: List-Id: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit To: lartc@vger.kernel.org http://www.pivx.com/press_releases/mk_mk001.html http://www.pivx.com/kristovich/adv/mk001/ Could TC be used to throttle Quake-style game server queries until the game servers are updated to do this on their own? Seems like one could create a filter that tags UDP messages to one's game server ports that have some initial string matching a status query, and throttle these. (I'm already using the WonderShaper to keep my website and FTP from taking bandwidth away from my game servers, by putting HTTP and FTP source in the "traffic we hate" queue.) _______________________________________________ LARTC mailing list / LARTC@mailman.ds9a.nl http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/