Linux Advanced Routing and Traffic Control list
 help / color / mirror / Atom feed
From: Tom Verbeek <tom@designobjekt.de>
To: lartc@vger.kernel.org
Subject: Re[2]: [LARTC] QOS and gameserver lags
Date: Tue, 26 Aug 2003 21:25:18 +0000	[thread overview]
Message-ID: <marc-lartc-106193319610829@msgid-missing> (raw)

Monday, August 25, 2003, 7:25:39 PM, Stef wrote:

SC> Can you check the bandwidth used in the different classes?  I have a script on
SC> www.docum.org that can do this for you.  I ask this because you have 
SC> different prio's and you have to be sure you never overlimit a class (send 
SC> more then the rate) or the latency can go up.

OK, I checked the bandwidth with monitor_tc.pl: everythings looks
okay. The increased latenca does not come from different prios. But I
still put every class on prio 0.

SC> You also have to check the quantum values.  For the 10 kbit class, quantum = 
10kbit / 8 (bit ->> byte) / 10 (r2q) = 12.5 byte and this < mtu = 1500 byte.  
SC> So add quantum 1500 if you create that class.

OK. I set quantum 1500 on the small class.


But the solution to my problem is much simpler:

my Provider says I get 192 kbits upstream.
When I do an ftp upload to a close server I get 175 kbits.
But to make my linux router the bottleneck I need to limit the rate to
160 kbits!!!!

Can anybody explain the difference in the numbers?


Please see the current version of my shaper here:

http://www.designobjekt.de/test/rc.trafficshaper

Now I only get minimally increased latency when playing
online games and having 100% upstream traffic at the same time.

Cheers,
Tom.



 
-- 
Word Perfect isn't, Excel doesn't, Works won't.

_______________________________________________
LARTC mailing list / LARTC@mailman.ds9a.nl
http://mailman.ds9a.nl/mailman/listinfo/lartc HOWTO: http://lartc.org/

             reply	other threads:[~2003-08-26 21:25 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-08-26 21:25 Tom Verbeek [this message]
2003-08-27 18:10 ` Re[2]: [LARTC] QOS and gameserver lags Stef Coene

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=marc-lartc-106193319610829@msgid-missing \
    --to=tom@designobjekt.de \
    --cc=lartc@vger.kernel.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox