RE: kacpid problems

dev_zero
2004-11-11T16:57:36Z

Download my DSDT here:
http://home.no.net/pusleole/#dsdt
or
http://acpi.sourceforge.net/dsdt/view.php?id=224

--- "Yu, Luming" <luming.yu-ral2JQCrhuEAvxtiuMwx3w@public.gmane.org> wrote:
> Hmm, interesting, you did narrow the issue
> down to GPE storm. I will check the
> code, and come up with a elegant patch.
> Thanks for your hard work. :-)
>
> Did you send your DSDT to me?
> I want to be sure nothing dropped for
> solving this issue,
>
> Thanks
> Luming
>
> >-----Original Message-----
> >From: dev_zero [mailto:dev_xor-eZNTXLQAfP4@public.gmane.org]
> >Sent: 2004å¹´11æœˆ12æ—¥ 0:37
> >To: Yu, Luming; Wang, Zhenyu Z
> >Cc: acpi-devel-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
> >Subject: RE: [ACPI] kacpid problems
> >
> >When I applied the secon patch the kacpid never
> >started, i think, because it never started
> lagging..
> >Is this The fix then?? Or is this just an "ugly"
> hack?
> >
> > --- "Yu, Luming" <luming.yu-ral2JQCrhuEAvxtiuMwx3w@public.gmane.org> wrote:
> >> Did you try the patches I sent you to narrow down
> >> the issue?
> >>
> >> Thanks
> >> Luming
> >>
> >> >-----Original Message-----
> >> >From: dev_zero [mailto:dev_xor-eZNTXLQAfP4@public.gmane.org]
> >> >Sent: 2004Ã¥Â¹Â´11Ã¦Å“Ë†11Ã¦â€”Â¥ 23:26
> >> >To: Wang, Zhenyu Z
> >> >Cc: acpi-devel-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org; Yu, Luming
> >> >Subject: Re: [ACPI] kacpid problems
> >> >
> >> >When I applied this patch.. I could play even
> >> longer
> >> >than last time, before kacpid started running at
> >> 99%
> >> >cpu usage. First I played longer than usual,
> then
> >> >kacpid started running but not with 99% cpu
> usage,
> >> >then it stopped. It went like this a couple of
> >> times
> >> >then kacpid started with 99% cpu usage again.
> >> >Don't know if the patch worked correctly, but I
> >> >thought the kacpid should go S5, shutdown,
> >> shouldn't
> >> >it?
> >> >
> >> > --- "Wang, Zhenyu" <zhenyu.z.wang-ral2JQCrhuEAvxtiuMwx3w@public.gmane.org>
> >> wrote:
> >> >> copy these from acpi_thermal_remove, does this
> >> >> workaround your issue?
> >> >>
> >> >> ---
> >> >>
> acpi-2.6/drivers/acpi/thermal.c~remove_queue_work
> >> >> 2004-11-10 23:38:51.000000000 +0800
> >> >> +++ acpi-2.6/drivers/acpi/thermal.c 2004-11-11
> >> >> 09:19:57.365634568 +0800
> >> >> @@ -472,6 +472,13 @@ acpi_thermal_critical (
> >> >> printk(KERN_EMERG "Critical temperature
> reached
> >> >> (%ld C), shutting down.\n",
> >> >> KELVIN_TO_CELSIUS(tz->temperature));
> >> >> acpi_bus_generate_event(device,
> >> >> ACPI_THERMAL_NOTIFY_CRITICAL,
> >> >> tz->trips.critical.flags.enabled);
> >> >>
> >> >> + tz->zombie = 1;
> >> >> + /* wait for running timer (on other CPUs)
> >> finish
> >> >> */
> >> >> + del_timer_sync(&(tz->timer));
> >> >> + /* synchronize deferred task */
> >> >> + acpi_os_wait_events_complete(NULL);
> >> >> + /* deferred task may reinsert timer */
> >> >> + del_timer_sync(&(tz->timer));
> >> >>
> >> >>
> >>
>
>>acpi_thermal_call_usermode(ACPI_THERMAL_PATH_POWEROFF);
> >> >>
> >> >> return_VALUE(0);
> >> >>
> >> >>
> >> >> On 2004.11.10 18:09:45 +0000, dev_zero wrote:
> >> >> > This patch actually made some difference. I
> >> could
> >> >> play
> >> >> > much longer now. First it started lagging,
> then
> >> it
> >> >> > stopped, then it started lagging again, then
> it
> >> >> > stopped. It went like this for a while, but
> >> after
> >> >> I
> >> >> > had played som more, it started lagging
> again
> >> but
> >> >> now
> >> >> > it didn't stop.
> >> >> >
> >> >> > --- "Wang, Zhenyu"
> <zhenyu.z.wang-ral2JQCrhuEAvxtiuMwx3w@public.gmane.org>
> >> >> wrote:
> >> >> > > oops,
> >> >> > >
> >> >> > > ---
> >> >> > >
> >> >>
> acpi-2.6/drivers/acpi/thermal.c~remove_queue_work
> >> >> > > 2004-11-10 23:38:51.693022464 +0800
> >> >> > > +++ acpi-2.6/drivers/acpi/thermal.c
> >> 2004-11-10
> >> >> > > 23:52:40.820975856 +0800
> >> >> > > @@ -472,6 +472,8 @@ acpi_thermal_critical
> (
> >> >> > > printk(KERN_EMERG "Critical temperature
> >> >> reached
> >> >> > > (%ld C), shutting down.\n",
> >> >> > > KELVIN_TO_CELSIUS(tz->temperature));
> >> >> > > acpi_bus_generate_event(device,
> >> >> > > ACPI_THERMAL_NOTIFY_CRITICAL,
> >> >> > > tz->trips.critical.flags.enabled);
> >> >> > >
> >> >> > > + tz->zombie = 1;
> >> >> > > + acpi_os_wait_events_complete(NULL);
> >> >> > >
> >> >> > >
> >> >> >
> >> >>
> >>
>
>>acpi_thermal_call_usermode(ACPI_THERMAL_PATH_POWEROFF);
> >> >> > >
> >> >> > > return_VALUE(0);
> >> >> > >
> >> >> > > If this has no help, maybe others eat up
> >> >> kacpid..
> >> >> > >
> >> >> > > On 2004.11.10 23:44:33 +0000, Wang, Zhenyu
> >> >> wrote:
> >> >> > > > Pls try this patch,
> >> >> > > >
> >> >> > > > ---
> >> >> > >
> >> >>
> acpi-2.6/drivers/acpi/thermal.c~remove_queue_work
> >>
> >> >> > > 2004-11-10 23:38:51.693022464 +0800
> >> >> > > > +++ acpi-2.6/drivers/acpi/thermal.c
> >> >> 2004-11-10
> >> >> > > 23:39:50.195128792 +0800
> >> >> > > > @@ -472,6 +472,7 @@
> acpi_thermal_critical (
> >> >> > > > printk(KERN_EMERG "Critical
> >> >> temperature
> >> >> > > reached (%ld C), shutting down.\n",
> >> >> > > KELVIN_TO_CELSIUS(tz->temperature));
> >> >> > > > acpi_bus_generate_event(device,
> >> >> > > ACPI_THERMAL_NOTIFY_CRITICAL,
> >> >> > > tz->trips.critical.flags.enabled);
> >> >> > > >
> >> >> > > > + tz->zombie = 1;
> >> >> > > >
> >> >> > >
> >> >> >
> >> >>
> >>
>
>>acpi_thermal_call_usermode(ACPI_THERMAL_PATH_POWEROFF);
> >> >> > > >
> >> >> > > > return_VALUE(0);
> >> >> > > >
> >> >> > > > Is this work?
> >> >> > > >
> >> >> > > > -zhen
> >> >> > > >
> >> >> > > > On 2004.11.10 14:33:35 +0000, dev_zero
> >> wrote:
> >> >> > > > > kacpid still runns with 99%cpu usage
> when
> >> >> the
> >> >> > > cpu gets
> >> >> > > > > too hot. I tried the game quake 2. You
> >> can
> >> >> play
> >> >> > > around
> >> >> > > > > 10 -15 minutes before the kacpid
> starts
> >> >> running
> >> >> > > on 99%
> >> >> > > > > cpu usage. I also used quake 2 too
> test
> >> the
>
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