DSDT/ASL compiler error

Ben B
2006-08-17T17:03:28Z

Wondering if any ASL experts can help me here. I'm trying to recompile
the DSDT on my HP NC6400 laptop, to hopefully get some better acpi
functionality, and I'm seeing the following error:

$ iasl -tc dsdt.dsl

Intel ACPI Component Architecture
ASL Optimizing Compiler version 20060608 [Jun 29 2006]
Copyright (C) 2000 - 2006 Intel Corporation
Supports ACPI Specification Revision 3.0a

dsdt.dsl 3275: And (Local1, 0xFFFF)
Warning 1104 - Result is not used, operator has no effect ^

dsdt.dsl 4672: Method (_DSM, 4, NotSerialized)
Warning 1086 - ^ Not all control paths return a value (_DSM)

dsdt.dsl 4672: Method (_DSM, 4, NotSerialized)
Warning 1079 - ^ Reserved method must return a value (_DSM)

dsdt.dsl 12767: CreateByteField (C1D3, \_SB.C002.C003._X0F._LEN, C08F)
Error 4062 - Object does not exist ^ (\_SB.C002.C003._X0F._LEN)

ASL Input: dsdt.dsl - 13280 lines, 478523 bytes, 6207 keywords
Compilation complete. 1 Errors, 3 Warnings, 0 Remarks, 2052 Optimizations

The relevent section around line 12767 is this:

Device (\_SB.C002.C003.C334)
{
Name (_HID, EisaId ("PNP0C02"))
Name (_UID, 0x02)
Name (\_SB.C002.C003.C1D3, ResourceTemplate ()
{
IO (Decode16,
0x0010, // Range Minimum
0x0010, // Range Maximum
0x01, // Alignment
0x10, // Length
)
[... skipping some defs ..]
IO (Decode16,
0x00A4, // Range Minimum
0x00A4, // Range Maximum
0x01, // Alignment
0x1A, // Length
)
IO (Decode16,
0x0500, // Range Minimum
0x0500, // Range Maximum
0x01, // Alignment
0x80, // Length
_X0F)
IO (Decode16,
0x0800, // Range Minimum
0x0800, // Range Maximum
0x01, // Alignment
0x10, // Length
)
Memory32Fixed (ReadOnly,
0xFFB00000, // Address Base
0x00100000, // Address Length
)
Memory32Fixed (ReadOnly,
0xFFF00000, // Address Base
0x00100000, // Address Length
)
})
Method (_CRS, 0, NotSerialized)
{
If (LEqual (\_SB.C002.C003.C1FC._STA (), 0x0F))
{
CreateByteField (C1D3, \_SB.C002.C003.C1D3._X0F._LEN,
C08F)
Store (0x60, C08F)
}

Return (^^C1AD.C1D2 ())
}
}

What suggestions does anyone have on fixing this?

Thanks,
BB