[RFC v2 1/2] dma-buf: Introduce dma buffer sharing mechanism

Rob Clark
2011-12-05T22:11:46Z

On Mon, Dec 5, 2011 at 3:23 PM, Daniel Vetter <daniel@ffwll.ch> wrote:
> On Mon, Dec 05, 2011 at 02:46:47PM -0600, Rob Clark wrote:
>> On Mon, Dec 5, 2011 at 11:18 AM, Arnd Bergmann <arnd@arndb.de> wrote:
>> > In the patch 2, you have a section about migration that mentions that
>> > it is possible to export a buffer that can be migrated after it
>> > is already mapped into one user driver. How does that work when
>> > the physical addresses are mapped into a consumer device already?
>>
>> I think you can do physical migration if you are attached, but
>> probably not if you are mapped.
>
> Yeah, that's very much how I see this, and also why map/unmap (at least
> for simple users like v4l) should only bracket actual usage. GPU memory
> managers need to be able to move around buffers while no one is using
> them.
>
> [snip]
>
>> >> + ? ? /* allow allocator to take care of cache ops */
>> >> + ? ? void (*sync_sg_for_cpu) (struct dma_buf *, struct device *);
>> >> + ? ? void (*sync_sg_for_device)(struct dma_buf *, struct device *);
>> >
>> > I don't see how this works with multiple consumers: For the streaming
>> > DMA mapping, there must be exactly one owner, either the device or
>> > the CPU. Obviously, this rule needs to be extended when you get to
>> > multiple devices and multiple device drivers, plus possibly user
>> > mappings. Simply assigning the buffer to "the device" from one
>> > driver does not block other drivers from touching the buffer, and
>> > assigning it to "the cpu" does not stop other hardware that the
>> > code calling sync_sg_for_cpu is not aware of.
>> >
>> > The only way to solve this that I can think of right now is to
>> > mandate that the mappings are all coherent (i.e. noncachable
>> > on noncoherent architectures like ARM). If you do that, you no
>> > longer need the sync_sg_for_* calls.
>>
>> My original thinking was that you either need DMABUF_CPU_{PREP,FINI}
>> ioctls and corresponding dmabuf ops, which userspace is required to
>> call before / after CPU access. ?Or just remove mmap() and do the
>> mmap() via allocating device and use that device's equivalent
>> DRM_XYZ_GEM_CPU_{PREP,FINI} or DRM_XYZ_GEM_SET_DOMAIN ioctls. ?That
>> would give you a way to (a) synchronize with gpu/asynchronous
>> pipeline, (b) synchronize w/ multiple hw devices vs cpu accessing
>> buffer (ie. wait all devices have dma_buf_unmap_attachment'd). ?And
>> that gives you a convenient place to do cache operations on
>> noncoherent architecture.
>>
>> I sort of preferred having the DMABUF shim because that lets you pass
>> a buffer around userspace without the receiving code knowing about a
>> device specific API. ?But the problem I eventually came around to: if
>> your GL stack (or some other userspace component) is batching up
>> commands before submission to kernel, the buffers you need to wait for
>> completion might not even be submitted yet. ?So from kernel
>> perspective they are "ready" for cpu access. ?Even though in fact they
>> are not in a consistent state from rendering perspective. ?I don't
>> really know a sane way to deal with that. ?Maybe the approach instead
>> should be a userspace level API (in libkms/libdrm?) to provide
>> abstraction for userspace access to buffers rather than dealing with
>> this at the kernel level.
>
> Well, there's a reason GL has an explicit flush and extensions for sync
> objects. It's to support such scenarios where the driver batches up gpu
> commands before actually submitting them.

Hmm.. what about other non-GL APIs.. maybe vaapi/vdpau or similar?
(Or something that I haven't thought of.)

> Also, recent gpus have all (or
> shortly will grow) multiple execution pipelines, so it's also important
> that you sync up with the right command stream. Syncing up with all of
> them is generally frowned upon for obvious reasons ;-)

Well, I guess I am happy enough with something that is at least
functional. Usespace access would (I think) mainly be weird edge case
type stuff. But...

> So any userspace that interacts with an OpenGL driver needs to take care
> of this anyway. But I think for simpler stuff (v4l) kernel only coherency
> should work and userspace just needs to take care of gl interactions and
> call glflush and friends at the right points. I think we can flesh this
> out precisely when we spec the dmabuf EGL extension ... (or implement one
> of the preexisting ones already around).

.. yeah, I think egl/eglImage extension would be the right place to
hide this behind. And I guess your GL stack should be able to figure
out which execution pipeline to sync, cache state of buffer, and
whatever other optimizations you might want to make.

> On the topic of a coherency model for dmabuf, I think we need to look at
> dma_buf_attachment_map/unmap (and also the mmap variants cpu_start and
> cpu_finish or whatever they might get called) as barriers:
>
> So after a dma_buf_map, all previsously completed dma operations (i.e.
> unmap already called) and any cpu writes (i.e. cpu_finish called) will be
> coherent. Similar rule holds for cpu access through the userspace mmap,
> only writes completed before the cpu_start will show up.
>
> Similar, writes done by the device are only guaranteed to show up after
> the _unmap. Dito for cpu writes and cpu_finish.
>
> In short we always need two function calls to denote the start/end of the
> "critical section".

Yup, this was exactly my assumption. But I guess it is better to spell it out.

BR,
-R

> Any concurrent operations are allowed to yield garbage, meaning any
> combination of the old or either of the newly written contents (i.e.
> non-overlapping writes might not actually all end up in the buffer,
> but instead some old contents). Maybe we even need to loosen that to
> the real "undefined behaviour", but atm I can't think of an example.
>
> -Daniel
> --
> Daniel Vetter
> Mail: daniel at ffwll.ch
> Mobile: +41 (0)79 365 57 48
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