From: hofrat@osadl.org (Nicholas Mc Guire)
To: linux-arm-kernel@lists.infradead.org
Subject: [PATCH 1/2] media: stm32-dcmi: drop unnecessary while(1) loop
Date: Tue, 12 Jun 2018 19:22:17 +0200 [thread overview]
Message-ID: <1528824138-19089-1-git-send-email-hofrat@osadl.org> (raw)
The while(1) is effectively useless as all possible paths within it
return thus there is no way to loop.
Signed-off-by: Nicholas Mc Guire <hofrat@osadl.org>
---
This is not actually fixing any bug - the while(1){ } will not hurt here
it is though simply unnecessary. Found during code review.
The diff output is not very readable - essentially only the outer
while(1){ } was removed.
Patch was compile tested with: x86_64_defconfig, MEDIA_SUPPORT=y
MEDIA_CAMERA_SUPPORT=y, V4L_PLATFORM_DRIVERS=y, OF=y, COMPILE_TEST=y
CONFIG_VIDEO_STM32_DCMI=y
(There are a number of sparse warnings - not related to the changes though)
Patch is against 4.17.0 (localversion-next is next-20180608)
drivers/media/platform/stm32/stm32-dcmi.c | 28 +++++++++++++---------------
1 file changed, 13 insertions(+), 15 deletions(-)
diff --git a/drivers/media/platform/stm32/stm32-dcmi.c b/drivers/media/platform/stm32/stm32-dcmi.c
index 2e1933d..70b81d2 100644
--- a/drivers/media/platform/stm32/stm32-dcmi.c
+++ b/drivers/media/platform/stm32/stm32-dcmi.c
@@ -1605,23 +1605,21 @@ static int dcmi_graph_parse(struct stm32_dcmi *dcmi, struct device_node *node)
struct device_node *ep = NULL;
struct device_node *remote;
- while (1) {
- ep = of_graph_get_next_endpoint(node, ep);
- if (!ep)
- return -EINVAL;
-
- remote = of_graph_get_remote_port_parent(ep);
- if (!remote) {
- of_node_put(ep);
- return -EINVAL;
- }
+ ep = of_graph_get_next_endpoint(node, ep);
+ if (!ep)
+ return -EINVAL;
- /* Remote node to connect */
- dcmi->entity.node = remote;
- dcmi->entity.asd.match_type = V4L2_ASYNC_MATCH_FWNODE;
- dcmi->entity.asd.match.fwnode = of_fwnode_handle(remote);
- return 0;
+ remote = of_graph_get_remote_port_parent(ep);
+ if (!remote) {
+ of_node_put(ep);
+ return -EINVAL;
}
+
+ /* Remote node to connect */
+ dcmi->entity.node = remote;
+ dcmi->entity.asd.match_type = V4L2_ASYNC_MATCH_FWNODE;
+ dcmi->entity.asd.match.fwnode = of_fwnode_handle(remote);
+ return 0;
}
static int dcmi_graph_init(struct stm32_dcmi *dcmi)
--
2.1.4
next reply other threads:[~2018-06-12 17:22 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-06-12 17:22 Nicholas Mc Guire [this message]
2018-06-12 17:22 ` [PATCH 2/2] media: stm32-dcmi: add mandatory of_node_put() in success path Nicholas Mc Guire
2018-06-18 9:49 ` Hugues FRUCHET
2018-06-18 9:34 ` [PATCH 1/2] media: stm32-dcmi: drop unnecessary while(1) loop Hugues FRUCHET
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