From mboxrd@z Thu Jan 1 00:00:00 1970 From: linux@arm.linux.org.uk (Russell King - ARM Linux) Date: Thu, 20 Jan 2011 14:08:11 +0000 Subject: [PATCH] ARM: TWD: fix the clock calculation for TWD In-Reply-To: <1295505237-5735-1-git-send-email-chao.xie@marvell.com> References: <1295505237-5735-1-git-send-email-chao.xie@marvell.com> Message-ID: <20110120140811.GE6335@n2100.arm.linux.org.uk> To: linux-arm-kernel@lists.infradead.org List-Id: linux-arm-kernel.lists.infradead.org On Thu, Jan 20, 2011 at 02:33:57PM +0800, Chao Xie wrote: > The original code will do count * (HZ /5). It will make the twd > timer rate decreased if HZ can not be excatly divided. For > example HZ=128. > > Signed-off-by: Chao Xie > --- > arch/arm/kernel/smp_twd.c | 3 ++- > 1 files changed, 2 insertions(+), 1 deletions(-) > > diff --git a/arch/arm/kernel/smp_twd.c b/arch/arm/kernel/smp_twd.c > index 35882fb..ca6405b 100644 > --- a/arch/arm/kernel/smp_twd.c > +++ b/arch/arm/kernel/smp_twd.c > @@ -111,7 +111,8 @@ static void __cpuinit twd_calibrate_rate(void) > > count = __raw_readl(twd_base + TWD_TIMER_COUNTER); > > - twd_timer_rate = (0xFFFFFFFFU - count) * (HZ / 5); > + twd_timer_rate = ((unsigned long)(0xFFFFFFFFU - count)) > + * HZ / 5; > > printk("%lu.%02luMHz.\n", twd_timer_rate / 1000000, > (twd_timer_rate / 100000) % 100); I don't think this patch has any effect what so ever, so I just tried: #define HZ 128 unsigned long twd_timer_rate; void calc1(unsigned long count) { twd_timer_rate = (0xffffffffU - count) * (HZ / 5); } void calc2(unsigned long count) { twd_timer_rate = ((unsigned long)(0xffffffffU - count)) * (HZ / 5); } calc1: @ args = 0, pretend = 0, frame = 0 @ frame_needed = 0, uses_anonymous_args = 0 @ link register save eliminated. mvn r0, r0 add r0, r0, r0, asl #2 ldr r3, .L2 add r0, r0, r0, asl #2 @ lr needed for prologue str r0, [r3, #0] mov pc, lr calc2: @ args = 0, pretend = 0, frame = 0 @ frame_needed = 0, uses_anonymous_args = 0 @ link register save eliminated. mvn r0, r0 add r0, r0, r0, asl #2 ldr r3, .L5 add r0, r0, r0, asl #2 @ lr needed for prologue str r0, [r3, #0] mov pc, lr The code looks identical to me, so the patch appears to have no effect.