[PATCH v12 4/5] arm64, numa: Add NUMA support for arm64 platforms.

Ganapatrao Kulkarni
2016-02-27T04:13:49Z

On Sat, Feb 27, 2016 at 1:21 AM, David Daney <ddaney@caviumnetworks.com> wrote:
> On 02/26/2016 10:53 AM, Will Deacon wrote:
> [...]
>>>
>>> diff --git a/arch/arm64/mm/numa.c b/arch/arm64/mm/numa.c
>>> new file mode 100644
>>> index 0000000..604e886
>>> --- /dev/null
>>> +++ b/arch/arm64/mm/numa.c
>>> @@ -0,0 +1,403 @@
>
> [...]
>>>
>>> +
>>> +static int numa_off;
>>> +static int numa_distance_cnt;
>>> +static u8 *numa_distance;
>>> +
>>> +static __init int numa_parse_early_param(char *opt)
>>> +{
>>> + if (!opt)
>>> + return -EINVAL;
>>> + if (!strncmp(opt, "off", 3)) {
>>> + pr_info("%s\n", "NUMA turned off");
>>> + numa_off = 1;
>>> + }
>>> + return 0;
>>> +}
>>> +early_param("numa", numa_parse_early_param);
>>
>>
>> Curious, but when is this option actually useful?
>>
>
> Good point. I will remove that bit, it was used as an aid in debugging
> while bringing up the patch set.

this is handy in debugging new platforms.
this boot argument option forces to boot as single node dummy system
adding all resources to node0.
>
>
>
>>> +
>>> +cpumask_var_t node_to_cpumask_map[MAX_NUMNODES];
>>> +EXPORT_SYMBOL(node_to_cpumask_map);
>>> +
>>> +#ifdef CONFIG_DEBUG_PER_CPU_MAPS
>>> +
>>> +/*
>>> + * Returns a pointer to the bitmask of CPUs on Node 'node'.
>>> + */
>>> +const struct cpumask *cpumask_of_node(int node)
>>> +{
>>> + if (WARN_ON(node >= nr_node_ids))
>>> + return cpu_none_mask;
>>> +
>>> + if (WARN_ON(node_to_cpumask_map[node] == NULL))
>>> + return cpu_online_mask;
>>> +
>>> + return node_to_cpumask_map[node];
>>> +}
>>> +EXPORT_SYMBOL(cpumask_of_node);
>>> +
>>> +#endif
>>> +
>>> +static void map_cpu_to_node(unsigned int cpu, int nid)
>>> +{
>>> + set_cpu_numa_node(cpu, nid);
>>> + if (nid >= 0)
>>> + cpumask_set_cpu(cpu, node_to_cpumask_map[nid]);
>>> +}
>>> +
>>> +static void unmap_cpu_to_node(unsigned int cpu)
>>> +{
>>> + int nid = cpu_to_node(cpu);
>>> +
>>> + if (nid >= 0)
>>> + cpumask_clear_cpu(cpu, node_to_cpumask_map[nid]);
>>> + set_cpu_numa_node(cpu, NUMA_NO_NODE);
>>> +}
>>
>>
>> How do you end up with negative nids this late in the game?
>>
>
> It might be possible with some of the hot plugging code. It is a little
> paranoia programming.
>
> If you really don't like it, we can remove it.
>
>>> +
>>> +void numa_clear_node(unsigned int cpu)
>>> +{
>>> + unmap_cpu_to_node(cpu);
>>
>>
>> Why don't you just inline this function?
>
>
> Good point, I will do that.
>
> [...]
>>>
>>> +int __init numa_add_memblk(int nid, u64 start, u64 size)
>>> +{
>>> + int ret;
>>> +
>>> + ret = memblock_set_node(start, size, &memblock.memory, nid);
>>> + if (ret < 0) {
>>> + pr_err("NUMA: memblock [0x%llx - 0x%llx] failed to add on
>>> node %d\n",
>>> + start, (start + size - 1), nid);
>>> + return ret;
>>> + }
>>> +
>>> + node_set(nid, numa_nodes_parsed);
>>> + pr_info("NUMA: Adding memblock [0x%llx - 0x%llx] on node %d\n",
>>> + start, (start + size - 1), nid);
>>> + return ret;
>>> +}
>>> +EXPORT_SYMBOL(numa_add_memblk);
>>
>>
>> But this is marked __init... (and you've done this elsewhere in the patch
>> too).
>
>
> I will fix these.
>
>
>>
>> Will
>>
>

Ganapat
>
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