From mboxrd@z Thu Jan 1 00:00:00 1970 From: sboyd@codeaurora.org (Stephen Boyd) Date: Tue, 20 Sep 2016 16:58:40 -0700 Subject: [PATCH 1/2] clk: imx6: fix i.MX6DL clock tree to reflect reality In-Reply-To: <1474017371-28966-1-git-send-email-l.stach@pengutronix.de> References: <1474017371-28966-1-git-send-email-l.stach@pengutronix.de> Message-ID: <20160920235840.GF8319@codeaurora.org> To: linux-arm-kernel@lists.infradead.org List-Id: linux-arm-kernel.lists.infradead.org On 09/16, Lucas Stach wrote: > The current clock tree only implements the minimal set of differences > between the i.MX6Q and the i.MX6DL, but that doesn't really reflect > reality. > > Apply the following fixes to match the RM: > - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by > GPU3D_CORE > - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF > - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF > > Cc: stable at vger.kernel.org > Signed-off-by: Lucas Stach > --- Applied to clk-next -- Qualcomm Innovation Center, Inc. is a member of Code Aurora Forum, a Linux Foundation Collaborative Project