From: Ryan Walklin <ryan@testtoast.com>
To: Maxime Ripard <mripard@kernel.org>, Chen-Yu Tsai <wens@csie.org>,
Maarten Lankhorst <maarten.lankhorst@linux.intel.com>,
Thomas Zimmermann <tzimmermann@suse.de>,
David Airlie <airlied@gmail.com>, Daniel Vetter <daniel@ffwll.ch>,
Jernej Skrabec <jernej.skrabec@gmail.com>,
Samuel Holland <samuel@sholland.org>,
Rob Herring <robh@kernel.org>,
Krzysztof Kozlowski <krzk+dt@kernel.org>,
Conor Dooley <conor+dt@kernel.org>,
Michael Turquette <mturquette@baylibre.com>,
Stephen Boyd <sboyd@kernel.org>
Cc: Andre Przywara <andre.przywara@arm.com>,
Chris Morgan <macroalpha82@gmail.com>,
John Watts <contact@jookia.org>,
dri-devel@lists.freedesktop.org,
linux-arm-kernel@lists.infradead.org,
linux-sunxi@lists.linux.dev, devicetree@vger.kernel.org,
linux-clk@vger.kernel.org, Ryan Walklin <ryan@testtoast.com>
Subject: [PATCH v4 03/26] drm: sun4i: de2/de3: call csc setup also for UI layer
Date: Sat, 21 Sep 2024 21:45:52 +1200 [thread overview]
Message-ID: <20240921095153.213568-4-ryan@testtoast.com> (raw)
In-Reply-To: <20240921095153.213568-1-ryan@testtoast.com>
From: Jernej Skrabec <jernej.skrabec@gmail.com>
Currently, only VI layer calls CSC setup function. This comes from DE2
limitation, which doesn't have CSC unit for UI layers. However, DE3 has
separate CSC units for each layer. This allows display pipeline to make
output signal in different color spaces. To support both use cases, add
a call to CSC setup function also in UI layer code. For DE2, this will
be a no-op, but it will allow DE3 to output signal in multiple formats.
Signed-off-by: Jernej Skrabec <jernej.skrabec@gmail.com>
Signed-off-by: Ryan Walklin <ryan@testtoast.com>
---
drivers/gpu/drm/sun4i/sun8i_csc.c | 8 +++++---
drivers/gpu/drm/sun4i/sun8i_ui_layer.c | 6 ++++++
2 files changed, 11 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/sun4i/sun8i_csc.c b/drivers/gpu/drm/sun4i/sun8i_csc.c
index 0dcbc0866ae82..68d955c63b05b 100644
--- a/drivers/gpu/drm/sun4i/sun8i_csc.c
+++ b/drivers/gpu/drm/sun4i/sun8i_csc.c
@@ -209,8 +209,10 @@ void sun8i_csc_set_ccsc(struct sun8i_mixer *mixer, int layer,
return;
}
- base = ccsc_base[mixer->cfg->ccsc][layer];
+ if (layer < mixer->cfg->vi_num) {
+ base = ccsc_base[mixer->cfg->ccsc][layer];
- sun8i_csc_setup(mixer->engine.regs, base,
- fmt_type, encoding, range);
+ sun8i_csc_setup(mixer->engine.regs, base,
+ fmt_type, encoding, range);
+ }
}
diff --git a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c
index b90e5edef4e88..aa987bca1dbb9 100644
--- a/drivers/gpu/drm/sun4i/sun8i_ui_layer.c
+++ b/drivers/gpu/drm/sun4i/sun8i_ui_layer.c
@@ -20,6 +20,7 @@
#include <drm/drm_gem_dma_helper.h>
#include <drm/drm_probe_helper.h>
+#include "sun8i_csc.h"
#include "sun8i_mixer.h"
#include "sun8i_ui_layer.h"
#include "sun8i_ui_scaler.h"
@@ -135,6 +136,11 @@ static int sun8i_ui_layer_update_formats(struct sun8i_mixer *mixer, int channel,
SUN8I_MIXER_CHAN_UI_LAYER_ATTR(ch_base, overlay),
SUN8I_MIXER_CHAN_UI_LAYER_ATTR_FBFMT_MASK, val);
+ /* Note: encoding and range arguments are ignored for RGB */
+ sun8i_csc_set_ccsc(mixer, channel, FORMAT_TYPE_RGB,
+ DRM_COLOR_YCBCR_BT601,
+ DRM_COLOR_YCBCR_FULL_RANGE);
+
return 0;
}
--
2.46.1
next prev parent reply other threads:[~2024-09-21 9:57 UTC|newest]
Thread overview: 32+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-09-21 9:45 [PATCH v4 00/26] drm: sun4i: add Display Engine 3.3 (DE33) support Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 01/26] drm: sun4i: de2/de3: Change CSC argument Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 02/26] drm: sun4i: de2/de3: Merge CSC functions into one Ryan Walklin
2024-09-21 9:45 ` Ryan Walklin [this message]
2024-09-21 9:45 ` [PATCH v4 04/26] drm: sun4i: de2: Initialize layer fields earlier Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 05/26] drm: sun4i: de3: Add YUV formatter module Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 06/26] drm: sun4i: de3: add format enumeration function to engine Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 07/26] drm: sun4i: de3: add formatter flag to mixer config Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 08/26] drm: sun4i: de3: add YUV support to the DE3 mixer Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 09/26] drm: sun4i: de3: pass engine reference to ccsc setup function Ryan Walklin
2024-09-21 9:45 ` [PATCH v4 10/26] drm: sun4i: de3: add YUV support to the color space correction module Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 11/26] drm: sun4i: de3: add YUV support to the TCON Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 12/26] drm: sun4i: support YUV formats in VI scaler Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 13/26] drm: sun4i: de2/de3: add mixer version enum Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 14/26] drm: sun4i: de2/de3: refactor mixer initialisation Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 15/26] drm: sun4i: vi_scaler refactor vi_scaler enablement Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 16/26] drm: sun4i: de2/de3: add generic blender register reference function Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 17/26] drm: sun4i: de2/de3: use generic register reference function for layer configuration Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 18/26] drm: sun4i: de3: Implement AFBC support Ryan Walklin
2024-09-25 8:23 ` Dan Carpenter
2024-09-21 9:46 ` [PATCH v4 19/26] dt-bindings: allwinner: add H616 DE33 bus binding Ryan Walklin
2024-09-22 20:52 ` Krzysztof Kozlowski
2024-09-21 9:46 ` [PATCH v4 20/26] dt-bindings: allwinner: add H616 DE33 clock binding Ryan Walklin
2024-09-22 20:52 ` Krzysztof Kozlowski
2024-09-21 9:46 ` [PATCH v4 21/26] dt-bindings: allwinner: add H616 DE33 mixer binding Ryan Walklin
2024-09-22 20:52 ` Krzysztof Kozlowski
2024-09-29 8:52 ` Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 22/26] clk: sunxi-ng: ccu: add Display Engine 3.3 (DE33) support Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 23/26] drm: sun4i: de33: mixer: " Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 24/26] drm: sun4i: de33: vi_scaler: " Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 25/26] drm: sun4i: de33: fmt: " Ryan Walklin
2024-09-21 9:46 ` [PATCH v4 26/26] drm: sun4i: de33: csc: " Ryan Walklin
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