From mboxrd@z Thu Jan 1 00:00:00 1970 From: tim.bird@am.sony.com (Tim Bird) Date: Tue, 18 Oct 2011 17:26:44 -0700 Subject: [PATCH 0/3] ARM 4Kstacks: introduction In-Reply-To: <1318983248.7569.5.camel@Joe-Laptop> References: <4E9E0B71.9020708@am.sony.com> <1318983248.7569.5.camel@Joe-Laptop> Message-ID: <4E9E1944.80601@am.sony.com> To: linux-arm-kernel@lists.infradead.org List-Id: linux-arm-kernel.lists.infradead.org On 10/18/2011 05:14 PM, Joe Perches wrote: > On Tue, 2011-10-18 at 16:27 -0700, Tim Bird wrote: >> I'm about to submit a set of patches (really pretty small) >> to add 4K stack support to ARM (defaulted to 'N'). > > When 4k stacks went away, I thought it safe enough > to submit vsnprintf recursion using %pV. > > I believe the current vsnprintf max recursion is 3. > Each recursion uses at least 300 bytes of stack. > > That might be some additional issue for 4k stacks. Interesting. Thanks very much for the heads up. I don't know how prevalent %pV is, but I'll take a look tomorrow and see if I think this would be an issue. One option would be to turn off recursion in the 4K stacks case (but I don't know how badly this would mangle the code). I'm not sure I'm willing to advocate eliminating all occurrences of high stack usage in the kernel. It seems like this would generate a lot of friction for getting this mainlined. As long as I can document the trouble that people might get in when they turn this on, I think that would be very good. Even inside Sony, usage of 4K stacks is limited to some very special cases, where memory is exceedingly tight (we have one system with 4M of RAM). And we don't mind lopping off features or coding around problem areas to support our special case. Thanks again for the notice. -- Tim ============================= Tim Bird Architecture Group Chair, CE Workgroup of the Linux Foundation Senior Staff Engineer, Sony Network Entertainment =============================