From: Jordan Crouse <jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
To: freedreno-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org,
dri-devel-PD4FTy7X32lNgt0PjOBp9y5qC8QIuHrW@public.gmane.org,
bjorn.andersson-QSEj5FYQhm4dnm+yROfE0A@public.gmane.org
Cc: linux-arm-msm-u79uwXL29TY76Z2rM5mHXA@public.gmane.org
Subject: [PATCH 6/6] drm/msm: Document the zap-shader subnode for the GPU
Date: Wed, 12 Apr 2017 15:15:18 -0600 [thread overview]
Message-ID: <1492031718-28477-7-git-send-email-jcrouse@codeaurora.org> (raw)
In-Reply-To: <1492031718-28477-1-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
The 'zap-shader' subnode is used to define a phandle for the
PIL memory region that is required to load GPU secure firwmare images
(known as the "zap shader").
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
---
Documentation/devicetree/bindings/display/msm/gpu.txt | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt
index 43fac0f..0376b20 100644
--- a/Documentation/devicetree/bindings/display/msm/gpu.txt
+++ b/Documentation/devicetree/bindings/display/msm/gpu.txt
@@ -15,6 +15,15 @@ Required properties:
* "iface"
* "mem_iface"
+Subnodes:
+- zap-shader: Defines the memory region used by the zap shader
+ to load the firmware via the PIL loader. This is required
+ for adreno-5xx targets and newer unless the secure mode
+ is specifically disabled on a target.
+
+Required properties for zap-shader:
+- memory-region: Phandle to the PIL reserved memory region.
+
Example:
/ {
@@ -34,5 +43,9 @@ Example:
<&mmcc GFX3D_CLK>,
<&mmcc GFX3D_AHB_CLK>,
<&mmcc MMSS_IMEM_AHB_CLK>;
+
+ zap-shader {
+ memory-region = <&peripheral_reserved>;
+ };
};
};
--
1.9.1
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next prev parent reply other threads:[~2017-04-12 21:15 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2017-04-12 21:15 [PATCH 0/6] drm: msm: A5XX zap shader Jordan Crouse
2017-04-12 21:15 ` [PATCH 1/6] drm/msm: Add a quick and dirty PIL loader Jordan Crouse
[not found] ` <1492031718-28477-2-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-17 19:57 ` Bjorn Andersson
2017-04-12 21:15 ` [PATCH 3/6] drm/msm: Improve the zap shader Jordan Crouse
2017-04-17 19:58 ` Bjorn Andersson
2017-04-12 21:15 ` [PATCH 4/6] drm/msm: Create a child device for " Jordan Crouse
2017-04-12 21:15 ` [PATCH 5/6] drm/msm: Move zap shader firmware name to the device table Jordan Crouse
2017-04-17 19:58 ` Bjorn Andersson
[not found] ` <1492031718-28477-1-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-12 21:15 ` [PATCH 2/6] drm/msm: gpu: Use the zap shader on 5XX if we can Jordan Crouse
[not found] ` <1492031718-28477-3-git-send-email-jcrouse-sgV2jX0FEOL9JmXXK+q4OQ@public.gmane.org>
2017-04-17 19:58 ` Bjorn Andersson
[not found] ` <20170417195807.GB12022-iTMlPVAvTYNoL7IsjepNBwq4bfNCki47rNQQ6b5fDX0@public.gmane.org>
2017-04-17 21:51 ` Jordan Crouse
[not found] ` <20170417215124.GA415-9PYrDHPZ2Orvke4nUoYGnHL1okKdlPRT@public.gmane.org>
2017-04-17 23:53 ` Bjorn Andersson
2017-04-12 21:15 ` Jordan Crouse [this message]
2017-04-17 19:57 ` [PATCH 6/6] drm/msm: Document the zap-shader subnode for the GPU Bjorn Andersson
2017-04-17 19:57 ` [PATCH 0/6] drm: msm: A5XX zap shader Bjorn Andersson
2017-04-20 3:46 ` Archit Taneja
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