From mboxrd@z Thu Jan 1 00:00:00 1970 From: myrkraverk@users.sourceforge.net Subject: Does anyone code in assembler today? Date: Wed, 17 Sep 2003 18:20:24 +0000 Sender: linux-assembly-owner@vger.kernel.org Message-ID: <16232.42472.874460.34671@xiaoyu.tekken> References: <200309110801.37516.rafael.diniz@ic.unicamp.br> <200309111414.47716.wklux@yahoo.co.uk> <200309150730.23968.jko@save-net.com> <200309171020.17639.jko@save-net.com> Mime-Version: 1.0 Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <200309171020.17639.jko@save-net.com> List-Id: Content-Type: text/plain; charset="us-ascii" To: jeff Cc: linux-assembly@vger.kernel.org Hi, Well, for my part I'm programming assembly in Linux *on my PlayStation 2* so most of the discussion here simply doesn't apply to me. I don't have an intel processor -- nor do I know how to assembly one. NOTE TO THE CURIOUS: Before asking about Linux and PlayStation 2 or making any sort of remarks, please check playstation2-linux.com first. Funny remarks are funny -- once! So most of what goes on on this list is simply noise to me -- but if you're looking for application of assembly programming the PlayStation 2 is deffiently a good one. Most commercial games are written in combination of C/C++ and assembly, and -- afaik -- there's no compiler for the vector processing units. Johann P.S. Sorry for bad posting style, but this really isn't a Q/A mail. jeff writes: > I guess most programmers work in Java one of the > newer object oriented languages. Or maybe > Linux is not ideal for assembler and the few remaining > coders use other platforms? > > The level of activity on this list and others indicate > the assembler community is not very active. That > is one indicator. Another is the number of people > interested in new programs. Ten years ago when > i released a program, a large number of people > jumped on it to look at the code. My release of a > few days ago resulted in three responses. > > So.. maybe we are a small community which is > difficult to join? That's OK, there is always a niche > for small fast code and as systems mature the > competition moves from features to speed. > > I think this happened to some extent with DOS. Once > it matured the companies needed something new to > sell. They had a problem with the competition building > fast programs optimized in .asm. This happened with > spreadsheets and other programs. > > Of course, the argument is that hardware is getting faster > and speed is no longer an issue. Also, memory is cheap > and big bloated programs are best because they get into the > market quickly. It is much easier to train programmers > in the newer languages and todays tools isolates everyone > from knowing much about hardware or hex. > > So.. i wonder if it would be better to port some old DOS > libraries to work under X or stay with the console? I see > some asm activity in graphics and games. There is also > the embedded linux area... > > jeff (looking for an interesting asm project) > > > - > To unsubscribe from this list: send the line "unsubscribe linux-assembly" in > the body of a message to majordomo@vger.kernel.org > More majordomo info at http://vger.kernel.org/majordomo-info.html -- Sometimes I do not think at all! Does that mean I don't exist in the mean time?