From: Claudio Fontana <sick_soul@yahoo.it>
To: Hendrik Visage <hvjunk@gmail.com>
Cc: linux-assembly@vger.kernel.org
Subject: Re: GAS colorr pixel problem
Date: Sun, 31 Dec 2006 18:36:41 -0800 (PST) [thread overview]
Message-ID: <604042.9933.qm@web26005.mail.ukl.yahoo.com> (raw)
In-Reply-To: <d93f04c70612311043m566927f5n37123b480668837c@mail.gmail.com>
Hello,
--- Hendrik Visage <hvjunk@gmail.com> wrote:
> I believe you'll
> find code snippets etc. on using it inside Linux in
> both SVGAlib and X, but
> sometimes the "problem" might be that you'll need to
> do a realmode BIOS call
> (yuck) to get things initialized... correct me if
> I'm wrong here...
Source code of SVGAlib shows how it is done.
> SDL:
> I'm sometimes surprised on how long this has
> survived!!
I am not. SDL is likely to stay.
OpenGL is not a replacement for SDL, they are
different things.
You can use both, and typically this is what happens
for graphic-intensive 3D games (for example
Neverwinter Nights, or UT-200x).
> However, X consists of a protocol (There is/was an
> O'Reilly book out
> in a series of X that described that protocol fairly
> in depth...)
http://www.sbin.org/doc/Xlib/
Happy new year,
Claudio
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next prev parent reply other threads:[~2007-01-01 2:36 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-11-22 18:54 GAS colorr pixel problem A D
2006-11-22 19:33 ` Robert Plantz
2006-11-22 19:44 ` Markus Rechberger
2006-11-22 19:49 ` Jean-Yves Lamoureux
2006-11-22 19:42 ` Jean-Yves Lamoureux
2006-12-31 18:43 ` Hendrik Visage
2007-01-01 2:36 ` Claudio Fontana [this message]
-- strict thread matches above, loose matches on Subject: below --
2006-11-22 20:35 A D
2006-11-22 20:59 ` Claudio Fontana
[not found] <BAY22-F18087E5BEE37FFA472DDD5F5E30@phx.gbl>
2006-11-22 20:38 ` Jean-Yves Lamoureux
2006-11-22 21:08 ` A D
2006-11-22 22:45 ` Robert Plantz
2006-11-22 23:06 ` Frank Kotler
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