Re: [Bluez-devel] sbc and fixed-point progress

Roberto
2005-08-23T20:42:37Z

Hi All/Victor,

I want to check the latestversion of SBC on mobile can somebody tell me how
we can get this version ? it is uopdated on the site ? which versioni is ?

Thanks Roberto

----- Original Message -----
From: "Victor Shcherbatyuk" <victor@win.tue.nl>
To: <bluez-devel@lists.sourceforge.net>
Sent: Monday, August 29, 2005 12:26 AM
Subject: Re: [Bluez-devel] sbc and fixed-point progress

> Brad,
>
> I've merged the fixed and floating point code added 32-bit fixed point
(not
> tested though), moved fixed point math to sbc_math.h. I've decided to use
> struct to keep hi and low parts of 64bit number, but now I'm stuck with
make
> it alighned onto 4 bytes boundary (I've tried __attribute__ ((alighned
(4),
> packed)) with the struct, but it does not help, apparently I'm missing
> something :) ), so currently everything is loaded byte-wise which is
> slow.... I'll try to ressolve the issue and then submit the changes...
>
> Regards,
> Victor.
>
>
> ----- Original Message -----
> From: "Brad Midgley" <bmidgley@xmission.com>
> To: <bluez-devel@lists.sourceforge.net>
> Sent: Sunday, August 28, 2005 07:44
> Subject: Re: [Bluez-devel] sbc and fixed-point progress
>
>
> > Victor,
> >
> > Sorry... reapplied. I had thought this was one of my own fixed-point
> > tests. Thanks for keeping an eye on it.
> >
> > BTW, I started unrolling the decoder on paper and there's a ton of room
> > for optimization. I'll rewrite it in floating point to start with.
> >
> > Brad
> >
> >> For some reason a piece of code from my initial patch is missing for
cvs
> >> repository after the last updates... It is performance critical... I've
> >> attached the patch to bring it back. Or it was removed on purpose?
> >>
> >> Regards,
> >> Victor.
> >>
> >> ----- Original Message ----- From: "Brad Midgley"
<bmidgley@xmission.com>
> >> To: <bluez-devel@lists.sourceforge.net>
> >> Sent: Friday, August 26, 2005 07:10
> >> Subject: Re: [Bluez-devel] sbc and fixed-point progress
> >>
> >>
> >>> Victor,
> >>>
> >>> How did you compute the floating point _anamatrix8[] and
_sbc_proto_8[]
> >>> in sbc_tables.h? (I am trying to improve the 4-subband code based on
> >>> your 8-subband float and fixed code.)
> >>>
> >>> BTW, I pulled out the testcode for fixed-point decoding now that
people
> >>> will compile with fixed point enabled and expect everything to work.
> >>>
> >>> thanks
> >>> Brad
> >>>
> >>> Victor Shcherbatyuk wrote:
> >>>
> >>>> Brad,
> >>>>
> >>>> I ran one more test and instead of -n flag for a2play I changed magic
> >>>> 87 to magic 50, CPU usage dropped >2 times to ~8% on ARM9@400Mhz and
> >>>> sound is still smooth. That's how it was tested in first place which
is
> >>>> close to 30 MIPS I guess...
> >>>>
> >>>> Regards,
> >>>> Victor.
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: bluez-devel-admin@lists.sourceforge.net on behalf of Victor
> >>>> Shcherbatyuk
> >>>> Sent: Tue 8/23/2005 5:00 PM
> >>>> To: bluez-devel@lists.sourceforge.net
> >>>> Subject: RE: [Bluez-devel] sbc and fixed-point progress
> >>>> Hello Brad,
> >>>>
> >>>> I did some test runs on ARM9@400MHz, general fixed point encoder eats
> >>>> up ~40% of CPU time, while arm specific version - ~20%. And in both
> >>>> cases it runs quite smooth. So the drops you had should have been
> >>>> caused by something else (unless you run some othe applications
> >>>> cuncurently).
> >>>>
> >>>>
> >>>> Victor.
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: bluez-devel-admin@lists.sourceforge.net on behalf of Brad
Midgley
> >>>> Sent: Mon 8/22/2005 9:22 AM
> >>>> To: bluez-devel@lists.sourceforge.net
> >>>> Subject: Re: [Bluez-devel] sbc and fixed-point progress
> >>>> Victor
> >>>>
> >>>>
> >>>>>> I do not have HW to test arm specific version real time, hope no
> >>>>>> suprises there, but I could have missed something when integrating
it
> >>>>>> into sbc code (it decodes well, but how fast, I will try only
monday
> >>>>>> evening).
> >>>>>
> >>>>>
> >>>>>
> >>>>> Ok, I'll load it on gumstix now and give it a try.
> >>>>
> >>>>
> >>>>
> >>>> This is almost perfect. On a 400mhz gumstix (pxa255), I'm able to
send
> >>>> a 5-minute audio stream with only about three breaks in the audio
> >>>> (about 5 seconds each).
> >>>>
> >>>> I think it will work flawlessly in 4 subbands or if we can shorten a
> >>>> few of the ops from 64 to 32 bit.
> >>>>
> >>>> I committed what's there and used __arm__ for the conditional asm
code.
> >>>>
> >>>>
> >>>>>> Using a2play needs to tweak 87 magic number, otherwise it drops
> >>>>>> samples?
> >>>>>
> >>>>>
> >>>>>
> >>>>> yes, this is disappointing. We may need to find another way to get
> >>>>> reliable timing than setitimer.
> >>>>>
> >>>>> I did change the first usleep(10) to usleep(1000) and that *may*
help
> >>>>> with this problem by ensuring that we always interrupt the usleep
> >>>>> syscall consistently. I don't have my hp headphones (the set that's
> >>>>> very sensitive to timing) handy to test.
> >>>>
> >>>>
> >>>>
> >>>> fwiw, I had to use the -n flag to a2play so it wouldn't use itimer at
> >>>> all. This flag tells a2play to just send the audio as fast as it can
> >>>> encode it.
> >>>>
> >>>> Brad
> >>>>
> >>>>
> >>>> -------------------------------------------------------
> >>>> SF.Net email is Sponsored by the Better Software Conference & EXPO
> >>>> September 19-22, 2005 * San Francisco, CA * Development Lifecycle
> >>>> Practices
> >>>> Agile & Plan-Driven Development * Managing Projects & Teams * Testing
&
> >>>> QA
> >>>> Security * Process Improvement & Measurement *
> >>>> http://www.sqe.com/bsce5sf
> >>>> _______________________________________________
> >>>> Bluez-devel mailing list
> >>>> Bluez-devel@lists.sourceforge.net
> >>>> https://lists.sourceforge.net/lists/listinfo/bluez-devel
> >>>>
> >>>>
> >>>
> >>>
> >>> -------------------------------------------------------
> >>> SF.Net email is Sponsored by the Better Software Conference & EXPO
> >>> September 19-22, 2005 * San Francisco, CA * Development Lifecycle
> >>> Practices
> >>> Agile & Plan-Driven Development * Managing Projects & Teams * Testing
&
> >>> QA
> >>> Security * Process Improvement & Measurement *
> >>> http://www.sqe.com/bsce5sf
> >>> _______________________________________________
> >>> Bluez-devel mailing list
> >>> Bluez-devel@lists.sourceforge.net
> >>> https://lists.sourceforge.net/lists/listinfo/bluez-devel
> >
> >
> > -------------------------------------------------------
> > SF.Net email is Sponsored by the Better Software Conference & EXPO
> > September 19-22, 2005 * San Francisco, CA * Development Lifecycle
> > Practices
> > Agile & Plan-Driven Development * Managing Projects & Teams * Testing &
QA
> > Security * Process Improvement & Measurement *
http://www.sqe.com/bsce5sf
> > _______________________________________________
> > Bluez-devel mailing list
> > Bluez-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/bluez-devel
>
>
>
> -------------------------------------------------------
> SF.Net email is Sponsored by the Better Software Conference & EXPO
> September 19-22, 2005 * San Francisco, CA * Development Lifecycle
Practices
> Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA
> Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf
> _______________________________________________
> Bluez-devel mailing list
> Bluez-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/bluez-devel