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From: "Luiz Augusto von Dentz" <luiz.dentz@gmail.com>
To: "BlueZ development" <bluez-devel@lists.sourceforge.net>
Subject: Re: [Bluez-devel] Jitters in A2DP
Date: Sun, 23 Mar 2008 22:14:22 -0300	[thread overview]
Message-ID: <2d5a2c100803231814g1ef3e4fau2628b6628b2a99a@mail.gmail.com> (raw)
In-Reply-To: <18623356.28091206316878777.JavaMail.coremail@bj126app33.126.com>

Hi there,

Jitters are normally handled in sink side, what is done in source side
is try to sent the packets at a constant pace, there is some headsets
like freepulse from logitech that specially requires it.
There is no point to store audio data in sbc format if you have to decode
it, but if you talking about sbcdec tool to locally decode and playback
the file so you probably found a bug. Please provide more detail about
your headset or the file, because I never saw any jitter while decoding
using sbcdec tool or even while playing with gstreamer elements diretly.

-- =

Luiz Augusto von Dentz
Engenheiro de Computa=E7=E3o

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      reply	other threads:[~2008-03-24  1:14 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <mailman.2498.1206236636.3062.bluez-devel@lists.sourceforge.net>
2008-03-24  0:01 ` [Bluez-devel] Jitters in A2DP feng_tian
2008-03-24  1:14   ` Luiz Augusto von Dentz [this message]

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