From: Brad Midgley <bmidgley@xmission.com>
To: bluez-devel@lists.sourceforge.net
Subject: Re: [Bluez-devel] a2play timing is still whacky
Date: Tue, 17 May 2005 00:59:19 -0600 [thread overview]
Message-ID: <42899647.1090108@xmission.com> (raw)
In-Reply-To: <20050517063124.90031.qmail@web8308.mail.in.yahoo.com>
Mayank,
Audio is only sent to the headset in response to sig_alrm. setitimer
determines the interval between sig_alrm events.
Unfortunately, the interval still needs tweaking... it's set to 87% of
the interval computed by libsbc.
usleep(10) is arbitrary and doesn't really matter.
Brad
Mayank Batra wrote:
> Brad,
>
> I tried the latest version of a2play with BlueSoleil.
> The timing is still not upto the mark.
> I mean, this time, the sound is breking, i.e I feel we
> are putting a greater delay than what is needed.
>
> len = sbc_encode(&sbc, buf2, size2);//do the encoding
> sleeptime = sbc.duration;
> sbc_info.blocks = sbc.blocks;
> sbc_info.subbands = sbc.subbands;
>
> Here, why are we using the variable sleeptime if we
> are not making use of it later on in the code?
>
> // pause if the ring buffer is full
> while((ring_out + 1) % FRAMEBUF == ring_in)
> usleep(10);
>
> Here, why did you choose usleep(10) only?
>
> Mayank.
>
>
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prev parent reply other threads:[~2005-05-17 6:59 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-05-17 6:31 [Bluez-devel] a2play timing is still whacky Mayank Batra
2005-05-17 6:59 ` Brad Midgley [this message]
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