* more socket stuff
@ 2003-02-26 13:46 Mat Harris
0 siblings, 0 replies; only message in thread
From: Mat Harris @ 2003-02-26 13:46 UTC (permalink / raw)
To: linux-c-programming
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i was just playing around with the sockets in an attempt to better understand
them when i found this.
i have a very simple client and server. the server is written in perl and was
just there to print whatever the client sent it, and i works fine. However,
when i send it the same data from the C app, i just messes me round. Below is
the output from the two commands.
telnet:
NICK aurora aurora aurora aurora aurora
USER aurora
C app:
USER aurora aurora aurora aurora aurora
À4@`?@aé@?@`7å@9@1@À4@?ôÿ¿Ç@ÑÅ@Ð6@`óÿ¿ÐBè1@JBè1@rocr/ÐBx4@¸@è1@
yé@À4G@JBÐB`óÿ¿¨²Bè1@àòÿ¿óÿ¿À4@è1@8ôÿ¿]Ë@X @Hôÿ¿7@À4@¸@pôÿ¿Põÿ¿À@À@µl@@@¸]øõÿ¿l@½@À4@øõÿ¿@^ÑÂdø 0@Ð6@ÂUÉÂdøÿÿÿÿñ@À4@(øÿ¿ÛÚ@<öÿ¿%Ø@Âöÿ¿ôôôLinuxmaiden.genestate.com2.4.18-3smpNICK aurora
urora aurora aurora aurora
À4@`?@aé@?@`7å@9@1@À4@?ôÿ¿Ç@ÑÅ@Ð6@`óÿ¿ÐBè1@JBè1@rocr/ÐBx4@¸@è1@
yé@À4G@JBÐB`óÿ¿¨²Bè1@àòÿ¿óÿ¿À4@è1@8ôÿ¿]Ë@X @Hôÿ¿7@À4@¸@pôÿ¿Põÿ¿À@À@µl@@@¸]øõÿ¿l@½@À4@øõÿ¿@^ÑÂdø 0@Ð6@ÂUÉÂdøÿÿÿÿñ@À4@(øÿ¿ÛÚ@<öÿ¿%Ø@Âöÿ¿ôôôLinuxmaiden.genestate.com2.4.18-3smp
hm? is all that my fault. i have attached the client
--
Mat Harris OpenGPG Public Key ID: C37D57D9
mat.harris@genestate.com www.genestate.com
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#define MAXDATASIZE 100 /* Max number of bytes of data */
int start_socket()
{
int fd, numbytes; /* files descriptors */
char buf[MAXDATASIZE]; /* buf will store received text */
struct hostent *he; /* structure that will get information about remote host */
struct sockaddr_in server; /* server's address information */
if ((he=gethostbyname(SERVER))==NULL){ /* calls gethostbyname() */
printf("gethostbyname() error\n");
exit(-1);
}
if ((fd=socket(AF_INET, SOCK_STREAM, 0))==-1){ /* calls socket() */
printf("socket() error\n");
exit(-1);
}
server.sin_family = AF_INET;
server.sin_port = htons(PORT); /* htons() is needed again */
server.sin_addr = *((struct in_addr *)he->h_addr); /*he->h_addr passes "*he"'s info to "h_addr" */
bzero(&(server.sin_zero),8);
if(connect(fd, (struct sockaddr *)&server,sizeof(struct sockaddr))==-1){ /* calls connect() */
perror("connect() error");
exit(-1);
}
return fd;
}
[-- Attachment #1.3: conf.h --]
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/***************************************************************************
conf.h - Stores the config for aurora
-------------------
begin : Wed Feb 26 2003
copyright : (C) 2003 by Mat Harris
email : mat.harris@genestate.com
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/* The server that aurora will connect to */
#define SERVER "127.0.0.1"
/* The port to connect to */
#define PORT 8850
/* The name to use when connecting -- PLEASE CHANGE THIS */
#define BOTNICK "aurora"
/* Which channel to connect to */
#define CHANNEL "#cpg"
[-- Attachment #1.4: aurora.c --]
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/***************************************************************************
aurora.c - The main code that holds aurora together
-------------------
begin : Wed Feb 26 2003
copyright : (C) 2003 by Mat Harris
email : mat.harris@genestate.com
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/* Load up all the necessary system libraries */
#include <stdio.h>
#include <fcntl.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <string.h>
#include <netinet/in.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
/* Load all my libraries and headers for this project */
#include "conf.h"
#include "socket"
int main()
{
int fdnet, count;
char readbuf[1024], wbuf[1024], scratch[1024];
if ((fdnet = start_socket(PORT)) < 0)
{
perror("Socket Error");
exit(1);
}
else
{
printf ("Socket connected\n");
strcpy(wbuf, "USER ");
strcat(wbuf, BOTNICK);
strcat(wbuf, " ");
strcat(wbuf, BOTNICK);
strcat(wbuf, " ");
strcat(wbuf, BOTNICK);
strcat(wbuf, " ");
strcat(wbuf, BOTNICK);
strcat(wbuf, " ");
strcat(wbuf, BOTNICK);
strcat(wbuf, "\n");
write(fdnet, wbuf, sizeof(wbuf));
printf("Sent: %s\n", wbuf);
strcpy(wbuf, "NICK ");
strcat(wbuf, BOTNICK);
strcat(wbuf, "\n");
write(fdnet, wbuf, sizeof(wbuf));
printf("Sent: %s", wbuf);
read(fdnet, readbuf, sizeof(readbuf));
printf("%s", readbuf);
/* strcpy(scratch, readbuf[0]);
strcat(scratch, readbuf[1]);
strcat(scratch, readbuf[2]);
strcat(scratch, readbuf[3]);
pingreply(readbuf);
strcpy(wbuf, "JOIN ");
strcat(wbuf, CHANNEL);
strcat(wbuf, "\n\r");
write(fdnet, wbuf, sizeof(wbuf));*/
}
return 1;
}
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