From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Subject: Re: [PATCH] clk: tegra: bpmp: Don't crash when a clock fails to register To: Mikko Perttunen , , , , CC: , , , , References: <20180629143814.17950-1-mperttunen@nvidia.com> From: Jon Hunter Message-ID: Date: Fri, 29 Jun 2018 15:41:45 +0100 MIME-Version: 1.0 In-Reply-To: <20180629143814.17950-1-mperttunen@nvidia.com> Return-Path: jonathanh@nvidia.com Content-Type: text/plain; charset="utf-8" List-ID: On 29/06/18 15:38, Mikko Perttunen wrote: > When registering clocks, we just skip any that fail to register > (leaving a NULL hole in the clock table). However, our of_xlate > function still tries to dereference each entry while looking for > the clock with the requested id, causing a crash if any clocks > failed to register. Add a check to of_xlate to skip any NULL > clocks. > > Signed-off-by: Mikko Perttunen > --- > drivers/clk/tegra/clk-bpmp.c | 12 +++++++++--- > 1 file changed, 9 insertions(+), 3 deletions(-) > > diff --git a/drivers/clk/tegra/clk-bpmp.c b/drivers/clk/tegra/clk-bpmp.c > index a896692b74ec..01dada561c10 100644 > --- a/drivers/clk/tegra/clk-bpmp.c > +++ b/drivers/clk/tegra/clk-bpmp.c > @@ -586,9 +586,15 @@ static struct clk_hw *tegra_bpmp_clk_of_xlate(struct of_phandle_args *clkspec, > unsigned int id = clkspec->args[0], i; > struct tegra_bpmp *bpmp = data; > > - for (i = 0; i < bpmp->num_clocks; i++) > - if (bpmp->clocks[i]->id == id) > - return &bpmp->clocks[i]->hw; > + for (i = 0; i < bpmp->num_clocks; i++) { > + struct tegra_bpmp_clk *clk = bpmp->clocks[i]; > + > + if (!clk) > + continue; > + > + if (clk->id == id) > + return &clk->hw; > + } > > return NULL; > } Acked-by: Jon Hunter Cheers! Jon -- nvpublic