From mboxrd@z Thu Jan 1 00:00:00 1970 From: Roger Quadros Subject: Re: [PATCH v2 4/8] Input: pixcir_i2c_ts: Use Type-B Multi-Touch protocol Date: Mon, 10 Mar 2014 10:57:10 +0200 Message-ID: <531D7E66.1070300@ti.com> References: <1393428486-15001-1-git-send-email-rogerq@ti.com> <1393428486-15001-5-git-send-email-rogerq@ti.com> <531B3331.9050008@euromail.se> Mime-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: 7bit Return-path: In-Reply-To: <531B3331.9050008@euromail.se> Sender: linux-input-owner@vger.kernel.org To: Henrik Rydberg , dmitry.torokhov@gmail.com Cc: jcbian@pixcir.com.cn, balbi@ti.com, dmurphy@ti.com, mugunthanvnm@ti.com, linux-input@vger.kernel.org, linux-kernel@vger.kernel.org, devicetree@vger.kernel.org List-Id: devicetree@vger.kernel.org Hi Henrik, On 03/08/2014 05:11 PM, Henrik Rydberg wrote: > Hi Roger, > > the MT implementation seems mostly fine, just one curiosity: > >> static irqreturn_t pixcir_ts_isr(int irq, void *dev_id) >> { >> struct pixcir_i2c_ts_data *tsdata = dev_id; >> const struct pixcir_ts_platform_data *pdata = tsdata->chip; >> + struct pixcir_report_data report; >> >> while (!tsdata->exiting) { >> - pixcir_ts_poscheck(tsdata); >> - >> - if (gpio_get_value(pdata->gpio_attb)) >> + /* parse packet */ >> + pixcir_ts_parse(tsdata, &report); >> + >> + /* report it */ >> + pixcir_ts_report(tsdata, &report); >> + >> + if (gpio_get_value(pdata->gpio_attb)) { >> + if (report.num_touches) { >> + /* >> + * Last report with no finger up? >> + * Do it now then. >> + */ >> + input_mt_sync_frame(tsdata->input); >> + input_sync(tsdata->input); > > Why is this special handling needed? This is needed because the controller doesn't always report when all fingers have left the screen. e.g. report might contain 3 fingers touched and then gpio_attb line is de-asserted. There's no report with 0 fingers touched even if the user's fingers have left the screen. So we never detect a BUTTON_UP. Without this s/w workaround we observe side effects like buttons being pressed but not released. To me it looks like a bug in the controller. cheers, -roger