From: Joel Fernandes <joelagnelf@nvidia.com>
To: Danilo Krummrich <dakr@kernel.org>
Cc: linux-kernel@vger.kernel.org, Miguel Ojeda <ojeda@kernel.org>,
Boqun Feng <boqun@kernel.org>, Gary Guo <gary@garyguo.net>,
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intel-xe@lists.freedesktop.org, linux-fbdev@vger.kernel.org
Subject: Re: [PATCH v11 07/20] gpu: nova-core: mm: Add TLB flush support
Date: Tue, 21 Apr 2026 10:28:48 -0400 [thread overview]
Message-ID: <fde183e1-0f89-4615-aa7c-9c91222ef071@nvidia.com> (raw)
In-Reply-To: <DHUY5IGHGE49.Z2UVYJ23KX2Y@kernel.org>
On 4/16/2026 6:53 PM, Danilo Krummrich wrote:
> On Fri Apr 17, 2026 at 12:18 AM CEST, Joel Fernandes wrote:
>> On 4/16/2026 5:45 PM, Danilo Krummrich wrote:
>>> Why do we need the try_access() dance in the first place? I assume this ends up
>>> being called from the BarAccess destructor?
>>
>> BarAccess is different. The try_access() calls here are in tlb.rs and
>> pramin.rs for Bar0.
>
> Yes, and we shouldn't need them in the first place; we should have a
> &Device<Bound> in all call paths this is called from.
>
>>> If so, I think this is solvable. Gary and me are currently working on
>>> higher-ranked types and a chained Devres type.
>>
>> Hmm, the issue here is we cannot hold revocable guard while sleeping, but
>> we have read the bar as a condition in the body of the poll.
>
> No, you should just require a &Device<Bound>; or maybe we can utilize the
> mentioned higher-ranked types and DevresChain once we have it. But in any case
> you shouldn't need try_access() here.
>
>>> With that, such use-cases should be cleanly solvable without the need for
>>> try_access().
>>>
>>> Besides that, I can't find where BarAccess is ever constructed.
>>
>> BarUser::map() constructs it.
>
> I'm well aware, but absolutely nothing calls BarUser::map(). :)
>
>>> It already has a lifetime 'a for &'a Bar1, so I don't see why you can't do the
>>> same for Bar0.>
>>> But again, I don't see this being constructed and I'm not sure the whole
>>> construct works in the first place.
>>
>> BarAccess uses &'a Bar1 because it's a short-lived scoped object. In long
>> lived objects I am trying to avoid this.
>
> Don't get me wrong, if a lifetime is sufficient -- that's great! But I'm
> suspicious whether it actually is, since BarAccess is never actually constructed
> and hence I can't see how it would be used.
Doing some more research, the BAR1 read is required for vGPU bootload,
which happens from Driver initialization. The BarAccess (which I should
probably rename to `BarUserAccess`) is created, accessed and destroyed
before probe ends. So it appears for the moment (and for other scarcity
related points made above), I think keep Bar1 as a lifetime makes sense.
For the TLB and mm objects, I was trying to avoid using lifetimes. But as
you sort of indicated, Device<Bound> and hence Bar1 should outlive the MM
objects, so that sounds like the right approach. I will plan to have that
for v12.
next prev parent reply other threads:[~2026-04-21 14:29 UTC|newest]
Thread overview: 34+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-04-15 21:05 [PATCH v11 01/20] gpu: nova-core: gsp: Return GspStaticInfo from boot() Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 02/20] gpu: nova-core: gsp: Extract usable FB region from GSP Joel Fernandes
2026-04-16 23:04 ` John Hubbard
2026-04-16 23:26 ` John Hubbard
2026-04-21 14:55 ` Joel Fernandes
2026-04-21 20:05 ` David Airlie
2026-04-21 21:41 ` John Hubbard
2026-04-15 21:05 ` [PATCH v11 03/20] gpu: nova-core: gsp: Expose total physical VRAM end from FB region info Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 04/20] gpu: nova-core: mm: Add support to use PRAMIN windows to write to VRAM Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 05/20] docs: gpu: nova-core: Document the PRAMIN aperture mechanism Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 06/20] gpu: nova-core: mm: Add common memory management types Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 07/20] gpu: nova-core: mm: Add TLB flush support Joel Fernandes
2026-04-16 21:23 ` Joel Fernandes
2026-04-16 21:45 ` Danilo Krummrich
2026-04-16 22:18 ` Joel Fernandes
2026-04-16 22:53 ` Danilo Krummrich
2026-04-21 13:47 ` Joel Fernandes
2026-04-21 17:23 ` Joel Fernandes
2026-04-21 14:28 ` Joel Fernandes [this message]
2026-04-15 21:05 ` [PATCH v11 08/20] gpu: nova-core: mm: Add GpuMm centralized memory manager Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 09/20] gpu: nova-core: mm: Add common types for all page table formats Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 10/20] gpu: nova-core: mm: Add MMU v2 page table types Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 11/20] gpu: nova-core: mm: Add MMU v3 " Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 12/20] gpu: nova-core: mm: Add unified page table entry wrapper enums Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 13/20] gpu: nova-core: mm: Add page table walker for MMU v2/v3 Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 14/20] gpu: nova-core: mm: Add Virtual Memory Manager Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 15/20] gpu: nova-core: mm: Add virtual address range tracking to VMM Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 16/20] gpu: nova-core: mm: Add multi-page mapping API " Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 17/20] gpu: nova-core: Add BAR1 aperture type and size constant Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 18/20] gpu: nova-core: mm: Add BAR1 user interface Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 19/20] gpu: nova-core: mm: Add BAR1 memory management self-tests Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 20/20] gpu: nova-core: mm: Add PRAMIN aperture self-tests Joel Fernandes
2026-04-15 21:05 ` [PATCH v11 00/21] gpu: nova-core: Add memory management support Joel Fernandes
2026-04-16 22:57 ` [PATCH v11 01/20] gpu: nova-core: gsp: Return GspStaticInfo from boot() John Hubbard
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