From: Antonino Daplas <adaplas@pol.net>
To: fbdev <linux-fbdev-devel@lists.sourceforge.net>
Subject: cfbimgblt.c
Date: 22 Aug 2002 07:23:19 +0800 [thread overview]
Message-ID: <1029972099.551.3.camel@daplas> (raw)
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Hi,
I want to address some of the limitations of cfbimgblt.c, but
unfortunately I ended up practically rewriting the whole code. In
theory, the code (slow_imageblit):
a. supports all possible bit depths
b. should be able to handle destination writes that are not aligned by
an unsigned long
c. should be able to handle fix->line_length not a multiple of an
unsigned long
d. framebuffer access is always the size of an unsigned long and aligned
e. preliminary code for drawing the logo.
f. added Paul Mackerra's endianness patch (plus some of my own), but I
have no big-endian machine, so it's untested, and perhaps incorrect.
The only tests I've done for slow_imageblit is at 8, 16, 24, and 32 bpp,
and forcibly misaligning image->dx by 1 pixel. The code is slow, so I
included fast_imageblit for 8, 16 and 32 bpp which is an implementation
of fbcon-cfb8/16/32.c.
Tony
[-- Attachment #2: cfbimgblt.c --]
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/*
* Generic BitBLT function for frame buffer with packed pixels of any depth.
*
* Copyright (C) June 1999 James Simmons
*
* This file is subject to the terms and conditions of the GNU General Public
* License. See the file COPYING in the main directory of this archive for
* more details.
*
* NOTES:
*
* This function copys a image from system memory to video memory. The
* image can be a bitmap where each 0 represents the background color and
* each 1 represents the foreground color. Great for font handling. It can
* also be a color image. This is determined by image_depth. The color image
* must be laid out exactly in the same format as the framebuffer. Yes I know
* their are cards with hardware that coverts images of various depths to the
* framebuffer depth. But not every card has this. All images must be rounded
* up to the nearest byte. For example a bitmap 12 bits wide must be two
* bytes width.
*
* FIXME
* The code for 24 bit is horrible. It copies byte by byte size instead of
* longs like the other sizes. Needs to be optimized.
*
* Tony:
* Incorporate mask tables similar to fbcon-cfb*.c in 2.4 API. This speeds
* up the code significantly.
*
* Code for depths not multiples of BITS_PER_LONG is still kludgy, which is
* still processed a bit at a time.
*
* Also need to add code to deal with cards endians that are different than
* the native cpu endians. I also need to deal with MSB position in the word.
*
*/
#include <linux/string.h>
#include <linux/fb.h>
#include <asm/types.h>
#include <video/fbcon.h>
#define DEBUG
#ifdef DEBUG
#define DPRINTK(fmt, args...) printk(KERN_DEBUG "%s: " fmt,__FUNCTION__,## args)
#else
#define DPRINTK(fmt, args...)
#endif
static u32 cfb_tab8[] = {
#if defined(__BIG_ENDIAN)
0x00000000,0x000000ff,0x0000ff00,0x0000ffff,
0x00ff0000,0x00ff00ff,0x00ffff00,0x00ffffff,
0xff000000,0xff0000ff,0xff00ff00,0xff00ffff,
0xffff0000,0xffff00ff,0xffffff00,0xffffffff
#elif defined(__LITTLE_ENDIAN)
0x00000000,0xff000000,0x00ff0000,0xffff0000,
0x0000ff00,0xff00ff00,0x00ffff00,0xffffff00,
0x000000ff,0xff0000ff,0x00ff00ff,0xffff00ff,
0x0000ffff,0xff00ffff,0x00ffffff,0xffffffff
#else
#error FIXME: No endianness??
#endif
};
static u32 cfb_tab16[] = {
#if defined(__BIG_ENDIAN)
0x00000000, 0x0000ffff, 0xffff0000, 0xffffffff
#elif defined(__LITTLE_ENDIAN)
0x00000000, 0xffff0000, 0x0000ffff, 0xffffffff
#else
#error FIXME: No endianness??
#endif
};
static u32 cfb_tab32[] = {
0x00000000, 0xffffffff
};
#if BITS_PER_LONG == 32
#define FB_WRITEL(x,y) fb_writel(x,y)
#define FB_READL(x) fb_readl(x)
#else
#define FB_WRITEL(x,y) fb_writeq(x,y)
#define FB_READL(x) fb_readq(x)
#endif
#if defined (__BIG_ENDIAN)
#define LEFT_POS(bpp) (BITS_PER_LONG - bpp)
#define NEXT_POS(pos, bpp) ((pos) -= (bpp))
#define SHIFT_HIGH(val, bits) ((val) >> (bits))
#define SHIFT_LOW(val, bits) ((val) << (bits))
#else
#define LEFT_POS(bpp) (0)
#define NEXT_POS(pos, bpp) ((pos) += (bpp))
#define SHIFT_HIGH(val, bits) ((val) << (bits))
#define SHIFT_LOW(val, bits) ((val) >> (bits))
#endif
static inline void color_imageblit(struct fb_image *image, struct fb_info *p, u8 *dst1,
unsigned long start_index, unsigned long pitch_index)
{
/* Draw the penguin */
int i, n;
unsigned long bitmask = SHIFT_LOW(~0UL, BITS_PER_LONG - p->var.bits_per_pixel);
unsigned long *palette = (unsigned long *) p->pseudo_palette;
unsigned long *dst, *dst2, color = 0, val, shift;
unsigned long null_bits = BITS_PER_LONG - p->var.bits_per_pixel;
u8 *src = image->data;
dst2 = (unsigned long *) dst1;
for (i = image->height; i--; ) {
n = image->width;
dst = (unsigned long *) dst1;
shift = 0;
val = 0;
if (start_index) {
unsigned long start_mask = ~(SHIFT_HIGH(~0UL, start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
while (n--) {
if (p->fix.visual == FB_VISUAL_PSEUDOCOLOR)
color = *src & bitmask;
if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
p->fix.visual == FB_VISUAL_DIRECTCOLOR )
color = palette[*src] & bitmask;
val |= SHIFT_HIGH(color, shift);
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
if (shift == null_bits)
val = 0;
else
val = SHIFT_LOW(color, BITS_PER_LONG - shift);
}
shift += p->var.bits_per_pixel;
shift &= (BITS_PER_LONG - 1);
src++;
}
if (shift) {
unsigned long end_mask = SHIFT_HIGH(~0UL, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}
dst1 += p->fix.line_length;
if (pitch_index) {
dst2 += p->fix.line_length;
dst1 = (char *) dst2;
(unsigned long) dst1 &= ~(sizeof(unsigned long) - 1);
start_index += pitch_index;
start_index &= BITS_PER_LONG - 1;
}
}
}
static inline void slow_imageblit(struct fb_image *image, struct fb_info *p, u8 *dst1,
unsigned long fgcolor, unsigned long bgcolor,
unsigned long start_index, unsigned long pitch_index)
{
unsigned long i, j, l = 8;
unsigned long shift, color, bpp = p->var.bits_per_pixel;
unsigned long *dst, *dst2, val, pitch = p->fix.line_length;
unsigned long null_bits = BITS_PER_LONG - bpp;
u8 *src = image->data;
dst2 = (unsigned long *) dst1;
for (i = image->height; i--; ) {
shift = 0;
val = 0;
j = image->width;
dst = (unsigned long *) dst1;
/* write start bits, if any */
if (start_index) {
unsigned long start_mask = ~(SHIFT_HIGH(~0UL, start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
while (j--) {
l--;
if (*src & (1 << l))
color = fgcolor;
else
color = bgcolor;
val |= SHIFT_HIGH(color, shift);
/* Did the bitshift spill bits to the next long? */
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
if (shift == null_bits)
val = 0;
else
val = SHIFT_LOW(color, BITS_PER_LONG - shift);
}
shift += bpp;
shift &= (BITS_PER_LONG - 1);
if (!l) { l = 8; src++; };
}
/* write end bits, if any*/
if (shift) {
unsigned long end_mask = SHIFT_HIGH(~0UL, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}
dst1 += pitch;
if (pitch_index) {
dst2 += pitch;
dst1 = (char *) dst2;
(unsigned long) dst1 &= ~(sizeof(unsigned long) - 1);
start_index += pitch_index;
start_index &= BITS_PER_LONG - 1;
}
}
}
static inline void fast_imageblit(struct fb_image *image, struct fb_info *p, u8 *dst1,
unsigned long fgcolor, unsigned long bgcolor)
{
int i, j, k, l = 8, n;
unsigned long bit_mask, end_mask, eorx;
unsigned long fgx = fgcolor, bgx = bgcolor, pad, bpp = p->var.bits_per_pixel;
unsigned long tmp = (1 << bpp) - 1;
unsigned long ppw = BITS_PER_LONG/bpp, ppos;
unsigned long *dst;
u32 *tab = NULL;
char *src = image->data;
switch (ppw) {
case 4:
tab = cfb_tab8;
break;
case 2:
tab = cfb_tab16;
break;
case 1:
tab = cfb_tab32;
break;
}
for (i = ppw-1; i--; ) {
fgx <<= bpp;
bgx <<= bpp;
fgx |= fgcolor;
bgx |= bgcolor;
}
n = ((image->width + 7) / 8);
pad = (n * 8) - image->width;
n = image->width % ppw;
bit_mask = (1 << ppw) - 1;
eorx = fgx ^ bgx;
k = image->width/ppw;
for (i = image->height; i--; ) {
dst = (unsigned long *) dst1;
for (j = k; j--; ) {
l -= ppw;
end_mask = tab[(*src >> l) & bit_mask];
FB_WRITEL((end_mask & eorx)^bgx, dst++);
if (!l) { l = 8; src++; }
}
if (n) {
end_mask = 0;
ppos = LEFT_POS(bpp);
for (j = n; j > 0; j--) {
l--;
if (*src & (1 << l))
end_mask |= tmp << ppos;
NEXT_POS(ppos, bpp);
if (!l) { l = 8; src++; }
}
FB_WRITEL((end_mask & eorx)^bgx, dst++);
}
l -= pad;
dst1 += p->fix.line_length;
}
}
void cfb_imageblit(struct fb_info *p, struct fb_image *image)
{
int x2, y2;
unsigned long fgcolor, bgcolor, start_index, bitstart, pitch_index = 0;
unsigned long bpl = sizeof(unsigned long), bpp = p->var.bits_per_pixel;
u8 *dst1;
/*
* We could use hardware clipping but on many cards you get around hardware
* clipping by writing to framebuffer directly like we are doing here.
*/
x2 = image->dx + image->width;
y2 = image->dy + image->height;
image->dx = image->dx > 0 ? image->dx : 0;
image->dy = image->dy > 0 ? image->dy : 0;
x2 = x2 < p->var.xres_virtual ? x2 : p->var.xres_virtual;
y2 = y2 < p->var.yres_virtual ? y2 : p->var.yres_virtual;
image->width = x2 - image->dx;
image->height = y2 - image->dy;
bitstart = (image->dy * p->fix.line_length * 8) + (image->dx * bpp);
start_index = bitstart & (BITS_PER_LONG - 1);
pitch_index = (p->fix.line_length & (bpl - 1)) * 8;
bitstart /= 8;
bitstart &= ~(bpl - 1);
dst1 = p->screen_base + bitstart;
if (image->depth == 1) {
if (p->fix.visual == FB_VISUAL_TRUECOLOR ||
p->fix.visual == FB_VISUAL_DIRECTCOLOR) {
fgcolor = ((u32 *)(p->pseudo_palette))[image->fg_color];
bgcolor = ((u32 *)(p->pseudo_palette))[image->bg_color];
} else {
fgcolor = image->fg_color;
bgcolor = image->bg_color;
}
if (BITS_PER_LONG % bpp == 0 && !start_index && !pitch_index &&
bpp >= 8 && bpp <= 32)
fast_imageblit(image, p, dst1, fgcolor, bgcolor);
else
slow_imageblit(image, p, dst1, fgcolor, bgcolor, start_index, pitch_index);
}
else if (image->depth == bpp)
color_imageblit(image, p, dst1, start_index, pitch_index);
}
next reply other threads:[~2002-08-21 23:23 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-08-21 23:23 Antonino Daplas [this message]
2002-08-22 18:27 ` cfbimgblt.c James Simmons
2002-08-24 12:33 ` cfbimgblt.c Paul Mackerras
[not found] ` <15719.32025.236298.592156@argo.ozlabs.ibm.com>
2002-08-24 22:59 ` cfbimgblt.c Antonino Daplas
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